More rigid rules in the mechlab plz
#241
Posted 15 July 2012 - 01:45 PM
I hope there is a certain degree of strictness in the mechlab, but also some freedom. Hope the devs hit the sweet spot.
Total freedom is a bad idea because the chassis has no meaning with total modification. Why take a Centurion over a Hunchback? Doesn't matter, both can be outfitted with 20 MG's. Has nothing to do with a Centurion or Hunchback, but who cares?
That was my nightmare. But logical Upgrades should be allowed. Switching Laser for Pulse Laser? Makes sense, fine for me. AC for Gauss? Ballistic for Ballistic, why not? LRM for SRM? Of course.
And just imagine you couldn't upgarde to DHs: the starter mechs, even our expensive founder machines, would die out.
What I'm against: modifying engine size and type. Again, the more strict you handle this subject, the more variety you get on the field.
By the way, this would also be in the interest of the devs. Instead of just randomly adjusting a mech in the mechlab grinding or buying the machine that fits your needs. Hunchback too slow? Buy something faster.
#242
Posted 15 July 2012 - 02:22 PM
Thariel, on 23 June 2012 - 05:25 AM, said:
Would like to hear you unbiased ("I want want want want to play MY build") opinions on that.
how about no. that is stupid as hell.
#243
Posted 15 July 2012 - 02:26 PM
Then again i allso think its nessesary to stop the 8 ER-Lasers 1 volly shutdown mechs alpha-shooting everyone
#244
Posted 15 July 2012 - 02:28 PM
#245
Posted 15 July 2012 - 10:20 PM
IronGoat, on 23 June 2012 - 09:24 AM, said:
ive noticed that online games seem to be the only ones that the player base has a belief there should in essence be no rules or restrictions on. i mean you dont go into a basball game and say " i dont like not tackling other players so i want the rulles to be relaxed so i can have my own way" "i dont care the rules say baseball bats I insist on using a goalie stick from hockey and if i cant i wont play"
rules bring structure and balance. people who dont want structure and balance in the games they play usually have ego issues about losing.
find learning to play properly to be more then they are capable of. im all for handi cap access door ways not so for handicap access rulesets..
Yes. There are Rules, since 1984 or sth. And you're breaking them. Even MWO is already breaking them by using hardpoints.
YOU are proposing to only tackle backwards and only allowing hits that go to a 15° area in the left field...
#246
Posted 15 July 2012 - 10:29 PM
#247
Posted 15 July 2012 - 10:44 PM
Comguard, on 15 July 2012 - 01:45 PM, said:
Um, let's think about the logic of that statement.
You want MORE VARIETY by RESTRICTING OPTIONS.
.....doesn't work like that.
Anyway, the hard point restrictions already means every available chassis is unique.
That's plenty of restriction, no more is needed.
#248
Posted 15 July 2012 - 10:50 PM
What would be the point of having MWO at all if it's just a slightly more customizable Living Legends? As long as they have appropriate balances, there's no good reason to prevent people from swapping armor types (it would all bolt on just the same) or putting in extra/double heat sinks (more weight and space in heat sinks means less for armor and weapons).
There are just too many variants with superfluous/useless weapons and configurations to not have a fairly robust customization system. And the variant system already enforces variety; you can't take a standard Catapult variant and slap PPCs on it, just swap out the missile weapons. Neither can the standard Hunchback load up on missiles, but instead has to rely on a mix of energy and ballistic weapons.
Edited by Ninja Snarl, 15 July 2012 - 10:51 PM.
#249
Posted 15 July 2012 - 11:02 PM
Ninja Snarl, on 15 July 2012 - 10:50 PM, said:
The hardpoints don't give more variety - their role is to prevent the most extreme designs (laser boats) and give some semblance of "correctness" for story canon fans.
For laserboat cheese munckhins even with these restrictions there will STILL only be:
- one "best" chassis for any given weight
- one "best" weapon loadout for any given chassis - only difference is it won't be 15 ML.
So although the hardpoint system has it's good points (in the eyes of some people - I personally would have preferred not to have it) it is NOT to provide variety.
It provides a slight degree of canon and limits the performance difference between min-max designs and "normal" designs.
Edited by Graphite, 15 July 2012 - 11:18 PM.
#250
Posted 15 July 2012 - 11:13 PM
Thariel, on 23 June 2012 - 05:25 AM, said:
first i'd like to have this more strictly. like not just energy-slot but Laser-slots, PPC-slots, AC-slots, Gauss-Slots etc.
So you can change your PPC for the ER-Variant , but not for lasers.
Same goes with this: (From the dev-Corner-thread Q& A no. 5)
[b]
I hope this gets changed so the engine can't be altered at all, armor can be upgraded only and only a little and no further heatsinks can be added, no change from normal to endo- structure, normal to ferro-fibrus armour, normal to xxl engine.
Why do i want it this way? Well if we can change whatever we want, what's the use of different mechs. I chose the speed i want, take a mech builder programm, find out what weight gives me most free tonnage for my desired speed and buy that mech and then just rebuild it.
