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Better Match Quality


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Poll: Better Match Quality (1548 member(s) have cast votes)

Would you give up the ability to guarantee the game mode you play for an increased chance of a more competitive match?

  1. Voted Yes (1219 votes [78.80%] - View)

    Percentage of vote: 78.80%

  2. No (328 votes [21.20%] - View)

    Percentage of vote: 21.20%

Vote

#221 Andross Deverow

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Posted 24 September 2014 - 07:05 AM

View Postjozkhan, on 22 September 2014 - 03:03 PM, said:

Surely 'giving up the ability to guarantee the game mode you play' is a developmental step backward?

I wont be playing much if theres random game modes... Hate Conquest.... worst fu#*ing mode ever..

Regards

#222 VixNix

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Posted 24 September 2014 - 07:19 AM

View PostAndross Deverow, on 24 September 2014 - 07:05 AM, said:

I wont be playing much if theres random game modes... Hate Conquest.... worst fu#*ing mode ever..

Regards


everyone has something they love and something they hate in this game.

you have a valid point, people who are forced to play against their style will go play something else...

#223 Kraven Kor

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Posted 24 September 2014 - 09:06 AM

They really do need to revamp game modes overall; I pretty much "hate" them all due to them being game-y and not very immsersive (Really? I'm capturing / guarding a mining outpost for 15 minutes and that is my mission from my military command? And it's the same map I was just capturing some other thing and now these other things are just idle?)

But, I digress; as I do.

#224 VixNix

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Posted 24 September 2014 - 09:20 AM

View PostKraven Kor, on 24 September 2014 - 09:06 AM, said:

They really do need to revamp game modes overall; I pretty much "hate" them all due to them being game-y and not very immsersive (Really? I'm capturing / guarding a mining outpost for 15 minutes and that is my mission from my military command? And it's the same map I was just capturing some other thing and now these other things are just idle?)

But, I digress; as I do.


I have to admit, MWO is not the game i can't wait to get home and play...

#225 OznerpaG

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Posted 24 September 2014 - 09:23 AM

problem with conquest as well is you can win by killing the other team - they should remove that and have the winner decided by the amount of resources mined ONLY. that would make capping ESSENTIAL and would lead to defending cap points a lot more vigorously. when i played (been a long time) everybody mostly ignored capping and would focus on killing other mechs

conquest is already halfway to being a different game so why not just go all the way and make it a different game that focuses on a task and not killing. if you want to kill other mechs, play skirmish/assault

#226 Bilbo

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Posted 24 September 2014 - 09:28 AM

View PostJagdFlanker, on 24 September 2014 - 09:23 AM, said:

problem with conquest as well is you can win by killing the other team - they should remove that and have the winner decided by the amount of resources mined ONLY. that would make capping ESSENTIAL and would lead to defending cap points a lot more vigorously. when i played (been a long time) everybody mostly ignored capping and would focus on killing other mechs

conquest is already halfway to being a different game so why not just go all the way and make it a different game that focuses on a task and not killing. if you want to kill other mechs, play skirmish/assault

They'll just kill everyone first anyway and then take the caps to finish it.

#227 RF Greywolf

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Posted 24 September 2014 - 09:30 AM

View PostJagdFlanker, on 24 September 2014 - 09:23 AM, said:

problem with conquest as well is you can win by killing the other team - they should remove that and have the winner decided by the amount of resources mined ONLY. that would make capping ESSENTIAL and would lead to defending cap points a lot more vigorously. when i played (been a long time) everybody mostly ignored capping and would focus on killing other mechs

conquest is already halfway to being a different game so why not just go all the way and make it a different game that focuses on a task and not killing. if you want to kill other mechs, play skirmish/assault

View PostBilbo, on 24 September 2014 - 09:28 AM, said:

They'll just kill everyone first anyway and then take the caps to finish it.


You could always set it that when the last enemy mech is destroyed it immediately takes a count of resources and determines winner. This way even if you are rolling the other team you need to watch the resource counter.

#228 EvilCow

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Posted 24 September 2014 - 09:36 AM

May be my approach will be a bit too harsh but rather than being forced in conquest I'd rather quit the game and launch again with another mech.

