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So.. What Is The Point Of Lighter Mechs Now?


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#1 Foxfire

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Posted 19 September 2014 - 06:49 PM

Not just talking about light mechs.. but those who are in the lighter armored spectrum.


As I predicted many months ago.. it seems to have came to pass that those who are lighter armor won't last long in a fight once HSR gets refined... and we don't have any real and profitable way to contribute to the game since scouting and other 'light mech' centric contributions are either non-existent or negligible in this game.

#2 Mothykins

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Posted 19 September 2014 - 06:57 PM

Pretty sure Russ said he was working on it. Let me see If i can dig up the post...

Found it:

View PostRuss Bullock, on 18 September 2014 - 07:01 PM, said:

Making strong progress on a full IS Quirk pass. For the first time mentioned we are also making good progress on a revamp of the reward system, both a better way to display the rewards as they happen in game and improved role rewards especially for light and medium, more on that later.

More info as I can share it.

Edited by Cavale, 19 September 2014 - 07:02 PM.


#3 Angel of Annihilation

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Posted 19 September 2014 - 06:59 PM

Really depends on the mech.

I still view Jenners and Firestarters as some of the most dangerous mechs on the battlefield. I also maintain a very healthy respect for Hunchbacks and Shadowhawks. This is just to name a few of those so called "lighter armored" mechs you are talking about.

#4 CMDR Sunset Shimmer

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Posted 19 September 2014 - 07:08 PM

Right now, if you're talking about actively using them in the scouting role most lights traditionally are ment to be part of... there's no point.

As light skirmishing mechs, they can still put out the hurt.

The endall of this discussion: Don't worry about "Right now" Worry about Community Warfare.

#5 Foxfire

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Posted 19 September 2014 - 07:25 PM

My worry about right now is that I like and want to be able to pilot light mechs without feeling like an inherant detriment to the side that I drop on.

#6 Monkey Lover

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Posted 19 September 2014 - 07:27 PM

Right now with a light mech I can make a easy 2-5 kills a game. Hit reg is really bad and ppc are so slow they're can't hit anything. Only worry I have anymore is dual gauss :)

#7 That Dawg

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Posted 19 September 2014 - 07:33 PM

I am LOVING the kitfox now, its dealing out wins all night long.

#8 BLOOD WOLF

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Posted 19 September 2014 - 07:36 PM

View PostMonkey Lover, on 19 September 2014 - 07:27 PM, said:

ppc are so slow they're can't hit anything.

my Ppc's seem to hit just fine. maybe if you exit sniper mode you can put them to good use.

#9 Rampancy

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Posted 19 September 2014 - 07:43 PM

Ain't no party like a Locust party

Gonna try to get my KDR on this bad boy above 3.0 just for kicks

#10 Soulscour

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Posted 19 September 2014 - 07:53 PM

They can capture points better. They can hit and run, and finish off already damaged mechs that have weak spots exposed. They can get the best positioning for using expendables like UAV and strikes.

#11 Seeker Kirov

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Posted 19 September 2014 - 08:09 PM

I wouldn't even consider doing a group drop if we didn't have a few Light 'Mechs. They're integral to good teamplay. If the Assault 'Mechs are the most important tool on a team, then Lights are a very strong second.

#12 Foxfire

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Posted 19 September 2014 - 10:14 PM

View PostMonkey Lover, on 19 September 2014 - 07:27 PM, said:

Right now with a light mech I can make a easy 2-5 kills a game. Hit reg is really bad and ppc are so slow they're can't hit anything. Only worry I have anymore is dual gauss :)


So far hit reg seems punishing for light mechs and I've been running around with sub 50 ping. I've had it to the point in which I've had legs and backs destroyed after making cover from every mech that could ever possibly shoot at me.

