Jump to content

Jump Jets: Their Problem, And Their Solution (Probably Not, But Maybe!)

Balance Metagame Loadout

21 replies to this topic

#21 VtTimber

    Member

  • PipPipPip
  • 85 posts

Posted 22 September 2014 - 10:45 AM

I said it before and it bears repeating:

Force any mech that comes with jump jets as default to be required to carry the default amount. Now they can work on fixing jumpjets knowing you are actually giving something up to take them. All these issues came from people using 1 jump jet.

Make pod based jump jets just that, on or off. Not, oh I can take 1 and still hop and nerf them a little so they aren't as good as hardwired.

NOPE - all or nothing. This way you will have an actual disadvantage using jump jets but could have much better jump jet mechanics. Summoners may become acceptable again, Victors/Highlanders need to devote real weight to jump jets but the trade off is that they work much better, like actual jump jets.

Edited by VtTimber, 22 September 2014 - 10:46 AM.


#22 Colby Boucher

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 285 posts

Posted 22 September 2014 - 11:05 AM

remove the weird momentum loss that happens every time you hit the ground. Then jump jets would actually be useful for maneuvering.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users