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Has Battletech / Mechwarrior Affected Your Life?

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#1 Verdic Mckenna

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Posted 17 September 2014 - 02:35 PM

At the absolute gaurnetee i'm going to be trolled and ridiculed for this - i'm going to do it anyways. There is so much negativity here that sometimes I just feel it needs an injection of positive reinforcement from time to time. Especially if I feel i've helped create that negative environment. Here goes... Mechwarrior 2 changed my life. There. I said it. That's right. A video game absolutely 100% pushed me from one direction to another. I am the person I am today, the father and husband I am today, and in the career I am in today, because a bunch of wayward internet strangers took pity on a kid that loved the magic of Mechwarrior.

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It started when I was fifteen years old. I grew up in rural West Virginia and my father was an underground coal miner who worked excessively long hours. My mother was diagnosed with cancer around the same time and we didn't have much in the way of entertainment where I grew up. But dial up was offered at long distance via one of the colleges. My father worked over time that year to bring a computer into the house. It was probably the defining change in my childhood when I was introduced to the internet. Earlier that summer I was shown Mechwarrior 2 at the public library by a volunteer there. I never thought that something like that would be in my home - and with access to people all over the world.

I stumbled onto the Grand Council Netmech ladder that winter and after a couple of attempts I completed the Trial of Entry to Clan Snow Raven. Being suddenly introduced to peers of similar ages - and ages well above my own thrust me into an environment that was still relatively unique at the time. I admit I was a bit of a pain for awhile, but I also learned hard lessons about how to communicate with adults. It also taught me that sometimes - losing makes you a better competitor and it doesn't deem you immediately "unfit" to compete. You had to learn, get back up, and challenge your betters over and over until you met with success. My then Khan - Kntfst saw potential in me as a person. As the game saw its twilight months following the announcement of Mechwarrior 3 my mother's condition worsened. We didn't have the money for a computer upgrade - and the system I had at the time would never pass muster for Zipper Interactive's rendition of the Battletech Universe. Kntfst offered me a solution. He requested my address. These days we'd never do this without being able to verify the individuals identity. But he had given me a couple of years worth of friendship, and many nights of counsel during a difficult period in my life. Though my parents vehemently objected - I was permitted finally to give it.

Several weeks later a box came to our doorstep. There wasn't much to it. However, when I opened the box there was an assortment of computer parts there. But along with the box came a message. "If you can put it together, its yours." My lifelong career was set. It took me a full day (Probably about five or six hours) to assemble, and there was much trial and error. However, in the end it was done. I was obsessed with computer architecture and the things it was capable of from that day forward.

People say that on the internet there exists no such compassion and generosity. But I am a product of that exact event. Since my first few years of being a part of the Grand Council Ladder I was set on the path as a Computer Technician and hobbyist Game Designer. I played with modding tools and continued to dream about the day I could go to college. I fell in love for the first time in the GCL, and made life long friends there. The idea of Clan Honor and being a part of something greater than yourself, while at the same time standing on your own two feet and being the product of your own abilities - changed who I was. It prompted me to join the military service to serve my country, it drove me through college, and guided me to find a "Gamer Girl" that shared in my passion. Sixteen years and four children later I am sitting here asking myself what it is I can contribute to the MWO Community. Maybe its this story? Maybe its Twitch, Youtube, Podcasting, or just being a good leader and follower? I don't know. I feel like I have something else to give and i'm confident there are more of you out there who feel exactly the way I do.

Maybe that's what drives the vitriol and passionate debates here? Are we just losing sight of what we love and what drives us? I certainly hope not. Because if other people out there were given the same lessons in life I was, I certainly hope it isn't being wasted in an arguement about Heat Penalties. We're a community because we love this game, and we love Battletech. What's wrong with that?

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Tukayyid (scenario pack), published in 1994,
Cover artwork Doug Chaffee (art)
Jim Nelson, Mark Ernst (design) Illustrations Paul Daly
Earl Geier
Rick Harris
Jeff Rebner

Reference: http://artofbattletech.tumblr.com/

#2 DocBach

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Posted 17 September 2014 - 02:37 PM

My son's middle name is Phelan

#3 Verdic Mckenna

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Posted 17 September 2014 - 02:38 PM

That - is amazing. :)

View PostDocBach, on 17 September 2014 - 02:37 PM, said:

My son's middle name is Phelan


#4 VoodooLou Kerensky

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Posted 12 November 2014 - 07:05 PM

When women scream your Callsign in the local mall to get your attention because you didnt hear her yelling your actual name.....You might be a MechJunkie!
Good to see another old GC'er make a showing! (and Im also responsible for Kntfst recognizing that nothing matters but that you dust yourself off after getting your ass handed to ya, since I single handedly got Clan Blood Spirit the 1st Cycle Champs by losing over 120 games (I had more losses than entire clans had matches!))

