Joseph Mallan, on 18 September 2014 - 09:32 AM, said:
Players have proposed that Atlases get some form of Armor Buff. As an Atlas Pilot I disagree... What makes you think I would Judge an Omni any different?
good, so lets say we make new mech for 1000$ and 5 out of 1000 gyus buy it for 30bucks, Nice buisness done. Just because someoen uses it, does not mean it is valid or make sense.
Joseph Mallan, on 18 September 2014 - 10:20 AM, said:
But your advice makes logically no sense, What is the benefit of sticking to a rule generating a dead product. A Product the companies doens't sells profitable, a product the customers doesn't use. You knwo why nearly all system get upadtes in rules and stuff? because some thigns are not right and then changes are done. DOne because the companies needs happy customers and needs to sell product. Or they entirely drop the product.
Hoax415, on 18 September 2014 - 10:20 AM, said:
Additionally remember that every buff means faster TTK when those mechs are on the field. We don't need faster TTK.
Not really, when a TW kills in 20 seconds and a Summoner in 30 Seconds and you buff the summoner to a ttk of 25 seconds it does not increase TTl when there are only TW on the field. It stays the same.
Also when you buff stuff like armor it does increase ttk instead of reducing it.
So it all depends onw hat you buff and how you buff it.
And EVEN if the SMN atm is on par with IS mechs, giving him ES + FF options will not imbalance the Clan vs IS issue further. And why? because atm 95% of clan heavies are TW's and so the effect the Summoner has on clan vs IS balance is nearly non existent. But when a SMN buff would change the equation to 70 TW and 30SMN it would better balance clan vs iS, because even the now better than IS Summoner will still be a worse Clan VS IS than a TW Clan vs IS setup.
and with the huge heads up the TW has, I doubt you can nerf it efficiently to a proper degree.
The summoner right now has one big problem over the TW: Ammo, you can throw laods of stuff into the TW hardpoints and still have viable amounts of ammo. But making use of the most summoner hardpoints, especially all those nice Missile and ballistic hardpoints, will mostlikely make you doengrade these wepaons due to lack of ammo. Thats why I dropped most summoner builds I did, making stuff with the TW is much more fun in the mechlab and even more on the field. And when I could ES on the Summoner, those freed tonnage would go into a good bunch of vital ammo.