Weapons convergence scaling (firing more weapons results in decreased weapons convergence, so you can still deal damage, but alpha striking no longer deals massive pinpoint damage) and removal of ghost heat in favour of real heat scale with real penalties.
All these penalties kick in at the listed heat %, but get progressively more severe the hotter you get.
At 60% heat weapons convergence penalty doubles
At 75% heat top speed reduces, visibility impaired
At 80% heat HUD flickers
At 85% heat shutdown sequence kicks in, complete with bitching betty voiceover, it can be over-ridden, however once shut down, you must wait to power back up again, you cannot quick do a quick restart.
At 90% heat ammo begins to cook off
At 100% heat damage is dealt to your torso internals over time for as long as you are above 90% heat
If you remain at 100% heat for more than 10 seconds your head internals will be destroyed, resulting in death, an alarm will sound at the 5 second mark, notifying you that you should cool off in some way before you explode.
these numbers can of course be changed.
And if you think this is mega nerf, here's some encouragement to stay cool.
Below 40% heat weapons convergence improves.
Below 20% heat weapons recycle time improves.
Below 15% heat top speed increases.
Other ideas:
Jumpjet shake continues for as long as you are airborne, but jumpjet thrust is either returned to its pre-nerf levels
Comprehensive powerful mech quirks, for example, vindicator can fire a ppc for half the heat and has half the cooldown, awesome can fire up to 3 ppcs for reduced heat and reduced cooldown, dragon has a +-30% increase to CT armor to counteract geometry.
Beagle active probe noticeably improves lock on time for lrms, increases sensor range, and allows you to detect shut down mechs
ECM increases the time it takes for missiles to lock on to you (but does NOT shield you, that functionality is better left to AMS systems), shields you from bap when shut down, and otherwise counteracts bap's functionality completely, but only for you and whoever is within the 180 m area of effect.
PPCs deal splash damage
Laser burn time decreased
Pulse laser deals several points (pulses) of damage, rather than burning slowly like a big hot ugly laser
IS autocannons fire a series of shells in close succession (faster than clan,just like in MWLL) which spread over time, but not too much.
LBX autocannons do not spray shells, they fire a flak shell which explodes in proximity to an enemy or at the end of its range.
Streak SRMS do not use lrm lock on mechanics, they dumb fire, and track as long as you have your reticle trained on the target. They can be made hotter and have their ammo/ton ratio altered if they become too powerful in this manner.
Paperdoll and smurfy mechlab implemented
chat window added to bottom corner of screen which does not close
companies can change their faction (you could lock this out to once a month to prevent flip-flopping)
CW does not reset every 3 months, there is simply a set of worlds around each faction's capital which cannot be taken, so full victory cannot be achieved, but conquests are far more meaningful.
Faction chat channels
Faction wide resources
Added as of 6:30 pm eastern
Chassis perk: internal flexibility: Summoner allowed to toggle between Standard/endosteel internals
Chassis perk: jumpjet flexibility: Summoner can remove up to 3 of its fixed jumpjets
Chassis perk: armor efficiency: 25% increase to all summoner armor.
Remove Timberwolf S variant. Replace with Timberwolf D variant, reimburse players in full with mc or cbills for all S variant omni pods, provide free Timberwolf D mechs for every S removed. (say what you will, giving the timberwolf jumpjets was a stupid stupid stupid idea, especially when the summoner was already such a niche mech, all it did was make the mech that should have been special because of its jumpjets useless because there was another objectively superior choice.
Inflate hardpoints on summoner prime and b left torso [ 2 missile instead of 1]
Inflate missile hardpoints on all vindicators that have them
Increase vindicator engine cap to between 320 and 340 for all variants
I will add more if i think of anything.
Edited by pbiggz, 20 September 2014 - 10:50 AM.