Jump to content

Clan Xl Shutdown On Torso Loss


307 replies to this topic

#181 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 17 September 2014 - 12:30 PM

View PostKraftySOT, on 17 September 2014 - 12:26 PM, said:


Thats all this game needs to fix that problem and make it like the TT.

Then youre aiming at the CT, and you hit the RT.

Problem solved.

Next problem when would be ghost heat since you dont need that anymore, and getting us to a 30 heat scale so boating isnt very prominent.

So you're solution is basically make everything inaccurate?
IS would be underpowered and clans would be way more OP
And all this would be magically balanced by the fact your weapons don't always hit?

#182 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:31 PM

At least you could be knocked over...

But they patched that because people whined. Also the legging problem.

So we have systems IN THIS GAME. In MWO! that account for the legging problem and falling over problem.

Instead of fixing the pinpoint accuracy of the system in MW3, they put on a bandaid.

You couldnt easily leg someone n Mech2, and it wasnt because of the aiming a huge lead to hit mechs. Some of us got good at that. It was because your weapons spread out a tad more and it was simply difficult to leg someone even in a small laser boat.

Instead of just fixing that problem...nipping it in the bud with having some sort of sway to your cross hair or a dynamic aiming system...were stuck with total ****.

View PostDestructicus, on 17 September 2014 - 12:30 PM, said:

So you're solution is basically make everything inaccurate?
IS would be underpowered and clans would be way more OP
And all this would be magically balanced by the fact your weapons don't always hit?


Yes. Then you bring in the other facets of the TT...underpowered is made up for by the fact that you have money, and you can buy mechs and customize them, and the clans are dropped in what theyre in, and can choose from variants. 10v12...planet conquest...more IS units than Clan units, penalties for not acting like a clanner up to and being banned.

#183 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 17 September 2014 - 12:33 PM

View PostKraftySOT, on 17 September 2014 - 12:28 PM, said:


You have no idea what yorue talking about :P


It's a little pathetic to see an ignorant person attempt to seem condescending.
I don't think you've ever played it

#184 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:35 PM

And everything doesnt have to be innaccurate...just the weapons that are actually inaccurate.

If hitting something at a full run was as difficult in this as it is in the TT, however you accomplish it, things would be better.

The clan is supposed to be OP, the IS is supposed to get stomped. At least in this timeline. There are hundreds of ways of making this asymmetrical balance work.

View PostDestructicus, on 17 September 2014 - 12:33 PM, said:

It's a little pathetic to see an ignorant person attempt to seem condescending.
I don't think you've ever played it



Played it constantly until they started patching things I didnt like. Was in a clan. Played matches. lolstriders and bushwackers.

And im pretty sure the one thats ignorant, is the one who is shattering all of Carl Sagan's rules for detecting bullshit.

That would be you good sir. Your arguments are subjective and based on thin air.

#185 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 17 September 2014 - 12:37 PM

I think a shutdown is too severe but they are working on negative effects for torso loss.

#186 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:38 PM

Your argument boils down to " Following the TT would be bad, it doesnt translate well, even though almost no one has ever tried to adhere to it as strictly as possible, and the group of people who did, have a very successful amateur game called Mechwarrior Living Legends, which still has some of the carry over problems were talking about and had the same arguments presented in their forums"

Its no different than saying, its impossible to make a movie thats directly based on a comic book successful.

No different at all.

My evidence may be anecdotal, but without a doubt yours is as well. Otherwise point my to the TT based title that has crashed and burned?

Since it doesnt exist. Youre full of ****.

#187 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 17 September 2014 - 12:38 PM

View PostKraftySOT, on 17 September 2014 - 12:31 PM, said:



Yes. Then you bring in the other facets of the TT...underpowered is made up for by the fact that you have money, and you can buy mechs and customize them, and the clans are dropped in what theyre in, and can choose from variants. 10v12...planet conquest...more IS units than Clan units, penalties for not acting like a clanner up to and being banned.

So now you can't admit that TT was imbalanced as well?
Do you remember how basically the player with more clan mechs almost always won?
To counter that you want bidding and stars vs lances
Basically TT as an FPS
It sounds good on paper, but in practice it wouldn't work.

#188 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:39 PM

View PostDestructicus, on 17 September 2014 - 12:38 PM, said:

So now you can't admit that TT was imbalanced as well?
Do you remember how basically the player with more clan mechs almost always won?
To counter that you want bidding and stars vs lances
Basically TT as an FPS
It sounds good on paper, but in practice it wouldn't work.


No the TT IS balanced.

Red vs Blue isnt the only kind of balance.
Asymmetrical balance can exist, and does exist, and the TT (and hundreds of other titles) are evidence of that.

Edited by KraftySOT, 17 September 2014 - 12:39 PM.


#189 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 17 September 2014 - 12:40 PM

View PostKraftySOT, on 17 September 2014 - 12:35 PM, said:

That would be you good sir. Your arguments are subjective and based on thin air.


yours are based on the notion that what looks good on paper works well in practice, google communism

#190 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:41 PM

And I dont remember this clan player always winning crap.

I remember games in tournaments at Dragon*con being very even as long as people reported their skill correctly. I saw plenty of clanners and ISers get ***** by good JJing Wolverines and the like.

View PostDestructicus, on 17 September 2014 - 12:40 PM, said:

yours are based on the notion that what looks good on paper works well in practice, google communism



Yes, everything that is scientific and correctly scientific, math namely, works well in practice.

