Fix ...didn't Fixed ....
#1
Posted 19 September 2014 - 05:51 PM
Enemy mechs teleport when putting my crossair on them like every match and ping is stable between 120 and 150.
#2
Posted 19 September 2014 - 06:37 PM
#3
Posted 19 September 2014 - 06:47 PM
#4
Posted 19 September 2014 - 10:26 PM
I haven't experienced the problem since the patch, twenty games or so.
#5
Posted 19 September 2014 - 10:40 PM
The Desync bug itself does seem to be fixed, not only by all our testing but by what is basically dozens of tweets, emails and forums posts each day disappearing to nothing but silence, usually a good sign since happy customers are quiet customers.
Now this doesn't mean there isn't another issue that is less common and less severe, or perhaps occasional poor internet performance. Best thing to do is to take video footage where possible.
#6
Posted 19 September 2014 - 11:11 PM
Russ Bullock, on 19 September 2014 - 10:40 PM, said:
The Desync bug itself does seem to be fixed, not only by all our testing but by what is basically dozens of tweets, emails and forums posts each day disappearing to nothing but silence, usually a good sign since happy customers are quiet customers.
Now this doesn't mean there isn't another issue that is less common and less severe, or perhaps occasional poor internet performance. Best thing to do is to take video footage where possible.
I agree maybe a post with what the devs use as terms internally? This way when someone in the community is making a post about an issue Ex: this one, i am pretty sure the person means rubber banding
The correct terminology can be put in and there is less confusion all the way around.
#7
Posted 20 September 2014 - 12:00 AM
Dark DeLaurel, on 19 September 2014 - 11:11 PM, said:
I agree maybe a post with what the devs use as terms internally? This way when someone in the community is making a post about an issue Ex: this one, i am pretty sure the person means rubber banding
The correct terminology can be put in and there is less confusion all the way around.
Agreed.
#8
Posted 22 September 2014 - 05:44 AM
#9
Posted 22 September 2014 - 06:28 AM
I have tried resetting my router and modem, and as proposed the settings in Avast have been modified.
#10
Posted 22 September 2014 - 06:52 AM
P.S. My ping is also typically in the 30ms range
Edited by Mawai, 22 September 2014 - 06:52 AM.
#11
Posted 22 September 2014 - 06:53 AM
strikebrch, on 19 September 2014 - 05:51 PM, said:
Enemy mechs teleport when putting my crosshair on them like every match and ping is stable between 120 and 150.
My ping is between 60 and 80. I've had similar problems with teleporting enemies.
#12
Posted 22 September 2014 - 08:16 AM
Edited by Monkey Lover, 22 September 2014 - 08:17 AM.
#13
Posted 22 September 2014 - 08:27 AM
I still see Rubber-banding quite often, aim at a guy up close and he teleports ahead a little bit, or shoot at a guy and he warps out of the way ect.
Its just lag spikes/packet loss on one end or the other, not a whole lot can be done about it apparently, not without some major changes and buffering in the netcode.
But De-Sync that we've had before, where you lose connection to the game and your mech and other players appear non-responsive, that problem seems very much solved (at least on my end).
#14
Posted 22 September 2014 - 09:07 AM
More troubling is the return of my teammates not showing up on my IFF,
#15
Posted 22 September 2014 - 09:25 AM
#16
Posted 22 September 2014 - 09:42 AM
Back in the day when I used to do network routing, if a user took more than 6 to 8 hops to get from point A to point B... Their packet lose would begin to degrade exponentially.
#17
Posted 22 September 2014 - 09:54 AM
#18
Posted 22 September 2014 - 10:03 AM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users