Destructicus, on 17 September 2014 - 10:58 AM, said:
What was I just saying about fundamental differences?
There arent fundamental differences in any artform. Movies, music, games, painting. The only thing that changes is the medium, which is really trivial. All the over arching truths about art forms, have been around for hundreds of years.
If youre re-interpreting the Mona Lisa...you dont make him a man. You know what I mean?
With any IP, made into any medium, youre going to have things that are always true. Nothing survives completely intact, ill grant you, but also straying far from what made you successful as what you are will just doom you.
Also theres simply to much cross over between the mediums these days to see any fundamental difference. Videographers and musicians share the same space and are many times the same person, and also paint, own vineyards, write plays, act, or even transition entire to a new medium.
If you didnt have people like Henry Rollins or that guy from Tool, or Chris Roberts....maybe id agree with you. But you flat out can tell how directing movies, made Chris Roberts a better game designer, and how being a game designer, made him an "ok" director.
Theres alot of overlap. Im a musician and a videographer and amateur game designer so I can tell that these things all over lap.
If I was trying to turn a video into a game, I certainly know that I dont want to start abandoning core concepts.
Destructicus, on 17 September 2014 - 11:01 AM, said:
Now you're talking about something completely different
Those are video games
GTA and Half life aren't based off movies or table top games.
But they were designed the same way you direct a movie. The point being, that the skills are transferrable and are closely linked with each other.
Another good example....Warhammer.
The WH40k games are based on table top, and keep their rule set in their entirety.
Even the first person Genestealer game did to the best of its 16bit ability.