From Victormorrison on Reddit:
For those of you that are unfamiliar with Table Top, running hot is very dangerous. The hotter you get, the worse it gets, but ultimately it causes these effects:
- Masive movement slowdown
- Massive aiming penalities
- Constant risk of ammo cook off
- Risk of the Pilot Blacking Out
How does that translate to the future of MW:O? With heat being revisited, I think it's time to revisit these effects - a way to punish high heat builts without arbitrary numbers.
What I'm suggesting is this:
- Once you pass a certain thershold (say 60%) heat effects begin by slowing the 'mechs top speed
- As the heat gets worse, the impact on top speed grows.
- This might also impact torso & arm turn rates dramatically, depending on the heat level.
- Past MW games featured massive HUD distortions when running hot to make it harder to aim. I'm all for upping this in MW:O.
- At extremely high heats (risking ammo explosion) the screen could even begin fading/washing out, making it harder to see, possibly accomponied by a labored breathing SFX.
Long story short, is if someone packs very hot weapons and then uses them rapidly, they pay the price. Sure you might be able to fire all 4 PPCs at once, but your top speed might be 28 for a few seconds afterwards, so popping back to cover isn't an option.
Also I think this would totally bring the Clan XLs into line. They shouldn't be able to ignore losing a side torso, even if they aren't dead. They should be crippled by it but functioning.
Long story short, I think rewarding people for running cool builds would be a huge help and this would go towards addressing the meta they want to, while at the same time moving closer to the franchise.