

A Simple Solution To Allow Jump Jets To Regain Their Jump, Without Enabling Pin-Point Poptarting.
#1
Posted 19 September 2014 - 11:31 AM
You'll still be able to hit targets while falling, it will just take a lot more skill to hit where you want, or to hit a target at long range.
Then we can finally have jets that jump back, so they will actually be a significant mobility buff.
#2
Posted 19 September 2014 - 11:34 AM
That and implement DFA.
Edited by El Bandito, 19 September 2014 - 11:36 AM.
#4
Posted 19 September 2014 - 11:35 AM
http://youtu.be/GF8uZ4VYRW8?t=1m22s
El Bandito, on 19 September 2014 - 11:34 AM, said:
Lefty Lucy, on 19 September 2014 - 11:35 AM, said:
That would be unintuitive and unnecessary.
Totally agree with Lucy here, jets can be fun and simultaneously not terrible (for both the attacker and defender) if done right.
Edited by CapperDeluxe, 19 September 2014 - 11:37 AM.
#5
Posted 19 September 2014 - 11:36 AM
#6
Posted 19 September 2014 - 11:37 AM
AlexEss, on 19 September 2014 - 11:36 AM, said:
Which is why jump jets weigh a lot more for heavier mechs.
#7
Posted 19 September 2014 - 11:40 AM
Lefty Lucy, on 19 September 2014 - 11:31 AM, said:
You'll still be able to hit targets while falling, it will just take a lot more skill to hit where you want, or to hit a target at long range.
Then we can finally have jets that jump back, so they will actually be a significant mobility buff.
I like this, plus:
Here are some cool follow up ideas to this:
> Negative sway quirks increasing fall-sway for mechs not designed for this play style. ex: TBR
> Negative sway quirks for increasing fall-sway for different weapon systems not designed for this play style. ex: Gauss Rifle
> Positive sway quirks reducing fall-sway for mechs designed for this play style. ex: Shadowhawk, Jenner.
> Positive sway quirks reducing fall-sway for weapons designed for this play style. ex: Pulse lasers.
> New weapon module to reduce sway.
#8
Posted 19 September 2014 - 11:47 AM
Then again I also want that AC20 toting raven to fall on it's rear every time it shoots as well...
#9
Posted 19 September 2014 - 11:49 AM
Prezimonto, on 19 September 2014 - 11:47 AM, said:
Then again I also want that AC20 toting raven to fall on it's rear every time it shoots as well...
You're overestimating the effect of recoil on machines that weigh multi-tens-of-tons.
#10
Posted 19 September 2014 - 11:50 AM
JJs probably did generally need a bigger opportunity cost though, which the current de facto requirement to fit more of them for the same lift did accomplish
#11
Posted 19 September 2014 - 12:01 PM
So I vote no... in most cases jump jets are fine now, with the exception of the Highlander which needs a bit more hops for the tonnage investment.
#12
Posted 19 September 2014 - 12:04 PM
Gas Guzzler, on 19 September 2014 - 12:01 PM, said:
So I vote no... in most cases jump jets are fine now, with the exception of the Highlander which needs a bit more hops for the tonnage investment.
That's because tons and tons of JJ give f**kall for lift, ruining them for non-dbag pilots who weren't abusing the meta all day, every day.
#13
Posted 19 September 2014 - 12:23 PM
But I mean lights and mediums with their .5 ton jump jets.. Yeah you should expect to take like 4-6 of em and in that case they work fine. Doesn't make sense to get all the hops in the world with 1-2 jets.
#14
Posted 19 September 2014 - 12:25 PM

JJ nerf actually massively affected IS mechs mobiliy.
Edited by Hagoromo Gitsune, 19 September 2014 - 12:26 PM.
#15
Posted 19 September 2014 - 12:31 PM
#16
Posted 19 September 2014 - 12:33 PM
Gas Guzzler, on 19 September 2014 - 12:31 PM, said:
Because then putting tons of payload into jump jets will actually give a significant mobility buff, while not encouraging people to use them as an offense buff.
#17
Posted 19 September 2014 - 12:35 PM
Gas Guzzler, on 19 September 2014 - 12:31 PM, said:
Roll-back JJ nerf will:
- - icrease large mechs mobility
- - icrease TTK due more mobility
- - icrease overal gameplay tention
Edited by Hagoromo Gitsune, 19 September 2014 - 12:36 PM.
#18
Posted 19 September 2014 - 12:42 PM
#19
Posted 19 September 2014 - 12:51 PM
El Bandito, on 19 September 2014 - 11:34 AM, said:
That and implement DFA.
Don't forget that in BT jumping mech can fire; but it's more difficult (+3!).
I think it would easy to implement a fluttering/moving reticule while jumping.
And please PGI, JJ, not hovercraft

#20
Posted 19 September 2014 - 12:53 PM
Lefty Lucy, on 19 September 2014 - 11:49 AM, said:
You're overestimating the effect of recoil on machines that weigh multi-tens-of-tons.
I don't think so at all. Particularly when the force is being applied well off center mass of a large gangling object in mid-air. Add that many of these weapons are already greatly unbalances the mass distribution of the mech when then pack a large percentage of overall mass out on a limb.
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