At least you could be knocked over...
But they patched that because people whined. Also the legging problem.
So we have systems IN THIS GAME. In MWO! that account for the legging problem and falling over problem.
Instead of fixing the pinpoint accuracy of the system in MW3, they put on a bandaid.
You couldnt easily leg someone n Mech2, and it wasnt because of the aiming a huge lead to hit mechs. Some of us got good at that. It was because your weapons spread out a tad more and it was simply difficult to leg someone even in a small laser boat.
Instead of just fixing that problem...nipping it in the bud with having some sort of sway to your cross hair or a dynamic aiming system...were stuck with total ****.
Destructicus, on 17 September 2014 - 12:30 PM, said:
So you're solution is basically make everything inaccurate?
IS would be underpowered and clans would be way more OP
And all this would be magically balanced by the fact your weapons don't always hit?
Yes. Then you bring in the other facets of the TT...underpowered is made up for by the fact that you have money, and you can buy mechs and customize them, and the clans are dropped in what theyre in, and can choose from variants. 10v12...planet conquest...more IS units than Clan units, penalties for not acting like a clanner up to and being banned.