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A Simple Solution To Allow Jump Jets To Regain Their Jump, Without Enabling Pin-Point Poptarting.


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#1 Lefty Lucy

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Posted 19 September 2014 - 11:31 AM

Just enable a reticle "sway" on the way down. The reticle jumping around everywhere while the jets are firing makes sense, and then during the fall you don't have a stable firing platform.

You'll still be able to hit targets while falling, it will just take a lot more skill to hit where you want, or to hit a target at long range.

Then we can finally have jets that jump back, so they will actually be a significant mobility buff.

#2 El Bandito

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Posted 19 September 2014 - 11:34 AM

Just disable all weapons when jumping. Voila. Make maneuvering and evading incoming fire it's sole function.

That and implement DFA.

Edited by El Bandito, 19 September 2014 - 11:36 AM.


#3 Lefty Lucy

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Posted 19 September 2014 - 11:35 AM

View PostEl Bandito, on 19 September 2014 - 11:34 AM, said:

Just disable all weapons when jumping. Voila.


That would be unintuitive and unnecessary.

#4 Mechteric

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Posted 19 September 2014 - 11:35 AM

I'd rather have jets that jet you so fast and high you can't react as quickly, need to be higher in the air to settle your aim, thus giving your opponents more time to shoot you.

http://youtu.be/GF8uZ4VYRW8?t=1m22s




View PostEl Bandito, on 19 September 2014 - 11:34 AM, said:

Just disable all weapons when jumping. Voila.

View PostLefty Lucy, on 19 September 2014 - 11:35 AM, said:


That would be unintuitive and unnecessary.


Totally agree with Lucy here, jets can be fun and simultaneously not terrible (for both the attacker and defender) if done right.

Edited by CapperDeluxe, 19 September 2014 - 11:37 AM.


#5 AlexEss

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Posted 19 September 2014 - 11:36 AM

Well if you run anything bigger then a medium i would not hold any breath for high mobility even if they went this way... After all... Making a office building jump with grace is not that easy and take a lot of power. =)

#6 Lefty Lucy

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Posted 19 September 2014 - 11:37 AM

View PostAlexEss, on 19 September 2014 - 11:36 AM, said:

Well if you run anything bigger then a medium i would not hold any breath for high mobility even if they went this way... After all... Making a office building jump with grace is not that easy and take a lot of power. =)


Which is why jump jets weigh a lot more for heavier mechs.

#7 Ultimax

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Posted 19 September 2014 - 11:40 AM

View PostLefty Lucy, on 19 September 2014 - 11:31 AM, said:

Just enable a reticle "sway" on the way down. The reticle jumping around everywhere while the jets are firing makes sense, and then during the fall you don't have a stable firing platform.

You'll still be able to hit targets while falling, it will just take a lot more skill to hit where you want, or to hit a target at long range.

Then we can finally have jets that jump back, so they will actually be a significant mobility buff.



I like this, plus:

Here are some cool follow up ideas to this:

> Negative sway quirks increasing fall-sway for mechs not designed for this play style. ex: TBR
> Negative sway quirks for increasing fall-sway for different weapon systems not designed for this play style. ex: Gauss Rifle

> Positive sway quirks reducing fall-sway for mechs designed for this play style. ex: Shadowhawk, Jenner.
> Positive sway quirks reducing fall-sway for weapons designed for this play style. ex: Pulse lasers.

> New weapon module to reduce sway.

#8 Prezimonto

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Posted 19 September 2014 - 11:47 AM

When firing high recoil weapons(large AC's/Gauss/PPC) in mid-air causes you to land badly/fall over/tip precariously in mid-air because you're not firing from a stable platform, I'll be okay with firing from mid-air being a thing.

Then again I also want that AC20 toting raven to fall on it's rear every time it shoots as well...

#9 Lefty Lucy

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Posted 19 September 2014 - 11:49 AM

View PostPrezimonto, on 19 September 2014 - 11:47 AM, said:

When firing high recoil weapons(large AC's/Gauss/PPC) in mid-air causes you to land badly/fall over/tip precariously in mid-air because you're not firing from a stable platform, I'll be okay with firing from mid-air being a thing.

Then again I also want that AC20 toting raven to fall on it's rear every time it shoots as well...


You're overestimating the effect of recoil on machines that weigh multi-tens-of-tons.