#5 Levi Porphyrogenitus

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Posted 12 November 2014 - 07:08 PM

Battletech got me into SciFi and Fantasy, which got me into Romano-Byzantine History, which got me into my college, which got me into writing, which has me where I am today. It all goes back to seeing a Daishi on the cover of a novel in my dad's car when I was around 7 years old.

#6 Kilo 40

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Posted 12 November 2014 - 07:11 PM

That was a very nice story OP. Sincerely.

#7 Bishop Steiner

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Posted 12 November 2014 - 07:17 PM

well it's impacted my pocketbook to a degree I would be a little embarrassed to admit.

And has been an obsession of mine for over 25 years.

#8 Mothykins

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Posted 12 November 2014 - 07:21 PM

View PostBishop Steiner, on 12 November 2014 - 07:17 PM, said:

well it's impacted my pocketbook to a degree I would be a little embarrassed to admit.

And has been an obsession of mine for over 25 years.

A year longer than my current lifespan.


It's impacted me quite a bit, generally just because the videogames where pretty rad, and for their time, very well done. Sorta started me getting hooked on them.

#9 Domoneky

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Posted 12 November 2014 - 07:57 PM

BattleTech/MechWarrior wasn't the first Mech game I played. That honor goes to Earthsiege 2. However, MechWarrior did inspire me to write some of my own stories when I was younger. I know one time when I was in Yellowstone Nat'l Park Myself, my sister, my cousins, and a few others actually walked around pretending to be Mechs. We'd have mock battles around the buffalo, the geyser, in the woods, the RV camp. Man it was awesome. I pretended to be an Atlas.

#10 CycKath

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Posted 12 November 2014 - 08:45 PM

I consider myself a relative latecomer to BattleTech, only started playing table-top in high school just as the Clans were introduced and missed the good old days of pure 3025. I play TT far less than MWO nowadays, but still buy books to keep my hand in, as well as to contribute to Sarna. I spend far far faaaaaaaaaaaaaar to much time adding to Sarna as my contribution list shows: http://www.sarna.net...ntributions/Cyc

#11 Kiiyor

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Posted 12 November 2014 - 10:17 PM

View PostVerdic Mckenna, on 17 September 2014 - 02:35 PM, said:


Sixteen years and four children later I am sitting here asking myself what it is I can contribute to the MWO Community. Maybe its this story? Maybe its Twitch, Youtube, Podcasting, or just being a good leader and follower? I don't know. I feel like I have something else to give and i'm confident there are more of you out there who feel exactly the way I do.

Maybe that's what drives the vitriol and passionate debates here? Are we just losing sight of what we love and what drives us? I certainly hope not. Because if other people out there were given the same lessons in life I was, I certainly hope it isn't being wasted in an arguement about Heat Penalties. We're a community because we love this game, and we love Battletech. What's wrong with that?



I think I love your post.

Posted Image

I don't think people are losing sight of what drives them - I think people can't quantify what it is that drives them. The problem isn't that the game mechanics are 'wrong', it's that their view of what they want the game to be is.... intangible. People hold up earlier versions of the game as the pinnacle of the series, not realizing that they may have lost their objectivity over time because their younger selves couldn't see the rough edges - and these rough edges were in different places for different people.

I've seen lots of suggestions regarding this and that mechanic, and though it seems that people are often quick to anger, in my mind, it's more frustration than anger. Frustration that MWO doesn't quite capture the magic they had with earlier titles, and they don't know quite how to get it, because what they want isn't necessarily quantifiable, or able to be put to text.

The trouble with MechWarrior, is that it's full of MechWarriors! They all have different ideas about the game, and are unwilling to budge from the ideal vision of their giant stompy robots.

The older titles got away with more (IMHO) because of single player - you could throw a preferred loadout together and wreck faces, starring in your own internal MechWarrior movie. Under the brutal and unforgiving skies of competitive multiplayer, things have to be a lot tighter, and have to move constantly as meta evolves to defeat balance.

