Roland, on 17 September 2014 - 09:51 AM, said:
Non Line-of-Sight Based Radar
To further support this notion of scouts, I'm proposing a return to a more omni-directional, non-LOS based radar system as seen in prior Mechwarrior titles.
The reason for this is that the requirement of a direct LOS on a target in order to see it means that it's very difficult, if not impossible, for a mech to truly just scout an enemy force. In order to perceive them on sensors now, he must have a direct line of sight to them. This means that he's exposed to direct fire, and is thus directly engaged in combat in order to gather any intelligence on the enemy forces. This kind of reduces the ability to be stealthy, since for many light scouts, if they stop they are going to get one-shotted. So they need to be moving around constantly, explicitly without cover between them at the mechs they are scouting.
Back in MW4, I routinely ran as a scout for my lance. Scouting in that game was in many ways much more complex and more rewarding than in MWO, because it was all about using sensor ranges in addition to your eyes to locate the enemy without them seeing you.
A large part of this centered around staying under cover and not exposing yourself, while still achieving sensor coverage over areas. You could scout a valley on the other side of a mountain ridge by running along the ridgeline but not popping up over the top... unless you wanted to check briefly to see visually whether there were mechs that were undetectable based on range.
MWO's vision based radar system kind of negates a lot of this, as detection is based specifically upon not having anything between you and your target. This means that in MWO, regardless of your sensor suite or mech, if you can detect a mech, then he can see you. The only thing that actual detection ranges do in MWO is effectively determine missile lock capabilities by providing the magic taco chip, and this is a big problem. Sensors need to be providing situational awareness, not merely a mechanism for locking missiles.
As such, I'd propose going back to an omni-directional radar system which ignores terrain and provides a sensor sweep around a given mech. This is certainly achievable from a technical perspective, as they effectively had it with the Seismic sensor.
The result of this change is that, coupled with the weight based detection ranges noted above, mechs are able to really use their sensors in a tactical manner. The player will know with some degree of certainty (again, fostering the notion of consistence between player expectations and what he experiences) what his exposure level is and what is around him. It'll help facilitate the type of scouting I described above, where a scout can use his sensors to observe regions without necessarily exposing himself to direct fire.
This in turn enables a significant amount of tactical movement, as both sides end up having potentially improved situational awareness which they can use to base their maneuvering on. I say potentially, because combined with the variations in detection range based on weight class, the overall picture of the battlefield will vary significantly based upon how mechs are utilized and positioned. Scouts become extremely important.
(Note, the more observant of you may be noting that with such a system, if we were to leave LRM's as they are, this would be devastating as folks could hold locks and pound you with missiles, without you even being able to shoot the spotter... don't worry, that's addressed later with the LRM changes)
Hi Mr Roland and everyone else...
As you can see I am a forum lurker via my previous posts.... But I just have to say you lured me out of hiding because of how amazing this post is! I agree with everything!
Except!
Non-LOS Radar...
There is a lot of things this would cause to make current in game modules obsolete: IE. Seismic Sensors and 360 Target Retention*
I agree with 99% of the Idea of Non-LOS Radar but I think It would be better if it was 360 (Terrain Blocked) Radar....
360 (Terrain Blocked) Radar:
So if someone walked up behind you you'd see them pop up on your mini map when they got in your radar range based on your idea of detection ranges. This would give all the benefits of an actual Radar system... and still keep the ability for mechs to hide in the given terrain of the area!
The person looking for you wouldn't know you are behind the building till both of you can see** each other.
**He would be looking away but his mech pinged you with the 360 (Terrain Blocked) detection system, while you were looking towards.
Seismic Sensors:
This would be the perfect fit for the current modules in place because it wouldn't break the Seismic Sensors as it allows to "see" through walls.
*360 Target Retention Module:
Some people who have posted here do not seem to understand what the 360 Target Retention Module does...
The module allows you to keep
lock on a person you have targeted even if they go behind you!
Not see enemies behind you.
With my modification to your Radar it would keep this Module still relevant as you would be able to keep
target lock on enemies behind you.
Please reply back if you see any issues with my modification to your idea.
Edited by GenJack, 18 September 2014 - 12:48 PM.