Hi everyone,
It has been a little over a year since #saveMWO, and I wanted to take a look back at the MWO Community's first effort at attempting to collectively raise our concerns about MWO to PGI. I thought now might be a good time to remember, especially as the next "Community Town Hall" for MWO will be facilitated by Russ Bullock himself. A lot can change in a year.
Feel free to ask me any questions about #saveMWO in this thread. I will provide full disclosure.
How it Started: Not a Goon Plot
Set your time machine back to July, 2013. Goons were dissatisfied with the level of communication (or lack thereof) we saw from PGI at the time, as well as the game design decisions we thought were impacting the ability to have fun playing MWO. Victor Morson, reached out to us at the time, asking us to review a letter he was trying to shop around to various units, outlining concerns about the direction of MWO. This really solidified for us that we might not be the only ones feeling that MWO was becoming less fun over time.
Originally, we thought "oh, well there's nothing we can really do", however some discussion one night I and a few other Word of Lowtax directors got fired up and decided that we shouldn't just site back... we should become engaged and try to organize the community to "save" the game. Thus, #saveMWO was born.
The idea of #saveMWO was to create a rallying point for those with concerns about MWO to collectively raise those concerns to PGI. We hoped that if enough people got involved and were committed to this, we could get a response from PGI and maybe, just maybe, we could start to see positive changes that would lead to a more fun game for the entire community.
I cleared this with Garth Erlam first and he was all for it. He told me that he was hoping to see change as much as we were. OK, then, we had a level of official approval to move forward!
Kicking it off
First, we had to organize everyone. So, we began identifying unit leaders and other opinionators in the community and contacting them individually via MWO Forum PMs. As we did so, we found that we truly weren't alone, that many others felt the same way as we did and wanted to see a change. It also quickly became clear that not everyone agreed on how change should be brought about, or what change should even look like.
So, Town Hall #1 was born. The purpose? Rally the community around a single event and start getting some consensus. A thread was made, infrastructure organized and people rallied. Over 500 people attended the first Town Hall. All the unit and community reps spoke about what they wanted to see changed, and even of their concerns that #saveMWO might not have the impact we hoped it would. We had no idea what we were doing, so it wasn't super organized, but this was still awesome, because the community was committed to change.
But how to record that consensus for change? We needed a real deliverable, and so The Letter came about. We worked with all the representatives to craft a list of points we wanted PGI to open up discussion with the community on with the idea of addressing them. This letter was the result of a ton of discussion and compromising made by people who really care about playing stompy robot games:
Quote
Mechwarrior Online (MWO) is a game with a rich concept, fun core gameplay, and exciting IP. We, your active players, have invested heavily in this vision alongside you. All of us are passionate about your game and its continued success. It is our commitment to seeing it succeed that drives us to write to you today. We are concerned. The game’s focus has shifted and we, the players, are not having fun for reasons we consider wholly avoidable. We feel strongly that several design or production choices have negatively impacted our enjoyment of your game:
- Very slow iteration of simple gameplay balance
- Decisions made contrary to constructive community feedback
- Segregation of 8 man and 4 man player queues in a social online game, a system made obsolete by implementation of Elo ranking
- Design decisions often failing to account for high level gameplay
- Using canon Battletech systems despite their unsuitability for PC games
- Appoint community representatives from player groups to provide objective game feedback for your design team
- Aggressively iterate on simple and inexpensive game balance (weapons, mech quirks) with help from the public test server
- Abandon tabletop values and fittings where logical
- Use external focus testing to help with prioritization and vetting of balance changes
- Improve the new user experience
- Provide a roadmap for private lobby/queue support
Thank you for hearing us out.
Canvassing, Town Halls, and Wrapping it Up
A call went out for signatories to The Letter, and boy did the community respond. Over the course of a month, over 1000 individual players signed the letter and unit leaders representing over 5000 MWO players signed on behalf of their units. To drum up more awareness, and also to figure out next steps, we held several more Town Halls. Each of these community meetings, while less well-attended than the first town hall, resulted in a ton of thought-provoking discussion and ideas about where to go next.
During this time, I sent The Letter and signatures off to Garth and asked him to bring it up with Russ, Paul and Bryan. I also contacted Russ and Bryan separately in the hopes that I could engage them directly and get some sort of actionable response from them.
Unfortunately, the only response we got was a post from Bryan saying, essentially, "we hear you and are actually already working on many of these things". However, there was no real follow up from this and no attempt at community engagement by PGI. For me, at least, I saw all this effort put forward by over 1000 active community members as for naught.
Legacy
Most folks see #saveMWO as a failure, as it didn't achieve its stated goals. While there's some element of truth to this, since to be honest once we had 1000s of people behind us we actually had no idea how to direct them effectively, I believe that the legacy of #saveMWO is to truly wake up large portions of the community to the fact that they weren't alone in their concerns and in their desire to see change. While I know many people who stopped playing after saveMWO concluded, some continued on in community leadership roles, doing their best to advocate for the community even though they continued to disagree with the direction PGI was taking the game.
For those who lived it, #saveMWO was a pivotal moment in the history of the MWO community, and stood as a clear marker for everyone as to when the community really stood up and made their voice be heard.
As for myself and many of the goons, we started pledging to Star Citizen and contracted space madness. #saveMWO was nothing if not an emotional rollercoaster, and for many of us, we were simply spent from advocating for change and seeing no movement at PGI. The best road for us was to engage with a new community and distance ourselves from MWO. TIme heals.
The Road Forward
I was excited to see Russ engage himself with the community on a new level recently. The discussions that are happening, the posts he is making, they are everything we asked for and wanted out of #saveMWO. It's funny that Russ refers to the upcoming community meetings as "Town Halls", as for me it speaks to the legacy of #saveMWO and the importance of multiplayer game developers truly engaging and even partnering with their community of players to create an enjoyable experience for all.
In a way, Russ is leading #saveMWO 2.0.
I hope for the best out of the new level of PGI engagement with the community, and regardless of my personal involvement or not in the proceedings, I look forward to playing a more engaging and fun robot game in the future with my friends throughout the MWO Community.
(TLDR: SQUAWWWWK!)
Reference
The thread that started it all: http://mwomercs.com/...128120-savemwo/
Town Hall #1 Thread: http://mwomercs.com/...l-1-discussion/
Town Hall #2 Thread: http://mwomercs.com/...hall-two-bravo/
Town Hall #3 Thread: http://mwomercs.com/...ty-town-hall-3/
The Letter to PGI: https://docs.google....DfMZDUeBG8/edit
List of Signatures: https://docs.google....94cFBDOVE#gid=0
Edited by Stalkerr, 18 September 2014 - 10:57 AM.