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Unnerf The Victor


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Poll: Victor souldn't move like an atlas (25 member(s) have cast votes)

Remove the negative quirks from the victor?

  1. Yes (20 votes [80.00%])

    Percentage of vote: 80.00%

  2. No (5 votes [20.00%])

    Percentage of vote: 20.00%

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#1 M0rpHeu5

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Posted 17 September 2014 - 09:19 AM

You could also say why you answered yes or no

I vote for unnerf couse it was the JJ that made him op in the 1st place, when it's agility got nerfed ppl kept using him and kicking ass with him.

Edited by M0rpHeu5, 17 September 2014 - 12:54 PM.


#2 VikingN1nja

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Posted 18 September 2014 - 10:33 AM

Agreed PPC isn't as popular, jj's are not as good so i think Highlander/Victor should have this problem reviewed.

#3 Kaptain

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Posted 18 September 2014 - 02:44 PM

At the very least reduce it.

#4 ImperialKnight

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Posted 18 September 2014 - 03:03 PM

now that the meta isn't meta, and the Clan mechs are in. the Victor needs to be unnerfed entirely.

and while you're at it, unnerf the Highlander as well

#5 Wolfgang2685

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Posted 19 September 2014 - 04:28 AM

I use this mech as my main mech/Cbill grinder (the 9s variant). I use XL 330/350/385 with varying fits with elite mastery, and the only place I find this mech lacking is in its actual turning (not torso, i mean entire mech).

The torso turn and arm speed don't seem to make a difference at all, but its quite a pain when trying to loop the mech around a dire wolf in a brawling role doing 85.7kph only to find yourself doing ******** ovals instead of circles. I make up for this somewhat by setting the SRM's to chainfire to provide screenshake so the enemy cant pinpoint me as easily....but still....

Leave the arm and torso negative quirks, but get rid of the negative mech turn speed quirks. They do nothing but make the mech unwieldy in its brawling role, and provide no realistic change to its snipe/poptart role.

#6 M0rpHeu5

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Posted 19 September 2014 - 07:58 AM

View PostWolfgang2685, on 19 September 2014 - 04:28 AM, said:


Leave the arm and torso negative quirks, but get rid of the negative mech turn speed quirks. They do nothing but make the mech unwieldy in its brawling role, and provide no realistic change to its snipe/poptart role.

As you said you are running a big engine and have mastered it, not everyone runs it the same way. I'd imagine that with a 300 engine and basics only the torso twist might be a problem.

#7 Wolfgang2685

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Posted 19 September 2014 - 11:31 AM

View PostM0rpHeu5, on 19 September 2014 - 07:58 AM, said:

As you said you are running a big engine and have mastered it, not everyone runs it the same way. I'd imagine that with a 300 engine and basics only the torso twist might be a problem.


It's still not that big of a deal. I fell in love with the mech because of the trial variant which utilizes mlas and UAC5x2. I don't expect any mech to be amazing right out of the box. That being said, the arms and torso twist are still much faster than an atlas @ stock levels...

if i were to compare the stock levels to another mech, i'd have to say the torso twist is much like the orion. this is very manageable, and one basic efficiency's are unlocked you will notice the problem is not in the arm/torso speed, but in the mech turning speed itself.

#8 Neput Z34

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Posted 19 September 2014 - 05:02 PM

The only negative quirk I would like to see removed from the Victor is it's turnig speed/ radius.
It is kind of silly to not be able to out turn an Atlas DDC with a 350 rated engine, that a Victor has, in a brawl while while having a difference of 20 tons.

I thnik Victor has the widest turnig circle of any assault mech, while being one of the lighter assault mechs. That preaty much defeats the purpose of a "mobile" or "fast" assault mech if it turns like a land battleship.

Edited by Neput Z34, 21 September 2014 - 12:45 PM.






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