As for what you can contribute, never underestimate the power level headed debate can bring. You seem quite the reasonable fellow, old chap! Of all the posts made in anger and frustration, it is often those made by people with an even keel that have the most impact, and I truly believe MWO needs more of that, especially as the future seems more malleable with the looming specter of IGP out of the picture, and with our devs seeming to share the trenches with us now.

#12 Triordinant

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Posted 12 November 2014 - 10:21 PM

My friends and I first played Battletech in the mid-80s when it came out. By the time we'd mastered it a year later, the Mechwarrior tabletop RPG came out and we played that for 20 years straight. I still remember thinking about the similarities between the Houses of the Inner Sphere and the Houses in Frank Herbert's Dune.

Posted Image

Edited by Triordinant, 12 November 2014 - 10:25 PM.


#13 Aresye

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Posted 12 November 2014 - 10:24 PM

I grew up with MW2. Played online towards the beginning of MW3's release, and played pretty much every game ever since (except for MechAssault).

Like you, I also joined the military service party due to BT. I've always been very motivated by the warrior mentality embraced by the Clans, and while I've certainly matured out of my late teenage and early 20s in regards to the glamorization of combat, the BT influence has certainly allowed me to take much greater pride in what I do (SAR Swimmer for the Navy), and helps me feel like I'm part of something bigger.

#14 HAV0C

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Posted 12 November 2014 - 10:33 PM

<S> Bravo, sir. I love threads like this.

If you'll permit me, I'd like to contribute my own story, though obviously different, it does bear some similarities.

I started playing computer games at a young age, my family was of meager means but my mother and father both decided to get my twin sister, younger brother and I a computer very early in our young lives, around the late 80's and early 90's. We played DOS based games together and learned how to use DOS, and eventually Windows as the technology increased.

My first exposure to 'mech games was, much like an earlier poster, the Earthsiege series. Earthsiege 1 to be precise. I played it for months, our internet being abysmally slow where we lived in Rural Mississippi. On the rare trips to the local mall in Jackson, I would find myself wandering around the computer game isles at the game stops and one fateful day, not long after I turned 13, I happened upon a box that immediately caught my eye. It depicted a large, hulking mass of metal with two huge barrels for forearms, and towering missile launchers on each shoulder. The box read "Mechwarrior 2: Mercenaries", and I would later learn that this machine was a Mauler. I was intrigued. I had never heard of this game, but it had a 'mech on the front, and when I picked it up and flipped it over, I saw screenshots that immediately reminded me of Earthsiege. I had to have it, and after checking my wallet, discovered I had enough to purchase it, having saved all my Christmas and Birthday money up to try and find a game to bring home this trip.

I arrived at the house and began to load the game. Then the opening cinematic. I was floored, then immediately hooked. I couldn't get enough, and many a fight was had in the ensuing months between my siblings and I over how much I was using the family computer. Internet was still woefully unsuitable for playing online, but I didn't care. I played through the single player over and over again. Fighting through the learning curve of how to build a 'mech, learning how the crit system worked, and slowly getting better and better at the game.

Then Mechwarrior 3 arrived. I purchased it and again watched the opening cinematic over and over again. I devoured the single player campaign repeatedly as well. My computer could barely run the game on low settings, but I didn't care. It was MECHWARRIOR! I continued to practice and my family finally got the upgrade I had been waiting for. Our internet was finally upgraded to 56k! Around that same time, my mother finally decided to purchase a new family computer for us with a better modem and better hardware. I decided to venture into the world of Online gaming for the first time, tripping and stumbling along into the mysterious world of the MS Gaming Zone, and it was there that I discovered a whole new way to play Mechwarrior. I remember running around and getting better for a month or two, solo dropping in and figuring out what 'Lag Shooting' was, and figuring out how the game differed from the single player once the opponents could think, plan, and react like I did.

Then, I bumped into a curious fellow by the name of GDL_Highriot. He saw something in my adolescent self that impressed him enough to ask if I wanted to try out to join his mercenary corp. I decided to join in on his one on one match and after hearing the parameters, I launched in and managed to best him two out of three times, my Stock Orion versus his Stock Avatar. At that time, my call sign was CobraJC7. I hadn't put much though into my name, just liked Cobra attack helicopters at the time and went with it. After our match, Highriot asked if I would join up and I told him I'd very much like to. It was at that time he then said the following, which I'll never forget:
"Great! Glad to have you on board! One thing, though. Your callsign doesn't suit you. From now on, you're no Cobra. Your callsign is "Havoc". After seeing how you pilot, that fits you a whole lot better."

