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All Wave 2 Variant Details
#61
Posted 17 September 2014 - 06:38 PM
#62
Posted 17 September 2014 - 06:49 PM
Khobai, on 17 September 2014 - 05:49 PM, said:
After adding armor back on, the Hellbringer's 28.5 tons of pod space goes down to 24.5. And 23.5 after ECM.
The worst part is if the Hellbringer had FF and Endo it would have all that pod space back again.
I wouldn't mind one, but both would be overkill. It's the only heavy that can fit an LB20x in the Side Torso thus far.
#63
Posted 17 September 2014 - 06:50 PM
#64
Posted 17 September 2014 - 07:13 PM
Kiiyor, on 17 September 2014 - 04:09 PM, said:
![Posted Image](http://i.imgur.com/EEh3KcO.png)
So, ECM, on a not-so-slow light. Hope you like dust, KitFox! All the hardpoints are in the arms though...
![Posted Image](http://i.imgur.com/ZIJaVdY.png)
The hitboxes look OK, but those arms won't protect much! You can however cram 3xSRM6 into that. Maybe it will be a nice striker.
![Posted Image](http://i.imgur.com/thhpYTe.png)
ECM+SRMs? Yes please. Looks like the A variant is the winner here, with the power of face laser.
![Posted Image](http://i.imgur.com/ldBa7c0.png)
I'm interested in this now, though it looks like you need to make hardpoint concessions for just about any loadout. The D version has CT points though, so it'll let you carry a total of 8 energy if you use the A left arms. Still, disappointing that I can't load a mech with this speed with SRM's.
And...
![Posted Image](http://i.imgur.com/K8TA77j.png)
My god, 6 SRM's and 5 MLAS. Would run hot as hell, but the thought of it excites me greatly.
I think the best of the bunch is the Dog, but the HellBringer and it's ECM sounds interesting. Thoughts?
Best potential, the Hellbringer, as long as that CT don't get you dead. Mad Dog a close second.
Best looking, the Gargoyle and Mist Lynx. It's a pity the ol Man O War will almost certainly continue to suck....cause man that thing LOOKS mean.
Kinda wish they had t-rexed the arms tho, so they would shoot less hills.
#65
Posted 17 September 2014 - 08:03 PM
Khobai, on 17 September 2014 - 05:58 PM, said:
The Koshi is the winner of this pack IMO. The losers are the Hellbringer and Gladiator. Hellbringer because it doesnt have FF or ES. And the Gladiator because its a troll mech if ever there was one.
If you have the ability to mount ecm you definitely take it but... That BAP is useless if you bring ecm
Edited by Saxie, 17 September 2014 - 08:03 PM.
#66
Posted 17 September 2014 - 08:54 PM
Quote
Even if thats true you an still fit three SRM6s. SRM6s are only 1.5 tons. Three is 4.5 tons. Two tons of ammo is 2 tons. Thats 6.5 tons. And if ammo is a concern, certainly you could do two 6s and a 4.
Plus you can free up another ton or so for two ERSLs easily enough.
Quote
I disagree. If ECM makes you compromise firepower too much you shouldnt take it.
None of the mechs to date have really had to give up too much firepower to accomodate ECM. But the Koshi definitely has to give up too much IMO.
Edited by Khobai, 17 September 2014 - 09:00 PM.
#67
Posted 17 September 2014 - 08:56 PM
Khobai, on 17 September 2014 - 08:54 PM, said:
2 tons of ammo for 18 tubes of SRMs isn't gonna last you long.
Khobai, on 17 September 2014 - 08:54 PM, said:
ERSLs are pointless though. And you'd need to take off a lot of armor to get that extra ton. 25 ton mechs are already fragile as it is, and you lack the speed of an IS light.
#68
Posted 17 September 2014 - 09:15 PM
Quote
Like I said you can drop a 6 down to a 4 to pick up a third ton of ammo. Three tons of ammo for two SRM6s/one SRM4 should be plenty.
Quote
Not really. I use ERSLs as the secondary weapons on my dire wolf and get over 1000 damage nearly every game. ERSLs are fairly good weapons when your tonnage is limited.
#69
Posted 17 September 2014 - 09:21 PM
Khobai, on 17 September 2014 - 09:15 PM, said:
Did you late-edit the part about SRM4 in? I didn't see it the first time around. :\
Khobai, on 17 September 2014 - 09:15 PM, said:
Chances are that you're only getting a tiny fraction of that damage from the ERSL's.
Breakdown:
ERSL:
0.5 tons
4 damage
3 heat
150m range
ERML:
1 ton
7 damage
6 heat
400m range
If you use 1 ERML in place of 2 ERSL, you will gain almost triple the range at the cost of -1 damage. The heat per volley is the same, but the slightly faster cooldown on the ERSL means slightly more heat over time. It's superior for the same reason that the IS ML is superior to the IS SL (or even 2 IS SL used together).