Also as a completely different topic...Communism is the same thing. Marx wrote a bunch of stuff, Lenin ignored it, and the result was travesty.

#191 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 17 September 2014 - 12:42 PM

View PostKraftySOT, on 17 September 2014 - 12:39 PM, said:


No the TT IS balanced.

Red vs Blue isnt the only kind of balance.
Asymmetrical balance can exist, and does exist, and the TT (and hundreds of other titles) are evidence of that.

you admitted the clans were OP in TT
This game isn't about asymmetrical balance
Russ said yeah 10v12 would be ok and all, but they don't want to force the notion that clan mechs are better, if you bring enough IS ones you may stand a chance.
Asymmetrical balance isn't what they're going for.

#192 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:43 PM

Communism is as different from Marxism, as MWO is from the TT.

View PostDestructicus, on 17 September 2014 - 12:42 PM, said:

you admitted the clans were OP in TT
This game isn't about asymmetrical balance
Russ said yeah 10v12 would be ok and all, but they don't want to force the notion that clan mechs are better, if you bring enough IS ones you may stand a chance.
Asymmetrical balance isn't what they're going for.



OF COURSE this game is about asymmetrical balance, thats why the two sides are different.

What you jerks want to do is make it so the clan mechs are just IS mechs with different colors.

And theyre ruining this game, and IP, by not going for it.

Thats why this is a niche title with a dwindling player base that is arguing itself into oblivion.

#193 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 17 September 2014 - 12:45 PM

View PostKraftySOT, on 17 September 2014 - 12:38 PM, said:

Your argument boils down to " Following the TT would be bad, it doesnt translate well, even though almost no one has ever tried to adhere to it as strictly as possible, and the group of people who did, have a very successful amateur game called Mechwarrior Living Legends, which still has some of the carry over problems were talking about and had the same arguments presented in their forums"

Its no different than saying, its impossible to make a movie thats directly based on a comic book successful.

No different at all.

My evidence may be anecdotal, but without a doubt yours is as well. Otherwise point my to the TT based title that has crashed and burned?

Since it doesnt exist. Youre full of ****.

Google Mechwarrior Tactics
if the site isn't down that is
I crashed and burned.
It was based on TT even more than this game is.

#194 KHETTI

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,328 posts
  • LocationIn transit to 1 of 4 possible planets

Posted 17 September 2014 - 12:45 PM

I'm all for Clan mechs with a destroyed side torso and basically a damaged engine suffering penalties, but i'd also expect as a result of it, for IS to no longer be able to fire 2xgauss at the same time to represent their technologically inferior engines.
While your at it, no more firing 2xAC20 also.

I think considering what some are suggesting as penalties, that's more than fair.

#195 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:46 PM

And ultimately your argument is still invalid without tests and experiments showing that a direct translation would be bad.


A direct translation means alot of things in this, it doesnt mean in your mind apparently.

Achieving the same results ... is what you want to do. However you do that, fine.

In the TT, it takes more shots to get kills. That needs to change. However you do it, really doesnt matter. No one isnt going to be upset because they lived longer in the game.

#196 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 17 September 2014 - 12:46 PM

View PostDV McKenna, on 17 September 2014 - 09:50 AM, said:


:huh:

Don't know about you but my Timberwolf has the same max armor as an orion, the same as the Direwolf has the same as the D-DC.

As to more firepower, you conveniently forget the IS has the adv in PP FLD, compared to the clans DoT lasers and UAC's, so it's actually alot closer than you think, the up coming changes to clan XL's will close the gap.

You are free to bring standard engines to remove your death penalty, the clans will have to live with their crippled abilities on torso loss.



Thank you DV...

You are seriously misinformed OP, stop believing rumors and go read something for yourself.

Smurfys has all the info on every mech, Weight, Stock Loadouts, Max Armor, etc. Misinformation and the crying that insues is killing the clans more then anything.

Edited by DarthRevis, 17 September 2014 - 12:46 PM.


#197 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:46 PM

View PostDestructicus, on 17 September 2014 - 12:45 PM, said:

Google Mechwarrior Tactics
if the site isn't down that is
I crashed and burned.
It was based on TT even more than this game is.



No it wasnt.

Megamek. Wtf are you talking about?

#198 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 17 September 2014 - 12:48 PM

View PostKraftySOT, on 17 September 2014 - 12:46 PM, said:

And ultimately your argument is still invalid without tests and experiments showing that a direct translation would be bad.

Well isn't yours then as well?
You just went on about how it has never been done yadda yadda

#199 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 17 September 2014 - 12:48 PM

http://megamek.info/

vs

http://en.wikipedia....tible_Card_Game

Thats what the difference between Mechwarrior Tactics and the real game was.

What the **** are you smoking? Mechwarrior Tactics was total trash that was based on COLLECTIBLE CARD GAME.

Not Battletech. Youre a ******* troll :P

#200 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 17 September 2014 - 12:48 PM

Quote

Actually I'm not sure if you lose any engine heat sinks at all when you lose a side torso, it's quite possible they're all considered as being in the CT.


You don't. The engine goes into shutdown well before you get to the point of hitting it's heat sinks- the damage is to the engine shielding that allows it to function in the comfy environment it requires to work efficiently.

The more of that protection that's destroyed, the more waste heat gets generated as the engine produces power. It's still capable of full power up to the point of an engine shielding failure- it just leaks more heat into the 'Mech doing it. But the engine heatsinks are working the whole time.





38 user(s) are reading this topic

0 members, 38 guests, 0 anonymous users