Thus, GDL_Havoc was born, and Havoc has remained over almost every iteration of Mechwarrior since that day. I learned leadership from Highriot that guided me as I eventually took over GDL once he stepped down and led for several years through the end of Mechwarrior 3 and into Mechwarrior 4. Those lessons I learned in leadership, and camaraderie have carried over through my life and into my professional career. It led me to start up Gray Death Legion, which transformed into Death's Hand Brigade after canon mercenary units were listed as unavailable to player controlled units here in MWO.

I'm now 30 years old, in a career I love (law enforcement), and not a day goes by where I don't use the leadership skills I learned as a much younger adolescent, playing Mechwarrior 3 and Mechwarrior 4 with my fellow members of Gray Death Legion.

That's my story, and if you made it this far, thanks for reading.

<S> In the mean time, I'll see you rowdy lot Dirtside.

-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercenaries

#15 Duncan Jr Fischer

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Posted 13 November 2014 - 03:04 AM

Some great stories here, both long and short.
I guess I want to contribute to it with my own humble story.
Maybe I can't say that Battletech has changed my life completely, but influenced it enough and took a significant part of my younger life.
I grew up in one of the largest cities in Ukraine, and by the way, it is on the Inner Sphere map too, deep in Kuritan space there is a planet Dnepropetrovsk. I guess this revelation and some 8 years dedicated to studyng Japanese language, decided my BT allegiance.
I hadn't had a computer at home until I went to university, but my sister's husband had one, and I was a regular guest at their's as a kid. One day he showed me a new game on his hard drive, called MechWarrior. 'Mech' (with 'ch' pronounced like in 'chain') in Russian is a word for 'Sword', but the game surprisingly appeared to be not about swords at all. You know what it was. But I was too young to be fascinated by the merc unit management and mech customization, it seemed too complex to me, and the sim part was slow and pretty abstract on a small monitor, though I enjoyed the mechlab pictures. Soon I forgot about it. Until in a couple years we've got a CD with Mechwarrior 2: 31 Century Combat. The picture on the box was fantastic, we ran the game and the intro cinematic started. It seems so simple now, but back then I was speechless - the dark atmosphere and a whirl of emotions and death, that played in a less than a minute, overwhelmed me. It was also the first time for me when it wasn't just some 16-bit music playing from PC, it sounded like a movie. The very notion of giant battle machines hadn't been in my mind before, and at that moment my imagination got a new direction to develop. But after the intro the game didn't ran. There was some error, or the PC wasn't good enough.. So I was just reloading the intro time after time, and when I got home, I started drawing the Timber Wolf and Summoner, though I didn't know their names, and some other mechs of my own. Later, I told my friend about MechWarrior, and even managed to show him that intro, which got him fascinated no less. At that moment we were already Battletech fans.
And it developed soon, for the PC was upgraded and MW2 launched. I quickly grasped what all was about in the game, and shared all setting details with my friend. Funny thing, I played the game and liked it very much, but it was not the game itself that fascinated me, it was the atmosphere of the world of the stompy mechs. My access to the PC was very limited, and it took me much time to get into all peculiarities of Mechlab and start to fight smart and use weapons as proper, not just blindly chain-firing all the loadout. But most of the time the game was far beyond our reach, so we were listening to the cassette with the soundtrack of the game (including the intro), imagining our own battles and drawing BT mechs and creating our own. About that time we saw the BT books on sale and plunged into the R. Thurston's trilogy and into the Gray Death Legion saga, the latter unspeakably perverted by the Russian translation. Oh gods, if only W.Jr.Keith knew...
By that time we were already through obsession with the world of Dune 2 and have had created two table-top versions of that game for our computer-less crowd. Now we felt it is time to make a table-top game about mechs. We hadn't even the slightest idea that such game had existed for more than 10 years back then, and that our beloved MechWarrior started from it. So we took our own table-top system from Dune and worked to upgrade the rules once more. Our maps were drawn on large whatman paper lined in squares, not hexes, mechs were drawn top-down on the cardboard and glued to the pieces of thick rubber. The weapons' damage numbers were approximate to what we felt, resulting in many hilarious moments while playtesting, with the following adjustment. Mechs had different speed and set of weapons, but some general amount of HP instead of sections with separate armor values and internal structure. Still, there were levels of damage taken on which some systems or weapons were 'destroyed'. And there were some modifiers to movement and shooting. Mechs, tanks and infantry were half BT, half our own.
About the time MW3 arrived, we had more access to computers, thanks to many 'computer clubs'. We had fiercest multiplayer clashes in Quake and other games, but somehow not MechWarrior. There were not enough fans around. But we played single-player campaign a lot. Around the year 1999 I've found a guy who owned MechWarrior2: Mercenaries, and I bought it from him and oh, how good it was! Even after MW3 graphics, Mercenaries were the best for me. That was the time when I truly understood I'm no Clanner, I belong to Inner Sphere.
We created another version of our table-top, making the rules more complex, remaking mech chips and map, which became even larger. We even had a rulebook with illustration for each mech. Even though it was lots of fun, we had only several sessions with it, as it could easily take up a day to play a good battle with about 12 mechs from each side.
MW4 was some fun too, but it felt different, not exactly right. Still, it featured another impressive intro (all MW games always had great intros, MWO sucks for breaking the tradition) and in MW4:Mercenaries they tried to make a bleak shadow of MW2:Mercenaries's management. But thanks to them for Solaris.
Around that time I happened to find a hobby store in my city and there I saw it for the first time - table-top Battletech starter box. I couldn't believe my eyes. They let me open the box and look inside, I was kind of out of my mind. I had to know everything about it. But at that time I couldn't afford to buy it. I even asked some friends to participate, but they weren't as eager as I was.
Instead, I ran into a guy who was a big fan of BT too, and he introduced me to MegaMek, which is a computer version of BT TT. He also knew some more fans around and we have formed a crowd of about 15 people, gathering each week-end to play MechWarrior RPG and fighting our battles in MegaMek. At that time I already had a computer with dial-up internet, and I had free internet access from 1AM to 7AM. My classes in university started at 8AM, so every day I went to bed around 10PM, woke up at 1AM, connected to internet and played MegaMek Net till 4-5AM, then went to bed again for a couple of hours or less. In this way I learned everything about TT and leveled up my English a good bit =)
Armed with the new TT knowledge, we planned to make a new iteration of our own TT, this time fully within our own universe, with our own environment, mechs, weapons, systems and other stuff, adopting the best ideas from various TTs and computer games. But it wasn't the best time already.. everyone including me was too busy with colleges, or work, or both.
Later I moved to Kiev, were I managed to find some local fans. We played MW RPG, fighting battles in real TT with minis, I even acted as a GM for a while. But then I've got the chance to go to Japan for study, and when I was back, the crowd was no more, and BT has ended for me until MWO. I couldn't even play MMNet, as it takes more time than I could afford.

