- The IS has a whole class of mechs that the Clan does not have - lights. Sure, the Kitfox and Adder are called lights, but they are nothing like IS lights. Their speed and agility are equal to IS mediums - and they have much less armor. The Clan has NO ANSWER to Ravens, Jenners, Spiders, etc. etc. In any one on one match, given two pilots of equal skill, an IS light will tear apart any Clan mech 9 out of 10 times. And yes, that includes the Timberwolf. The Clan mechs are so slow that the Clan pilot will likely never even see the IS light the entire match.
- I heard some savant on an NGNG podcast claim that Clan mechs are obviously OP just because they have XL engines that can loose one torso. Really? REALLY? As an IS pilot you have the CHOICE of rolling with any standard or XL engine you like. You can switch them out mission to mission. That's a HUGE advantage. A Clanner is stuck with the (mostly) under-powered engine their mech comes with. Ever seen a Dire Wolf lumbering along at 45 KPH? That's the best that mech will ever do. There are several IS assault mechs that can hit 80 KPH and more. The IS has the total advantage in the engine and speed area across their entire range of mechs.
- One word. ECM. The IS has an array of mechs that can bring ECM. They can bring a virtual blanket of ECM to the battlefield. What can the Clan do? Bring the Kitfox. One chassis. Given two 12 mech teams the IS can afford to bring 6 to 8 ECM mechs without effecting their mix of weight classes. The IS can even split off dedicated wolf pack lances of lights and Cicada's with ECM - without leaving their main force short of ECM at all. The Clan can only afford to bring half the amount of ECM at best, and those Kitfoxes dare not leave their Dire Wolves and Timber Wolves for a second - if they do their heavies and assaults will get LRM'd into dust.
Finally, yes, the Clan have much longer range and harder hitting weapons. It was the one and only thing they had going for them. That has been and continues to be nerfed into the dust patch by patch.
Players don't think that Clan mechs are OP because a Clan mech dropping in a pre-made group with support from IS lights and fast assaults and heavies is supreme. With all that backup the Clan assault can bring his superior weaponry to bear.
It's going to be an entirely different story when the Clan and IS mechs have to drop separately once Community Warfare hits. The IS guys will be mopping the floor with the Clanners in every match. The Clanners will have to castle up in a blob and move at the pace of their slowest assault mechs - 45 KPH. The IS teams, if they're smart, will bring all mechs that run 80 KPH or better. They will be able to circle, flank, and pick apart the Clan blob at will. They will have to stay out of the reach the Clan weapons util their sniper teams kill off the Kitfoxes. Then they will just LRM the Clanners into the dirt. The IS Catapults won't even need to take armor. They can carry full missile loads and have no fear at all of being run down by lights - because the Clan have NO lights. In short, it will be a turkey shoot match after match after match.
I think that's what Russ is beginning to worry about. And well he should.