Yes, it sucks that much IMHO.

Edit typo.

Edited by EvilCow, 24 September 2014 - 09:38 AM.


#229 Bigbacon

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Posted 24 September 2014 - 09:58 AM

whatever you do....

LEAVE MAP VOTING OUT...

I think one other thing you can do to help here is INCREASE the rewards in each game mode for completing the primary objective by a good amount (except in skirmish)

Maybe just forget the whole choice of mode and put it back to being random like it was before and then modify the MM and see what happens.

I don't like the idea of being stuck to a game mode because that is what some percentage wants. It either needs to be all or nothing but i think upping the rewards will make more people want to play other modes.

i like the randomness.. there are maps/modes I don't particularly like but I deal with them because, the game is still fun.

might be best to rework some of the maps and modes to either move bases/cap points and/or remove certain modes of maps altogether.

Edited by Bigbacon, 24 September 2014 - 10:03 AM.


#230 Xtrekker

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Posted 24 September 2014 - 10:00 AM

On Conquest...

I usually don't pick it either. It means I have to run a light whose primary purpose is to run and stand in a box, or if I'm in something heavy/slow I can expect to get mobbed by a gang of lights. I appreciate the intent, I think -- to use more of the map in order to change the play experience.

So to make the experience more palatable for more players, some ideas:
  • Expand the capture zones to actually include large zones of the map, with rate of capture increasing from 0% to 100% at the primary objective within that zone.
  • Rate of zone control is determined influenced by the tonnage within it.
  • If you leave the zone, the control will slowly revert back to neutral.
  • Randomly make one zone the primary capture zone with a higher value. This primary zone could take longer to capture, but would provide a substantially higher rate of point gathering.
  • Other zones would be secondary to the primary objective. Control of all secondary zones could ultimately gain more points than the primary objective. I'd say something like a 15/15/15/15/40 split on rate of overall capture.
  • Increase the number of points required to win, so that the effects of this process actually have bearing on game play.
  • And of course increase objective rewards for players.
I think something like this would provide more role-based objectives for players. Lights could continue to patrol secondary zones to keep them under control and take out other fast cappers, and slower heavies and assaults could devote themselves to the primary objective. My prediction would be that most lights move to the primary objective first, a skirmish results. If one team has the better placement, the other team probably moves to secure secondary objectives. Heavier mechs begin to move in and the lights probably scatter for secondary zones.


Actually, now that I think about it, this could be a new game mode..."Pacification"...which would make more sense in a city scenario. And in that scenario I can see certain mechs having some cool quirks, like Atlas gets a 10% pacification quirk just because that was kind of the point of it -- to be fearsome. “A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally.” - Aleksandr Kerensky

Anyway, yes, the current unimaginative modes need an overhaul.

Edited by Xtrekker, 24 September 2014 - 10:05 AM.


#231 Garandos

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Posted 24 September 2014 - 10:04 AM

I am against it, while it seems good on paper, here is what i think:

- I rather have a Stomp in a game mode i want to play (at least its over fast) then playing a more "equal" match, which will be drawn out, in a mode i dont like.

- I as it is, can decide to go for conquest, and take a fast mech from the weight class i want to play.
Without the abbility to choose what mode i want to get in, having "specialised" mechs would be a bit of a drawback.

- Stomps will allways happen.
No way to avoid that, and, personaly, i rather have a few more stomps (which are over fast anyway, as stated) then having more times in mechs which are not well suited for the gamemode and gamemodes i dont feel like playing.

#232 Priest4357

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Posted 24 September 2014 - 10:06 AM

Honestly I'm sick of people bitching when I actually capture control points in conquest. They ***** because we aren't fighting enough. If you don't like it then don't choose it.

No, I do not want to get stuck in Skirmish all the time. only about 2-3% of assaults actually include the base being attacked. If you do, you have to listen to crap from people too.

I'm happier knowing that I had a choice, and I stuck with it. Especially as a light/Medium mech pilot. Hard enough to get points as it is, without conquest, it's going to get worse.

