

How To Make Standard Engines More Viable?
#1
Posted 19 September 2014 - 03:38 PM
#2
Posted 19 September 2014 - 03:44 PM
#6
Posted 19 September 2014 - 03:52 PM

Budor, on 19 September 2014 - 03:47 PM, said:
Clan XL engines will get penalties when losing a side torso soon™.
The question is, will it be enough? Honestly the mechs I see who run standard engines are assaults now adays. Otherwise I never see them used outside of trial mechs or people who cant afford XL. If you know a good build with a standard engine for anything meta right now im all ears

Edited by Ragingdemon, 19 September 2014 - 03:53 PM.
#7
Posted 19 September 2014 - 03:56 PM
#9
Posted 19 September 2014 - 03:58 PM
Clan engines are better than Inner Sphere engines, that's fine. Clan lasers are better than Inner Sphere lasers. Also fine. Balance the two factions in other ways.
#10
Posted 19 September 2014 - 03:59 PM
Praetor Knight, on 19 September 2014 - 03:56 PM, said:
Lordred loves this too. And from what I've seen in following suit is that I'm forced to use weapons I would never consider in order to work within my tonnage limits.
#11
Posted 19 September 2014 - 04:00 PM
Like maybe a penality of 2 dhs and losing a little torso turning...but if its 30%....let them die instead.
Or if they want that brutal thing....let me put a standart engine in my clan mech...and i wont mind it
Edited by Augustus Martelus II, 19 September 2014 - 04:01 PM.
#12
Posted 19 September 2014 - 04:01 PM
#13
Posted 19 September 2014 - 04:04 PM
Koniving, on 19 September 2014 - 03:59 PM, said:
Exactly, it helps make using equipment like BAP more reasonable, when you can't squeeze out that 1.5 five tonnage with that slightly bigger engine, or keeping more armor on and so on.
#14
Posted 19 September 2014 - 04:10 PM

I can lose everything but the CT and one leg in many of my builds and still be combat effective. There's not a single clan mech that can say the same. IS XL engines destroy the mech when taken out. They add heat penalties (as in losing heat sinks) to the clan XLs and I think that'll be just about perfect.
(Well except the lack of a heat scale)
#15
Posted 19 September 2014 - 04:10 PM
cranect, on 19 September 2014 - 04:01 PM, said:
Only thing is it comes down to speed with those mechs in particular. Speed is life as most people know but when my Awesome is moving at an amazing 54kph for an 80 ton mech something isn't right. (that is how fast the King Crab is going to move, the 100 ton monster).
#16
Posted 19 September 2014 - 04:50 PM
.DONE
Edited by Tekadept, 19 September 2014 - 04:51 PM.
#17
Posted 19 September 2014 - 04:53 PM
Tekadept, on 19 September 2014 - 04:50 PM, said:
.DONE
agreed but R&R (for some unknown reason even though just about every other game like this has it) isn't very popular. WoT, ***, War Thunder, and several others have this mechanic implemented and it doesn't "ruin" the game.
It's due, in part at least, to players having been spoiled with the amount of cbills they earn and the fact that the only "goal" in MWO for 2 years has been "gotta collect 'em all".
#18
Posted 19 September 2014 - 05:15 PM
Sandpit, on 19 September 2014 - 04:53 PM, said:
It's due, in part at least, to players having been spoiled with the amount of cbills they earn and the fact that the only "goal" in MWO for 2 years has been "gotta collect 'em all".
Original implementation was made of fail and you know it.
#19
Posted 19 September 2014 - 05:23 PM
Scratx, on 19 September 2014 - 05:15 PM, said:
Original implementation was made of fail and you know it.
It was only fail for spoilt brats, and I mentioned that it did need tweaking regardless.FOr some reason as soon as people hear RNR they instantly shut down and go full

Edited by Tekadept, 19 September 2014 - 05:25 PM.
#20
Posted 19 September 2014 - 05:30 PM
Scratx, on 19 September 2014 - 05:15 PM, said:
Original implementation was made of fail and you know it.
and?
you're acting like I said "implement it in the exact same way it was before", which was never said.
And just for the record? I don't think it was fail at all in its prior implementation. It actually helped encourage more variety on the battlefield. You couldn't put together on high-end high-cost build and run it exclusively if you ran into a losing streak. You had to change your loadout or mech once in a while if you went on a string of really bad wins.
Tekadept, on 19 September 2014 - 05:23 PM, said:

exactly

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