#13 Remarius

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Posted 19 September 2014 - 11:02 PM

View PostMonkey Lover, on 19 September 2014 - 07:27 PM, said:

Right now with a light mech I can make a easy 2-5 kills a game. Hit reg is really bad and ppc are so slow they're can't hit anything. Only worry I have anymore is dual gauss :)


Strange as I keep killing lights with IS PPC's. Just line up the shot and time it. Yes deflection shots are hard if they're concentrating on avoiding you but if they're circling a team mate then like the locust last night... boom both PPC's through the back on first attempt.

#14 Eboli

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Posted 20 September 2014 - 12:31 AM

Flying around at the battlefield at speeds 150+, hitting and running, dodging missiles, peeving off the opposition, blowing out the back of a slow assault or LRM spammer, not knowing when that double guass is going to get you or if that next corner turn will be your last. Heart pace racing, eyes absorbing all that limited time information you see on the screen and having to make life and death situations in an eye blink...

Cmon! It's the best fun there is when being in a fast light! :) ;)

Cheers!
Eboli

#15 At least I can shoot

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Posted 20 September 2014 - 12:52 AM

The purpose of light mechs is to assist the heavies either with ECM or that little bit extra firepower. I absolutely adore ALL of the spiders IS MPLs are absolutely the BEST IS weapons at the moment IMHO. Nothing more satisfying then sitting behind an enemy heavy or assault and blocking their escape all while pegging them with fire to the rear torso. I have done games 600+ damage with 3 MPLs in my spider.

#16 Karenai

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Posted 20 September 2014 - 02:14 AM

Posted Image
What is supposed to be wrong with "lighter" mechs? My light piloting skills are abmysall at best. IS scouts can also be fast and many a pilot are beasts in their scouts. Nothing more annoying than a light in the back of the DDC or Whale. (Pro tipp: sometimes it is better to stand still in a scout, instead to run around in circles giving the enemy a chance to one shot you while you buzz past his SRMs and AC20)

#17 Griggio

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Posted 20 September 2014 - 02:24 AM

One of the best times I've had was piloting lights. 4 light lance with 2 embers, ECM Spider, and a Locust. The last 4 mechs alive in conquest even.

We flagged the cap to get the enemies attention then preceded to ambush swarm them as they trickled in to finish us off.

Lights are still amazing at hit n' run harassment, lrm spotting, and my personal favorite picking off the wanderers, stragglers and wounded like a pack of hyenas.

#18 Brizna

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Posted 20 September 2014 - 02:43 AM

Did they refine hit registration? I haven't noticed a thing about that.

To me the worst problem with light mechs isn't them themselves but the battle rewards not rewarding the best contribution light mechs can do. But how do you reward for example sowing chaos in the enemy lines with a brawler light so your team can begin a real assault with the enemy unprepared??

#19 Triordinant

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Posted 20 September 2014 - 04:16 AM

View PostBrizna, on 20 September 2014 - 02:43 AM, said:

Did they refine hit registration? I haven't noticed a thing about that.

To me the worst problem with light mechs isn't them themselves but the battle rewards not rewarding the best contribution light mechs can do. But how do you reward for example sowing chaos in the enemy lines with a brawler light so your team can begin a real assault with the enemy unprepared??

Maybe damage to rear torsos should count as doubled in the Match Score...

#20 Angel of Annihilation

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Posted 20 September 2014 - 04:44 AM

View PostEboli, on 20 September 2014 - 12:31 AM, said:

Flying around at the battlefield at speeds 150+, hitting and running, dodging missiles, peeving off the opposition, blowing out the back of a slow assault or LRM spammer, not knowing when that double guass is going to get you or if that next corner turn will be your last. Heart pace racing, eyes absorbing all that limited time information you see on the screen and having to make life and death situations in an eye blink...

Cmon! It's the best fun there is when being in a fast light! :) ;)

Cheers!
Eboli


Yeah it is an entirely different lifestyle than playing a heavy or assault. I can see why some people might not prefer it (hence the reason why we don't have as many light mech players as we do other classes) but there is nothing wrong with it or the mechs for that matter.





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