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How To Make Standard Engines More Viable?


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#1 Mahpsy

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Posted 19 September 2014 - 03:38 PM

Why not add a increase heat dissipation as a trade off for the more tonnage in standard engines? Seems reasonable to me and gives them more of a place in the game.

#2 Budor

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Posted 19 September 2014 - 03:44 PM

The trade off is not dying when losing a side trso.

#3 Clit Beastwood

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Posted 19 September 2014 - 03:45 PM

View PostBudor, on 19 September 2014 - 03:44 PM, said:

The trade off is not dying when losing a side trso.


Pretty much. Std. engines are fine, OP.

#4 Mahpsy

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Posted 19 September 2014 - 03:46 PM

View PostBudor, on 19 September 2014 - 03:44 PM, said:

The trade off is not dying when losing a side trso.

Both you and I know that's not enough to compete with clan XL ;_;

#5 Budor

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Posted 19 September 2014 - 03:47 PM

View PostRagingdemon, on 19 September 2014 - 03:46 PM, said:

Both you and I know that's not enough to compete with clan XL ;_;


Clan XL engines will get penalties when losing a side torso soon™.

#6 Mahpsy

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Posted 19 September 2014 - 03:52 PM

Posted Image

View PostBudor, on 19 September 2014 - 03:47 PM, said:


Clan XL engines will get penalties when losing a side torso soon™.

The question is, will it be enough? Honestly the mechs I see who run standard engines are assaults now adays. Otherwise I never see them used outside of trial mechs or people who cant afford XL. If you know a good build with a standard engine for anything meta right now im all ears :).

Edited by Ragingdemon, 19 September 2014 - 03:53 PM.


#7 Nothing Whatsoever

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Posted 19 September 2014 - 03:56 PM

What I'd like to see is reduce the number of engines we can mount on an individual mech to the original rules; the multiples of the Mech's weight.

#8 Koniving

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Posted 19 September 2014 - 03:58 PM

View PostBudor, on 19 September 2014 - 03:44 PM, said:

The trade off is not dying when losing a side trso.

And dirt cheap to repair...but we don't have that nice thing here.

#9 Alistair Winter

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Posted 19 September 2014 - 03:58 PM

I don't think PGI should try to make Clan lasers equal to Inner Sphere lasers and Clan engines equal to Inner Sphere engines. That just leads to a bland product, where we're basically playing the same mechs with different quirks. That's boring.

Clan engines are better than Inner Sphere engines, that's fine. Clan lasers are better than Inner Sphere lasers. Also fine. Balance the two factions in other ways.

#10 Koniving

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Posted 19 September 2014 - 03:59 PM

View PostPraetor Knight, on 19 September 2014 - 03:56 PM, said:

What I'd like to see is reduce the number of engines we can mount on an individual mech to the original rules; the multiples of the Mech's weight.

Lordred loves this too. And from what I've seen in following suit is that I'm forced to use weapons I would never consider in order to work within my tonnage limits.

#11 Augustus Martelus II

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Posted 19 September 2014 - 04:00 PM

Hope a penality but not a BRUTAL one like they did with all the nerfing stuff....because for now...i don t know why the price is so high for clan mechs....while (if continu nerfing) it should be lower than IS mechs.

Like maybe a penality of 2 dhs and losing a little torso turning...but if its 30%....let them die instead.

Or if they want that brutal thing....let me put a standart engine in my clan mech...and i wont mind it

Edited by Augustus Martelus II, 19 September 2014 - 04:01 PM.


#12 cranect

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Posted 19 September 2014 - 04:01 PM

The standard engines are fine. Most hunchbacks and centurions run them. Thunderbolts can make them work well, Orions, Awesomes, Atlases, You can do well in a commando with them, and there are a few more that work well as well.

#13 Nothing Whatsoever

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Posted 19 September 2014 - 04:04 PM

View PostKoniving, on 19 September 2014 - 03:59 PM, said:

Lordred loves this too. And from what I've seen in following suit is that I'm forced to use weapons I would never consider in order to work within my tonnage limits.


