Dev Vlog#8 Developer Interview, Mad Dog Footage, King Crab Concept!
#1
Posted 20 September 2014 - 12:15 PM
#2
Posted 20 September 2014 - 12:35 PM
Watching the master at work.
The Crab is such a beauty.
#3
Posted 20 September 2014 - 12:36 PM
Fixed AP in the Koshi, if it's staying or removable. Extra omnipods for the Fenris and MoW.
Those things make me want to wait, and not get the second wave.
Edited by Mcgral18, 20 September 2014 - 12:36 PM.
#4
Posted 20 September 2014 - 12:36 PM
the Mad Dog is so sexy
thank you!
only downturner: stubby arms! give it back its barrels from the concept art!
Edited by Iacov, 20 September 2014 - 12:37 PM.
#5
Posted 20 September 2014 - 12:36 PM
Fan[redacted]...tastic...!
That's true magic being done by alex
Edited by Egomane, 21 September 2014 - 07:36 AM.
Filter bypass
#6
Posted 20 September 2014 - 12:40 PM
So 4xB 2xE and 1xM?
Edited by MisterPlanetarian, 20 September 2014 - 01:36 PM.
#7
Posted 20 September 2014 - 12:41 PM
#8
Posted 20 September 2014 - 12:41 PM
Navid A1, on 20 September 2014 - 12:36 PM, said:
Fan[redacted]...tastic...!
That's true magic being done by alex
Hope the model folks don't **** up the scale like half of the mechs in game.
Edited by Egomane, 21 September 2014 - 07:37 AM.
quote cleanup
#9
Posted 20 September 2014 - 12:43 PM
It's... gorgeous.
Dec. 16 seems so like an eternity now with this tease.
Here's hoping tat the concept translates perfectly the CG model.
#10
Posted 20 September 2014 - 12:44 PM
#11
Posted 20 September 2014 - 12:53 PM
The King Crab design and the making off was great too
Next making of could be mech model and hitbox editor please ! <3
Edited by Reno Blade, 20 September 2014 - 01:06 PM.
#12
Posted 20 September 2014 - 12:53 PM
Mcgral18, on 20 September 2014 - 12:36 PM, said:
Fixed AP in the Koshi, if it's staying or removable. Extra omnipods for the Fenris and MoW.
Those things make me want to wait, and not get the second wave.
Go here. Scroll down to the box with the mech details. Click on "Mist Lynx". Look to "Weapons and Equipment". All the stuff that's in white is fixed. All the orange stuff is removable. You're welcome.
BTT
That KC artwork is freaking awesome! Such Zoidberg, much wooooobwoobwoobwoobwoob!
I also like the Vulture very much.
#13
Posted 20 September 2014 - 12:53 PM
Also good to see the guy behind the awsome sound effects! Maybe we can watch him working on a sample next time - like we could do with Alex here.
#14
Posted 20 September 2014 - 12:58 PM
Good work!
#15
Posted 20 September 2014 - 01:02 PM
I see that tiny Spycrab. :3
#16
Posted 20 September 2014 - 01:03 PM
The King Crab looks amazing. I really enjoyed seeing it come to life. Alex is a Mech Drawing God.
#17
Posted 20 September 2014 - 01:03 PM
#18
Posted 20 September 2014 - 01:04 PM
Hopefully we can get a PT on the CW before launch get some bug reports running by you guys and stuff before offical launch, and thanks to NGNG for keeping us in the loop with PGI I watched the Town Hall meeting and can't wait for you guys to set up another one. Can't thank everyone enough for the great community and this mechwarrior game...I want to see some co-op Russ with singleplayer, it is Mechwarrior Online after all . None the less whatever content you guys come out with just get me even more excited to play the game more. So to everyone that payed for the Founders, Phoenix package, Clan Invasion, and Clan Wave 2 I thank you for keeping this game alive, because with out you guys we wouldn't have this amazing game and especially the development team.
One last thing...if not too much to ask is the game going to be getting some new music? Been hearing the same loops for far to long and I had to turn off in game music (sorry). I would just like for some more tunes for the game than the standard ones we have now. I know the guy that works with NGNG makes some cool tunes for their podcast, plus Theb33f uses them too. Just would like maybe MWO some day releasing a sound track so we can all rock out even when I'm not playing MWO . No rush guys get CW done first make other stuff happen and when you get to it you'll get to it. I'll see you guys in game!!
#19
Posted 20 September 2014 - 01:04 PM
#20
Posted 20 September 2014 - 01:05 PM
Shredhead, on 20 September 2014 - 12:53 PM, said:
See, that's what's puzzling me. CT weapons show up as removable, or changeable, while first wave mechs have CT weapons fixed. Is it an error on the page or are they actually making them interchangeable?
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