Clan Xl Shutdown On Torso Loss
#1
Posted 17 September 2014 - 08:57 AM
So if clans get an extra 50% instantly when they lose a torso it may actually have the desired effect as a shutdown is likely coming with it if they are pushing heat too hard.
#2
Posted 17 September 2014 - 09:00 AM
#3
Posted 17 September 2014 - 09:01 AM
As opposed to giving them extra extra heat which is just stupid.
Edited by DV McKenna, 17 September 2014 - 09:01 AM.
#4
Posted 17 September 2014 - 09:03 AM
Gierling, on 17 September 2014 - 08:57 AM, said:
So if clans get an extra 50% instantly when they lose a torso it may actually have the desired effect as a shutdown is likely coming with it if they are pushing heat too hard.
They will already be in enough trouble at that point without shutting them down just for the hell of it.
#5
Posted 17 September 2014 - 09:04 AM
1/3 of engine heat sinks loss and 30% speed loss would be plenty sufficient considering half mech is lost in that moment too.
#6
Posted 17 September 2014 - 09:05 AM
Damien Tokala, on 17 September 2014 - 09:00 AM, said:
IF the Omni is hot enough, it should shut down. Say you are riding the heat curve, Take an engine hit...+15% heat Shut down.
ONLY it should not be Clan only. It needs to be game wide.
#7
Posted 17 September 2014 - 09:06 AM
#8
Posted 17 September 2014 - 09:07 AM
DV McKenna, on 17 September 2014 - 09:01 AM, said:
As opposed to giving them extra extra heat which is just stupid.
Engine shielding is not dampening the heat from the engine. And computers are just not good in insane heat! Play the game with the furnace on max in a closet see how well YOU, and your computer functions.
#9
Posted 17 September 2014 - 09:07 AM
#10
Posted 17 September 2014 - 09:09 AM
#11
Posted 17 September 2014 - 09:10 AM
Joseph Mallan, on 17 September 2014 - 09:07 AM, said:
My point was, clan mechs already run hot (at least the ones outfitted right do) to lose an XL side torso and the heat sinks will push an already riding high heat bar into a chronic situation ( as it should)
There is no need to add more to that situation.
#12
Posted 17 September 2014 - 09:10 AM
Gierling, on 17 September 2014 - 08:57 AM, said:
So if clans get an extra 50% instantly when they lose a torso it may actually have the desired effect as a shutdown is likely coming with it if they are pushing heat too hard.
This is a grate example, of why playing the table top version should be a requirement for this game....
#13
Posted 17 September 2014 - 09:12 AM
Just wait and see how the first nerf works.
I've had enough of Overkill nerfs..
NO MORE DOUBLE WHAMMIES!
#14
Posted 17 September 2014 - 09:13 AM
I guess if I couldn't beat clan mechs I'd want to nerf them into useless too
I still play my IS mechs and have no trouble beating clan mechs given how hot they run and how slow the majority of them are.
You wanna blow off one of those huge ST, force a shutdown, then take pot shots at an overheated mech and call it balance?
Then after all that, convince yourself that kill was fair?
If so I've got a bridge I'd like to sell you.
#15
Posted 17 September 2014 - 09:13 AM
#16
Posted 17 September 2014 - 09:17 AM
#17
Posted 17 September 2014 - 09:24 AM
#18
Posted 17 September 2014 - 09:32 AM
Either buy Clan mechs, adjust your playstyle, or stfu people.
#19
Posted 17 September 2014 - 09:33 AM
Gierling, on 17 September 2014 - 08:57 AM, said:
So if clans get an extra 50% instantly when they lose a torso it may actually have the desired effect as a shutdown is likely coming with it if they are pushing heat too hard.
Too excessive. I myself dont use Clan tech but this idea would totally break the game. Loss of heat efficiency and mobility penalty is fine and makes sense. A shutdown though? Not a good idea at all.
Regards
#20
Posted 17 September 2014 - 09:35 AM
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