Exactly, it helps make using equipment like BAP more reasonable, when you can't squeeze out that 1.5 five tonnage with that slightly bigger engine, or keeping more armor on and so on.

#14 Sandpit

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Posted 19 September 2014 - 04:10 PM

STD Engines are good where they're at IMO. I run STD almost exclusively for anything other than a fast mover or support mech. I can't count the number of times my Stalker was a one legged, no ST having, still shooting enemy mechs, badass :P

I can lose everything but the CT and one leg in many of my builds and still be combat effective. There's not a single clan mech that can say the same. IS XL engines destroy the mech when taken out. They add heat penalties (as in losing heat sinks) to the clan XLs and I think that'll be just about perfect.
(Well except the lack of a heat scale)

#15 Mahpsy

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Posted 19 September 2014 - 04:10 PM

View Postcranect, on 19 September 2014 - 04:01 PM, said:

The standard engines are fine. Most hunchbacks and centurions run them. Thunderbolts can make them work well, Orions, Awesomes, Atlases, You can do well in a commando with them, and there are a few more that work well as well.

Only thing is it comes down to speed with those mechs in particular. Speed is life as most people know but when my Awesome is moving at an amazing 54kph for an 80 ton mech something isn't right. (that is how fast the King Crab is going to move, the 100 ton monster).

#16 Tekadept

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Posted 19 September 2014 - 04:50 PM

Best way to standard engines more viable? bring back Repair and Rearm (with obvious required tweaks to original implementation)

.DONE

Edited by Tekadept, 19 September 2014 - 04:51 PM.


#17 Sandpit

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Posted 19 September 2014 - 04:53 PM

View PostTekadept, on 19 September 2014 - 04:50 PM, said:

Best way to standard engines more viable? bring back Repair and Rearm (with obvious required tweaks to original implementation)

.DONE

agreed but R&R (for some unknown reason even though just about every other game like this has it) isn't very popular. WoT, ***, War Thunder, and several others have this mechanic implemented and it doesn't "ruin" the game.

It's due, in part at least, to players having been spoiled with the amount of cbills they earn and the fact that the only "goal" in MWO for 2 years has been "gotta collect 'em all".

#18 Scratx

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Posted 19 September 2014 - 05:15 PM

View PostSandpit, on 19 September 2014 - 04:53 PM, said:

agreed but R&R (for some unknown reason even though just about every other game like this has it) isn't very popular. WoT, ***, War Thunder, and several others have this mechanic implemented and it doesn't "ruin" the game.

It's due, in part at least, to players having been spoiled with the amount of cbills they earn and the fact that the only "goal" in MWO for 2 years has been "gotta collect 'em all".


Original implementation was made of fail and you know it.

#19 Tekadept

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Posted 19 September 2014 - 05:23 PM

View PostScratx, on 19 September 2014 - 05:15 PM, said:


Original implementation was made of fail and you know it.

It was only fail for spoilt brats, and I mentioned that it did need tweaking regardless.FOr some reason as soon as people hear RNR they instantly shut down and go full
Posted Image

Edited by Tekadept, 19 September 2014 - 05:25 PM.


#20 Sandpit

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Posted 19 September 2014 - 05:30 PM

View PostScratx, on 19 September 2014 - 05:15 PM, said:


Original implementation was made of fail and you know it.

and?

you're acting like I said "implement it in the exact same way it was before", which was never said.

And just for the record? I don't think it was fail at all in its prior implementation. It actually helped encourage more variety on the battlefield. You couldn't put together on high-end high-cost build and run it exclusively if you ran into a losing streak. You had to change your loadout or mech once in a while if you went on a string of really bad wins.

View PostTekadept, on 19 September 2014 - 05:23 PM, said:

It was only fail for spoilt brats, and I mentioned that it did need tweaking regardless.FOr some reason as soon as people hear RNR they instantly shut down and go full
Posted Image

exactly :(





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