So, can I say BT changed my life? I don't know. But it surely gave me lots of great communication and good fun, it encouraged my creativity and spurred my imagination.

P.S. What I forgot to mention, is that my books of the infamous Russian edition of the William Jr. Keith's novels are all heavily marked through with pencil on every single page, showing story inconsistencies, lore inconsistencies, bad math, horrible implications, lame translation, awful style and what not. And I must say it was so much fun! These books were re-read tens of times with pencil in hand, and not having original text, we used to blame all this horror on mr. Keith himself. But the true revelation was to finally get the original books in English after all these years. Then it became obvious that only a minor part of inconsistencies and lore bending can be blamed on the author. Actually, 'Operation Excalibur' made us think it's written by an utter madman who forgot anything he ever knew about Battletech, moreover, a deem redneck madman. Turns out, Russian 'Operation Excalibur' is even 30% larger than the original and these 30% are entirely the translator's imagination, as well as redneck style, and it bends the story and the characters pretty heavily. Other books are warped less, but still enough. When I desperately need a good laugh, I open any of these books randomly and read the comments. But that's a story for another time.
Sorry for the wall of text.

Edited by Duncan Jr Fischer, 13 November 2014 - 03:26 AM.


#16 Blood Rose

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Posted 13 November 2014 - 03:34 AM

OP, your story is amazing, as is Duncan JR Fisher's and Havoc's. Whats more they show that in this hobby, in this community of BT fans there is something more. There is a comradeship and a loyalty and compassion that binds us all together.

