Edited by Mal, 18 September 2014 - 07:27 PM.
bypassing language filter is bad.
First Time In Two Months...
#1
Posted 18 September 2014 - 04:25 PM
#2
Posted 18 September 2014 - 04:27 PM
Ragna Rokker, on 18 September 2014 - 04:25 PM, said:
Actually, one thing's changed: You're going to get a lot less sympathy for "PGI is the SUXXORs" than two months ago.
Edited by Mal, 18 September 2014 - 07:27 PM.
cleaned up quoted moderated content
#3
Posted 18 September 2014 - 06:28 PM
Ragna Rokker, on 18 September 2014 - 04:25 PM, said:
Yes, the matchmaker is indeed out to get you.
<Rant thread reported>
Edited by Mal, 18 September 2014 - 07:27 PM.
cleaned up quoted moderated content
#4
Posted 18 September 2014 - 06:34 PM
Ragna Rokker, on 18 September 2014 - 04:25 PM, said:
Here's an idea: read through the main page of topics before you post. You might get a better idea of the situation at the moment.
Edited by Mal, 18 September 2014 - 07:28 PM.
cleaned up quoted moderated content
#5
Posted 18 September 2014 - 06:34 PM
1) Our team has no ECM.
2) In group queue, the enemy has 10 (or 12 sync dropped) players from the same unit.
3) Our team has 3 or more (C) Champion mechs.
4) Our team has no Clan mechs.
But this isn't an automatic loss. I'll admit that probably 50% of the time we lose its because of one or more of these things, but often enough our team wins as well. Sometimes, after a loss, I want to point my finger at a reason, like out-tonned, out-ECMed, out-Clanned, but no, its just because we made a wrong turn, or split up, or capped, or something.
#6
Posted 18 September 2014 - 06:49 PM
Terciel1976, on 18 September 2014 - 04:27 PM, said:
Actually, one thing's changed: You're going to get a lot less sympathy for "PGI is the SUXXORs" than two months ago.
Only cos they decided to delete and ban those users from these forums. They're still there, PGi still got alot of catching up to do, not just game wise but good will wise.
Sticking your head in the sand doesn't make the problems go away.
#7
Posted 18 September 2014 - 06:55 PM
So before you make a grand statement such as "nothing hasn't changed", do the proper research first.
Edit: oh and just tonight my team wiped the other that had 3 ECM. (A Spider, Atlas, and Kitfox) You just need to help your team recognize the ECM threat and then act on it.
Edited by thakillaposse42, 18 September 2014 - 06:58 PM.
#8
Posted 18 September 2014 - 06:55 PM
Ragna Rokker, on 18 September 2014 - 04:25 PM, said:
We are currently working with Russ on that. You should read the forums. And the stickied posts.
Nauht, on 18 September 2014 - 06:49 PM, said:
Sticking your head in the sand doesn't make the problems go away.
Actually, they unbanned most of them. Sandpit's back, for one.
Edited by Mal, 18 September 2014 - 07:28 PM.
cleaned up quoted moderated content
#9
Posted 18 September 2014 - 07:01 PM
Would have to look at the past two months of patch notes to tally up all the changes, sure seemed like a lot as we worked on it. But regardless we are going to see a new map on Tuesday !
Making strong progress on a full IS Quirk pass. For the first time mentioned we are also making good progress on a revamp of the reward system, both a better way to display the rewards as they happen in game and improved role rewards especially for light and medium, more on that later.
More info as I can share it.
#10
Posted 18 September 2014 - 07:05 PM
#11
Posted 18 September 2014 - 07:08 PM
Ragna Rokker, on 18 September 2014 - 04:25 PM, said:
Guess you are still as bad as you were at the end of July then? /shrug.
Learn to use PPC's and UAV's if you find ECM to be the end all.
.
Blast from the past? i had to check to see if it was a necro bump
Edited by Mal, 18 September 2014 - 07:29 PM.
cleaned up quoted moderated content
#12
Posted 19 September 2014 - 12:57 PM
Tastian, on 18 September 2014 - 06:34 PM, said:
1) Our team has no ECM.
2) In group queue, the enemy has 10 (or 12 sync dropped) players from the same unit.
3) Our team has 3 or more (C) Champion mechs.
4) Our team has no Clan mechs.
But this isn't an automatic loss. I'll admit that probably 50% of the time we lose its because of one or more of these things, but often enough our team wins as well. Sometimes, after a loss, I want to point my finger at a reason, like out-tonned, out-ECMed, out-Clanned, but no, its just because we made a wrong turn, or split up, or capped, or something.
The single biggest losing factor is when the team takes up a poor position or the team splits up and gets stomped in chunks.
Poor positioning is probalby the single biggest factor in stomp games and also seems to be the most random aspect since players will react differently based on the 11 other people on their team. Less of an issue in Group Queue but then you run into other issues.
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