

As7-S Soon The #1 Atlas Or The #3 Gimp? Possible Hardpoint Discussion...
#21
Posted 17 September 2014 - 11:59 AM
#22
Posted 17 September 2014 - 12:00 PM
#26
Posted 17 September 2014 - 12:21 PM
Nightshade24, on 17 September 2014 - 11:55 AM, said:
Oh, my mistake. It's not OP because it can mount more than 2. Okay, got it. Thanks. (Oh, and you can choose to run dual AMS if you wish)
#28
Posted 17 September 2014 - 12:49 PM
Give it all of the hardpoints, reduce Missile heat dissipation, possibly reduce torso yaw by 5% or 10%, If they are too afraid of gimping the mech to reduce torso yaw, they will reduce arm movement speed by 33.3% to avoid PPC snapshooting combined with a SRM16 and an AC/20.
#29
Posted 17 September 2014 - 04:50 PM
I think I will build mine as 2 Ultra 5s, 2 medium lasers, and 4 srm 4s if I can't fit bigger in their. After that it will be pretty awesome or a lame duck. My Atlas D is built similar to it; 4 medium lasers, 2 ultra 5s, and 2 srm 6 packs. My Atls D is probably my best mech for me out of all my mechs but this could be a close second (I also have a lot of mechs).
#30
Posted 17 September 2014 - 05:24 PM
Tube limits will probably still make it questionable for LRM's, but it will rock as a "Splatlas" with SRM's.
#31
Posted 17 September 2014 - 07:23 PM
CT - 2E
RT - 1B
LT - 4M
RA, LA - 1E
That's pretty damn powerful on its own. No additional hardpoints needed. Hell, no positive quirks needed - in fact it may require some negative quirks...
EpicWarlord, on 17 September 2014 - 10:01 AM, said:
RA 1E, (1 AMS)
RT 1B
CT 2M
LT 2M, ECM Guardian
LA 1E, 1 AMS
Wishful thinking indeed. There would be literally no (good) reason to take any other Atlas ever again with a layout like that.
Edited by Bloodweaver, 17 September 2014 - 07:24 PM.
#32
Posted 17 September 2014 - 10:34 PM
PhoenixFire55, on 17 September 2014 - 12:00 PM, said:
I sure hope not. With the clans being thrown continuous candy lately like this:
http://mwomercs.com/wavetwo?p=carousel
The Inner Sphere will only fall further behind. This reinforcement "Wave 2" tightens ups many of the clan weaknesses in several of the weight classes.
Edited by EpicWarlord, 17 September 2014 - 11:11 PM.
#33
Posted 17 September 2014 - 10:44 PM
FearNotDeath, on 17 September 2014 - 12:13 PM, said:
The DDC is the only variant currently that makes all the Mechs around it better, especially if it is the only ECM mech in the company. So I'd have to agree with this.
#34
Posted 18 September 2014 - 01:06 AM
EpicWarlord, on 17 September 2014 - 10:34 PM, said:
I sure hope not. With the clans being thrown continuous candy lately like this:
http://mwomercs.com/wavetwo?p=carousel
The Inner Sphere will only fall further behind. This reinforcement "Wave 2" tightens ups many of the clan weaknesses in several of the weight classes.
Clans were always meant to be superior. I can't even describe how far they are nerfed compared to TT and lore.
#35
Posted 18 September 2014 - 03:22 AM
PhoenixFire55, on 18 September 2014 - 01:06 AM, said:
Clans were always meant to be superior. I can't even describe how far they are nerfed compared to TT and lore.
And, for the billionth time, what works in a tabletop game where each player controls a number of units does not work in a MMO. In tabletop, nobody cares if the Locust that died 2 rounds in was having fun or not; it was just one unit among many that both sides controlled, and a disposable one at that. But in MWO - or most other such games - we each control only one unit, so they'd better make sure all the units are having fun. And it is not fun to be face-stomped over and over again by flat-out superior mechs, particularly ones that are currently pay to win... the lore cannot be used to justify a bad game experience. Only time will tell if they get Clan balance right in the long run, but if we're just going to make it flat-out superior "because the lore says so," then they may as well fully refund every bit of money and experience spent on IS mechs because there is zero reason to play them.
As for the Atlas-S, it'll have 1 less ballistic compared to the D, and 2 more missiles slots, at least that's my bet. You'll get a great SRM brawler, probably often carrying a lighter, longer-range autocannon in the right torso. It'll be interesting since if that's how it plays out, the S will be the only Atlas where the LEFT torso is by far the main threat in a brawl.
#36
Posted 18 September 2014 - 05:32 AM
My only real question about the mech is will it get an AMS hardpoint (likely, that would suck without one) and will it have any other unique quirks. Right now, it's the DDC, then the D/RS, and the K trails really far in the rear. Without ECM, it's likely the S will pair up with the D or RS as far as usefulness, but it has some fun potential given the volume of hardpoints. It has some good missile boat potential with the weight to carry other useful weapons as well to not drag it down.
Edited by Bront, 18 September 2014 - 05:33 AM.
#37
Posted 18 September 2014 - 09:01 PM
Bront, on 18 September 2014 - 05:32 AM, said:
My only real question about the mech is will it get an AMS hardpoint (likely, that would suck without one) and will it have any other unique quirks. Right now, it's the DDC, then the D/RS, and the K trails really far in the rear. Without ECM, it's likely the S will pair up with the D or RS as far as usefulness, but it has some fun potential given the volume of hardpoints. It has some good missile boat potential with the weight to carry other useful weapons as well to not drag it down.
So based on what I've been seeing from feedback in this forum, the new AS7-S will probably fall in line next to the Founders Atlas as far as playability and C-bill acquistion.
AS7-D-DC > AS7-S or AS7-D(F) > AS7-D or AS7-RS(C) or AS7-BH > AS7-K
#38
Posted 20 September 2014 - 01:52 AM
Here's a clip from the record sheets for AS7-S:

Edited by Mathium, 20 September 2014 - 01:55 AM.
#39
Posted 20 September 2014 - 02:17 AM
RT 1 Missile Hardpoint,
Worst case : 2 Missile Hardpoints end up in the CT
As long as i can run AC/20 +4 ASRM6 i am happy and it will replace my DDC.
#40
Posted 20 September 2014 - 03:58 AM
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