Carrioncrows, on 19 September 2014 - 09:18 PM, said:
You are very wrong there sir.
It doesn't matter what mech you are in, If you are legged it is a death sentence. Period.
I regularly leg heavy mechs, then I leave him because they are not in the fight anymore, they are not an issue.
This is what I hope to fix.
Losing both legs isn't a death in tabletop, why should it be in MWO? As mentioned you don't lose legs in MWO, they only get ruined. They don't pop off, they don't blow up, they just stop working as effectively.
What I am advocating is something called game balance. (Read my signature)
This is just one of those instances where curbing the negative feelings and hatred is well worth stretching the Battletech rules a bit. Because the benefit is a net gain for everyone.
I disagree, long range mechs are still an ample threat if they are in the right position. meanwhile I've killed mechs in close range combat via legging that, with this model, could have continued to deal damage and maybe even managed to kill teammates or me. Sure a mech stuck at 15 kph is effectively out of the fight if it's in a bad situation or out of range, but there are still enough situations that this system could leave an ample enough threat that I personally think it's unwarranted.
If they are "effectively dead" while fully legged at 15 kph, just let them be dead.