My own story is no where near as marvellous:

I was born in 1994, the year when MW2 came out. We had no computers at my house owning to a lack of money and my mothers fear of new fangled things. However when I entered year 6 at school I was introduced to Mechwarrior 2 purely by chance. There where a trio of old computers that ran Windows 98 and where used by pupils to mess around on. On one of these someone in the ages past had loaded Mechwarrior 2 onto the system. Curious I started the program up and watched the opening cinematic. At that moment, in that classroom I was hooked.
I played the single player campaign, although I never got past mission three for either of the, and I played on instant action for ages. Whole breaks where dedicated to that one game and although I never learned how to group weapons and always chainfired wildly I loved it.
Around this time one of my teachers gave me his old 98 machine and some disks (he had upgraded) one of which contained the demo of Mechcommander. I played through that for ages, until my mum got rid of the computer (She gave it away to a techy at my little brothers school). Still years where spent drawing Timberwolves and looking up more Mechs. As with Duncan I even made my own TT game and used paper markers for the units. Then I discovered the official TT game. I was hooked and wanted to play it. Finally last spring I got my laptop and downloaded Mechwarrior Online (I had reserved my callsign some time before that-my original from MW2-BlackRose-was taken but I prefer BloodRose now anyway [Black Rose was the name I gave my Timberwolf]) and I settled down to play. The K-2 was the first Mech I ever purchased and Ill never sell her ever.
I got some TT models last year-an Urbanmech, an Atlas, a Marauder (Painted as Scarlet Lady, my pre and during-Clan Invasion Mech), a Highlander and a Hellbringer. Im currently saving for the starter set (Im a fulltime student :( ) and I hope to get it soon. In the meantime I have Mechwarrior 4, MWO and Megamech :)

#17 Duncan Jr Fischer

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Posted 13 November 2014 - 04:06 AM

That's a good story, Blood Rose. It feels good to find some similarities in our stories.
And it's great to know you like to draw. I guess in my case drawing mechs all the time actually made me draw better. Maybe I owe some of my today's skill and a job as an artist to mechs...
And yes, MechCommander, how could I forget! Fantastic game.
And some other mech-related games, though not Battletech, helped too. I spent so much time in Missionforce: Cyberstorm back in the day.. Great game, so much mech customization, and a good turn-based tactics.

#18 oldradagast

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Posted 13 November 2014 - 04:11 AM

Wow... Thank you all for sharing - it is amazing how something that seems like "just a game" at first can make such positive differences in people's lives.

#19 Sjorpha

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Posted 13 November 2014 - 04:47 AM

Thanks for the nice story, quite amazing.

I've also had my life deeply affected by gaming, For good and bad. Grew up with P&P roleplaying games and that group is what helped me through some serious hardships, especially when my mom got in a relationship where she was abused and I had to take care of the family. Also being competitive in MtG in the 90s and some other indie strategy games was great training of the mind. Then again there is times when the gaming is an addiction that drags me down as well, so I have to be very careful with it now that I have a family and career of my own.

Now battletech specifically hasn't meant that much to me, though I played Mechwarrior 2 a lot as a teenager, but maybe it will if this game turns out a bit more strategically complex than it currently is.

While criticism is very important, I must say this community needs to get over past dissappointments and stop being so toxic and unconstuctive though, and frankly PGI needs to start moderating some people who don't really criticise but just spew out their accumulated bitterness over and over. This thread is worth a thousand useless complaints, kudos.

#20 STEF_

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Posted 13 November 2014 - 04:58 AM

When I was a comp player in MW3, I took one week vacation for training planning and doing the final stages of the world league 2001.

LCAF, at that time.

Unforgettable.
We won it, by the way....

edit: one week later, I enter the office saying... "I'm a world champion....", and the chief..." aha. There is a lot of work waiting for you. Good work."

edit: aaaa, Still remember my first encounter with BT. Summer, just finish the college, and my friend Mario show me a box saying this: "we are huge fan of mecha anime, why don't we try to pilot a mech too?"
Never had a summer holiday with that level of crazy fun time!!!!
My first mech: chameleon, at the time it was used as training mech for learning the game rules

And then, Marauder, battlemaster, and so on.

A few years later, Clan invasion, citytech...

Awwwww, :wub:

Edited by Stefka Kerensky, 13 November 2014 - 07:52 AM.






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