If MM insists on keeping you at a 1.0 W/L ratio, when you get a win you can expect that MM is going to try to serve a loss. My assumption is that this is true regardless of one's performance, so if other members of your team carried you to victory, you are then penalized in the next match as well by potentially facing an even harder team. So finding "better matched games" is kind of moot because the system is flawed to begin with. Obviously very lopsided team games aren't fun, especially when the other team is a poor victor.
Example, just running my Atlas-D(F) this past weekend over the first 10 matches solo:
Game # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Win/Loss | W | W | L | L | L | W | W | W | W | L |
Kills | 3 | 1 | 2 | 0 | 0 | 2 | 2 | 0 | 0 | 0 |
Death | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 |
You can see that doing well in the beginning resulted in a facepunch by the MM, forcing losses. At game 6, MM kicks in and decides I should do better. Oh wait, you did better, so another facepunch at game 8. However you were winning, so we're going to continue to make this harder and harder for 9 and then 10.
I know there has to be more to it, but this was just the obvious result from the numbers I was recording. And it does suck to know that every victory means you go into the next match with the server trying to make you lose. In fact if I pull off a really good game, I'm a little jaded at what I can now expect. Also, if I do really well in a game, there's that thing in your head as to whether or not you really pulled off a good game or did the MM just give you some scrubs to eat.
That said...
If MM is going to be core, then yes, we need ways to customize our experience. So, I guess yes?
It's hard to understand what is happening when we don't know how many matches and players are currently active and online. It's all conspiracy and conjecture. I usually figure it out when all of a sudden I'm facing certain higher-profile competitive players multiple games at a time -- that there aren't enough people playing and I'm in an Elo bracket that isn't my normal bracket. Or this ROFLtromp is my penance for just having had a good game.
Honestly I originally thought this matchmaker system we had was just a band-aid until the real system came as part of CW, so I'm a bit disappointed to presume this is the core system for the foreseeable future.
Edited by Xtrekker, 22 September 2014 - 12:42 PM.