Example:
I want to play a warhammer? Sure, but why stick with it, I need 4/6 movement (tabletop). So with a xxl reactor, a 95 ton mech gives me the most free tonnage. So I can take any 95 ton mech, boost it to 4/6 speed, pick one of the dozens of variants that has 2 e-slots in the arms, put the ppc's in, add 2 med lasers srm6 and a machine gun, add a huge amount of double heatsinks and have still about 10 tons left, means I have an even better warhammer with way more armour, way more heatsinks and room for another ppc+ heatsinks at no disadvantage (this doesn't even include ferro-fibrus or endo steel, with both I have more than 15 tons free).
If we do so, why do we need lots of different mechs. One of the fun parts of battletech is having lots and lots of different mechs. If I could change 1 mech into whatever I need atm, I lose one major part of the game.
Would like to hear you unbiased ("I want want want want to play MY build") opinions on that.
No you fool. Customisation = success. Half the reason we all play MW is to satisfy our mechanic's need to tinker and change our mechs. The less customisation we have the closer to WoT we get
Every enemy I destroy, I want to be unique, so it doesn't feel like a grind, but a marathon rise through the mech ranks against individuals!
P.S You're dull for wanting such.
#251
Posted 15 July 2012 - 11:20 PM
Consider this:
Technician 1: "So, you want to replace the LRMs with SRMs and change the armor to ferro? Give me 3 to 4 days and it'll be done."
Technician 2: "You want to lighten the frame, switch to double heat sinks and mount some more lasers? Give me a month or two."
Mechwarrior: "Why?"
Technician 2: "I gotta pull everything off the frame, replacing the coolant system as I go, then put it all back onto a new frame and then add some more weapons. And that's if nothing goes wrong."
#252
Posted 15 July 2012 - 11:27 PM
Cybra, on 15 July 2012 - 11:20 PM, said:
Not good for business (RL). People (customers - yes I know it's ftp) want to be able to mod these things, and they don't want to be locked out of their mech for a month.
At the end of the day this is a game, and a business, and if it doesn't function well in those roles it would die.
#253
Posted 16 July 2012 - 12:04 AM
Edited by Co Starring, 16 July 2012 - 12:04 AM.
#254
Posted 16 July 2012 - 12:18 AM
Graphite, on 15 July 2012 - 10:44 PM, said:
Um, let's think about the logic of that statement.
You want MORE VARIETY by RESTRICTING OPTIONS.
.....doesn't work like that.
Anyway, the hard point restrictions already means every available chassis is unique.
That's plenty of restriction, no more is needed.
Of course it works like that. If you can upgrade the engine of a Hunchback, why should you buy a mech with a different engine? You already can upgarde your Hunchback to death. By restricting modification options you will see a wider range of mechs on the field.
#255
Posted 16 July 2012 - 12:24 AM
I am sick and tired of people restricting **** becaue some one may be more creative than them. or a specific build will be used by 60% of the lemmings called gamers. who cares? be yourself and do what you want. dont force me into a pigeon hole because you cant handle free thought and the ability to apply it.
#256
Posted 16 July 2012 - 12:27 AM
Comguard, on 16 July 2012 - 12:18 AM, said:
Because it's a different weight, or IT HAS DIFFERENT HARDPOINT RESTRICTIONS.
Quote
Do you really think some chassis won't be used?
Being allowed to mod engines means you'll face a MUCH larger variety of designs.
#257
Posted 16 July 2012 - 12:36 AM
#258
Posted 16 July 2012 - 12:42 AM
A huge part of any mechwarrior game has always been the mechlab. I believe that MW2 had the best lab and it looks like the DEVs may have thought so too, judging by the way they've pretty-much returned to that format. The only real difference will be the hardpoints format, similar to MW4 etc.
Swapping out engines, internals and heatsinks, and not just armour and weapons, is what brings out the best mechs because it forces people to think their mechs through. Each has its own strength and weakness and I predict that if you've got the CBills, you'll have a hangar full of variants that you'll use for different scenarios. And with only one life on the battlefield, you'll want to win without completely wrecking your mech while you're doing it.
Another way to view all of this mdofication is this:
Mercenaries don't play by the rules anyway. Merc units start off by scrounging and stealing bits and pieces, then modifying them to WIN, not to salute the opposition after losing in battle. No employer is going to pay you to fight fair, they want you to win at all costs and if your mechs aren't up to the task then you won't get any contracts and you won't get paid, simple as that. The Mercs who win, with their highly-modified and better thought out mechs, are going to get the coin.
I believe that those that stick to the board-game rigidity with their mechs, will miss out on alot of the fun of this mechwarrior game.
#259
Posted 16 July 2012 - 12:49 AM
ROMS777, on 16 July 2012 - 12:42 AM, said:
I'm a little sick of seeing this ;-)
The "board game" (TT) has maximum customisation! The only restrictions to customisation in TT is weight and space (i.e. the minimum possible restriction). There is no other BT game with more customisation than TT - it's not possible.
From what I hear it's the BT novels that have very little customisation. It certainly isn't TT.
Edited by Graphite, 16 July 2012 - 12:52 AM.
#260
Posted 16 July 2012 - 01:06 AM
If you look at modification options on a scale from 0 to infinity (from no modification possible to endless modification options), which side of the scale would allow for a wider range of viable options? I don't believe that an infinite range of modification would be ideal (or possible), but it seems clear to me that allowing a sensible but not completely unrestricted amount of modification (which I think is their goal with the hardpoint system) would be the best solution for allowing "suboptimal" mech chassis to find viable use on the battlefield.
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