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Hit Reg Screwy


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#1 Bobbit

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Posted 18 September 2014 - 02:26 AM

Okay,

I had a jager mech directly in front of me facing away. I hit him with 4 volleys of 3 x LL (IS) 12x9=108 damage.

He ended up with armour remaining on all back torsos, and his front CT got melted?

Please sort this guys... IS light mech are hard enough already without being able to back alpha!

#2 Thorqemada

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Posted 18 September 2014 - 06:53 AM

PGI - did you ever consider thats not only desynced hitboxes but also a desynced aim and damage appliance?

#3 Marvyn Dodgers

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Posted 18 September 2014 - 03:44 PM

Let's see how today's hot fix does on this front . . .

#4 RJF Volkodav

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Posted 19 September 2014 - 01:37 AM

I can say that things are just getting worse. Hit registering now just not working. I was playing around 5-10 games and saw that lots of people still having this problem.
Volley of SRMs doing no damge 4 times a row is a kind of normal thing... And sometimes they may hit everything in one location just destroying the target in one shot. Looks like there is a kind of dice roll mechanics MWO use now for hitting? Not crosshair or particle hit?
Next rounds was played on Summoner with CERPPCs. The same picture. PPCs go the right way, hit the enemy and do no damage. 50% probability. In fact the worst thing is that we see crosshair getting red each time. But damage is still somewhere rolled out with dices.
Could we have at least precise crosshair feedback to see how should we calculate firing correction? It was much better at beta start when we had to do estimation of mech position. But at least skilled enough players could hit without any diceroll tech...





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