#10 AssaultPig

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Posted 19 September 2014 - 11:50 AM

people have been suggesting the 'shake while falling' change forever and ever. It is/was the easiest, most compartmentalized fix for pop-tarting issues and it never really made sense why PGI didn't implement it.

JJs probably did generally need a bigger opportunity cost though, which the current de facto requirement to fit more of them for the same lift did accomplish

#11 Gas Guzzler

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Posted 19 September 2014 - 12:01 PM

Lol really? Am I missing where poptarting is still over powered? I almost never see dedicated poptart mechs anymore. Its a majority of lurm spam in PUGs mixed with equal parts of everything else, and in the group queue the most powerful teams do coordinated pushes and out brawl people most of the time, or carve it up with laser boat Timber Wolves and Stormcrows.

So I vote no... in most cases jump jets are fine now, with the exception of the Highlander which needs a bit more hops for the tonnage investment.

#12 Training Instructor

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Posted 19 September 2014 - 12:04 PM

Paul Inounye says "Nah brah, I got it all worked out, no sweat brah."

View PostGas Guzzler, on 19 September 2014 - 12:01 PM, said:

Lol really? Am I missing where poptarting is still over powered? I almost never see dedicated poptart mechs anymore. Its a majority of lurm spam in PUGs mixed with equal parts of everything else, and in the group queue the most powerful teams do coordinated pushes and out brawl people most of the time, or carve it up with laser boat Timber Wolves and Stormcrows.

So I vote no... in most cases jump jets are fine now, with the exception of the Highlander which needs a bit more hops for the tonnage investment.


That's because tons and tons of JJ give f**kall for lift, ruining them for non-dbag pilots who weren't abusing the meta all day, every day.

#13 Gas Guzzler

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Posted 19 September 2014 - 12:23 PM

Full JJs are fine for everything but the Highlander where you are putting 8-10 tons of JJs and it still lifts like crap.

But I mean lights and mediums with their .5 ton jump jets.. Yeah you should expect to take like 4-6 of em and in that case they work fine. Doesn't make sense to get all the hops in the world with 1-2 jets.

#14 Hagoromo Gitsune

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Posted 19 September 2014 - 12:25 PM

All we need is roll back JJ's nerf but remain that screen shake while jumping. And not allowed to fix that screen shake by any module. Simple as fart. -_-
JJ nerf actually massively affected IS mechs mobiliy.

Edited by Hagoromo Gitsune, 19 September 2014 - 12:26 PM.


#15 Gas Guzzler

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Posted 19 September 2014 - 12:31 PM

I don't really see how that will make the game better.

#16 Lefty Lucy

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Posted 19 September 2014 - 12:33 PM

View PostGas Guzzler, on 19 September 2014 - 12:31 PM, said:

I don't really see how that will make the game better.


Because then putting tons of payload into jump jets will actually give a significant mobility buff, while not encouraging people to use them as an offense buff.

#17 Hagoromo Gitsune

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Posted 19 September 2014 - 12:35 PM

View PostGas Guzzler, on 19 September 2014 - 12:31 PM, said:

I don't really see how that will make the game better.

Roll-back JJ nerf will:
  • - icrease large mechs mobility
  • - icrease TTK due more mobility
  • - icrease overal gameplay tention

Edited by Hagoromo Gitsune, 19 September 2014 - 12:36 PM.


#18 Gas Guzzler

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Posted 19 September 2014 - 12:42 PM

Also widens the gap between mechs with JJs and mechs without JJs. But anyway I was referring to keeping reticle sway on the way down.

#19 STEF_

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Posted 19 September 2014 - 12:51 PM

View PostEl Bandito, on 19 September 2014 - 11:34 AM, said:

Just disable all weapons when jumping. Voila. Make maneuvering and evading incoming fire it's sole function.

That and implement DFA.

Don't forget that in BT jumping mech can fire; but it's more difficult (+3!).

I think it would easy to implement a fluttering/moving reticule while jumping.

And please PGI, JJ, not hovercraft :)

#20 Prezimonto

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Posted 19 September 2014 - 12:53 PM

View PostLefty Lucy, on 19 September 2014 - 11:49 AM, said:


You're overestimating the effect of recoil on machines that weigh multi-tens-of-tons.


I don't think so at all. Particularly when the force is being applied well off center mass of a large gangling object in mid-air. Add that many of these weapons are already greatly unbalances the mass distribution of the mech when then pack a large percentage of overall mass out on a limb.





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