I vote NO

View PostEvilCow, on 24 September 2014 - 09:36 AM, said:

May be my approach will be a bit too harsh but rather than being forced in conquest I'd rather quit the game and launch again with another mech.

Yes, it sucks that much IMHO.

Edit typo.

So instead, you'd rather force a bunch of other people to play what you want right?

#233 Quintt

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Posted 24 September 2014 - 10:06 AM

"competitive matches" are not done in the public queue. Public queue if for fun, for testing, for grinding, no more, no less. Competitive play is done outside of the matchmaker, in private lobbies, so this entire poll is irrelevant. A person who only plays public queue and does not join in any kind of competitive leagues (a private lobby league where multiple teams compete), does not know what "competitive matches" are, he/she/it will only know what imbalance in the matchmaker is, so please use proper wording for your poll.

#234 Priest4357

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Posted 24 September 2014 - 10:07 AM

View PostAndross Deverow, on 24 September 2014 - 07:05 AM, said:

I wont be playing much if theres random game modes... Hate Conquest.... worst fu#*ing mode ever..

Regards


I feel the same way about skirmish. Worst derned mode ever.

#235 Darkblood

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Posted 24 September 2014 - 10:08 AM

Be very careful with polls in which the question is essentially "do you want to change something?".


Many academic works on this subject indicate that this kind of poll is always skewed towards "I want change" - simply because those that are satisfied are not as engaged as those that want it. Even if the majority is satisfied, polls like that allow a vocal minority to stand out and look as a majority (unless voting is mandatory).

#236 hybrid black

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Posted 24 September 2014 - 10:13 AM

my only reason for no is the rewards for conquest suck and are not worth the time

#237 Xtrekker

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Posted 24 September 2014 - 10:14 AM

Vote changed to no. I see how wanting to play a certain game type trumps trusting a flawed, broken matchmaker to give you a "good" game. If the matchmaker could ever have been fixed by PGI, it would already have been done back when we had a larger player base.

Show the number of players online and show number of matches pending for each type, and let the player decide if he wants to change then.

#238 Sp3ctre18

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Posted 24 September 2014 - 10:19 AM

NO - Unless you give us CHOICE.

Let us choose if we're feeling flexible or ONLY want to play a game mode we want.
TELL US "We could use you for a perfectly matched game of [your excluded game type]. Would you like to join?"

Really guys; communicate with your players and give them choice.

Not everyone plays for hours straight all the time; if I log in for just one game, I want the game type I want. I personally only play skirmish. MechWarrior has always been a simulator, so fictional nonsensical things like ghost heat and "stay close to capture building" are things I will not do in MechWarrior.

You have many different players, stop trying to force sweeping changes that affect everyone.

Split up your players into a few simple skill-tiers so that good or old players don't have to deal with the silly things like minute balancing, perfect match-making, or ghost heat. Some of us know real, satisfying battles are NOT about even games - it's the challenge, the scares, the thrill.

Edited by Sp3ctre18, 24 September 2014 - 10:20 AM.


#239 ToMang07

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Posted 24 September 2014 - 10:24 AM

I say hell no. I hate resource maps. I'd rather wait.

#240 Foo2rama

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Posted 24 September 2014 - 10:30 AM

Well this will have an adverse affect on the higher level ELO players not in one of the top 5-10 groups...

The Top groups drop with 8-10 players after about 7pm pactime and only drop in skirmish. They use mechs and tactics that only work in skirmish. Their builds are based around skirmish rules, and have major problems with conquest or assault.

If you are in a smaller large group with high elo pilots that is more casual, your going to be forced to play Skirmish as these groups tend to unite via the comstar relay. All this does is make it so that I will have to drop Skirmish and not other game modes in my 6-8 man group as we would have less players available.

Look at SJR members map mode selection, and I can assure you that they drop almost exclusively Skirmish. I'm not calling them out or putting them down, but their high pinpoint slower builds are at a disadvantage on anything but Skirmish. This means at high elo, the only choice for your assault slots becomes the Direwolf, and all others except for maybe the DDC are highly deprecated.

All this will do is force high elo pilots in smaller groups to not be able to play with anything but the meta builds based on Skirmish gameplay rules.





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