Edited by Carrie Harder, 17 September 2014 - 09:22 PM.
#70
Posted 17 September 2014 - 09:58 PM
Khobai, on 17 September 2014 - 09:15 PM, said:
Like I said you can drop a 6 down to a 4 to pick up a third ton of ammo. Three tons of ammo for two SRM6s/one SRM4 should be plenty.
I actually prefer 4's over 6'es if Artemis isn't shacked up with the launcher. They seem to have a far better group to me.
#71
Posted 17 September 2014 - 11:35 PM
Kevjack, on 17 September 2014 - 05:59 PM, said:
Is a 2x LB10X build at all viable? I'm terrible at theorycrafting MWO builds in my head.
After getting armor up to full or close to, you won't have enough tonnage left over for any sensible amount of ammo, if any.
Dual UAC5, OTOH, should work fine. But a mixed ballistic/energy loadout makes far better use of this mech than going straight up ballistics. Or a mixed energy/srm loadout, I guess.
#72
Posted 17 September 2014 - 11:53 PM
1xERPPC+ECM
Fenris:
SRM/ERML brawler
Loki:
1xGauss+1xERPPC/5xERML+ECM
Man O'War
1xGauss+6xERML/Wub boat
Mad Dog:
SRM/LRM/Streak boat (6xCLRM10+5xERSL+8 tons of ammo)
The only two worth buying are Loki and Man O'War IMO.
Edited by kapusta11, 18 September 2014 - 04:17 AM.
#73
Posted 18 September 2014 - 12:06 AM
kapusta11, on 17 September 2014 - 11:53 PM, said:
Mad Dog:
Balls to the wall completely freaking TERRIFYING SRM/LRM/Streak boat
FTFY!
I really, really want a 6CSRM6 brawler, but I don't have the cash to upgrade to Masakari. Oh well, i'll just have to settle for being mech-eviscerated by them, I guess.
#74
Posted 18 September 2014 - 12:30 AM
Khobai, on 17 September 2014 - 05:49 PM, said:
After adding armor back on, the Hellbringer's 28.5 tons of pod space goes down to 24.5. And 23.5 after ECM.
The worst part is if the Hellbringer had FF and Endo it would have all that pod space back again.
Doesn't the image say 320 armor for the hellbringer? Probably because they added armor instead of the Apods or something like that?
So it will be more around 25t. Doesn't sound too bad for a 65t mech considering the Timber has to live with ~29 at 75t.
kapusta11, on 17 September 2014 - 11:53 PM, said:
1xGauss+1xERPPC/5xERML+ECM
Edit: i just realized you ment either the ppc or the laser. Error on my side.
Edited by meteorol, 18 September 2014 - 12:31 AM.
#75
Posted 18 September 2014 - 12:33 AM
#76
Posted 19 September 2014 - 05:48 AM
Mcgral18, on 17 September 2014 - 04:46 PM, said:
If you strip one arm, you can get 25 tons, which is plenty for ERMLs and a piece of Dakka.
According to SSW...UAC20/Gauss/LB20x w/4 tons of ammo and 4 ERMLs works with slightly stripped legs (60 armour).
Downgrade to a UAC10 and put 6 ERMLs, with the D CT. Laser boating is the other option, but lack of low heat options does hurt it.
Sounds not bad... For a Heavy. My Orion packs AC20, 4MLs and LRM15, plus ammo, though with a bit less armor and speed, of course, but not that substantial, I would say.
And I am not a fan of Assaults in general.. I'd buy the Gurgle pack, if it got me a Mad Dog, but I skipped on Maskara collection in general and is still firm in this decision, so...
So I'm definitely not buying Gurgle, and in deep thoughts if it's reasonable to buy Hellbringer collection to get Bringer alone, as I probably won't use no Lynx, nor Ferret.. Is it worth it price-wise? Three variants, 3 mechbays, +some premium time for 90$... not sure))
#77
Posted 19 September 2014 - 06:42 AM
Kevjack, on 17 September 2014 - 06:21 PM, said:
I prefer your lemonade stand, you will have my custom good sir.
#78
Posted 19 September 2014 - 06:54 AM
#79
Posted 19 September 2014 - 06:54 AM
#80
Posted 19 September 2014 - 07:14 AM
Khobai, on 17 September 2014 - 09:15 PM, said:
Like I said you can drop a 6 down to a 4 to pick up a third ton of ammo. Three tons of ammo for two SRM6s/one SRM4 should be plenty.
3 tons is the bare minimum you want; or 1 per launcher. The Hunch 4SP has 1 per launcher, and even in 4 VS 4 it will run out, against stock armour.
If it has the B left arm, I would be happy. Otherwise, you'd be hard pressed to use the Prime CT, other than the 30% bonus. Worse than all the others.
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