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Loadouts That Surprised You.


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#21 Blood Rose

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Posted 22 September 2014 - 12:19 AM

My Vindicator 1X V for Vengance.

1 ERPPC 1 Medium Laser 1 SSRM2 with a ton of ammo and 3 MG's with 1.5 tons of ammo.

DHS, Endo and a standard 205 engine make this a surprisingly nasty little support support mech that can really tank the damage across its self. Add in an AMS with 1.5 tons of ammo to help clear the skies and a nutcase pilot with a thing for chasing down pre (Me ;)) and you have a dreaded unit on the battlefield.

#22 NeoCodex

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Posted 22 September 2014 - 12:39 AM

I got one I was pissed of the other day.

Summoner, UAC2, ERPPC, LRM20.

He was standing at the top of the mountain on Alpine Peaks skirmish. We were fighting between the antena/base, and he was poking from there the whole game, outside the range of most weapons. I was on the dire whale, and the thing about it is that he was extremely annoying with the whole UAC2 shake. so whenever i wanted to snipe him with the gauss, it was that shake all over again and I really did not want to miss that shot, not to mention the gauss was out of effective range. Yes, it's just UAC2 but it adds up, and than the ERPPC hit in between too. And he only annoyed from time to time, and i had better targets to shoot at than a Summoner at 1200 meters range.

In the end, he was the last man standing, and on our team we had a crippled light, my chewed up dire whale at the base hill and another medium that died as from the Summoner as well. And that guy was still barely touched, his armor was like orange all over the place, and we were all chewed up. Whoever wanted to climb that mountain, he got a barrage of LRM and AC fire on him, not to mention the ERPPC.

It was annoying, got me too at the end, and our light ran for a tie.

What an underwhelming chassis, but so well played with it, I had to applaud.

Edited by NeoCodex, 22 September 2014 - 12:44 AM.


#23 627

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Posted 22 September 2014 - 12:41 AM

I once saw a blackjack with 4 Large Lasers. Didn't even know that ithose fit in there. He was dead pretty fast, though.

#24 Evil Ed

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Posted 22 September 2014 - 12:54 AM

LRM-boat, hold locks pliz!

Find the enemy direwolfs and start teh troll rain!

Edited by Evil Ed, 22 September 2014 - 12:56 AM.


#25 NeoCodex

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Posted 22 September 2014 - 01:00 AM

View PostEvil Ed, on 22 September 2014 - 12:54 AM, said:

LRM-boat, hold locks pliz!

Find the enemy direwolfs and start teh troll rain!



Why would somebody bring literally 0 damage and a tag with no ecm on a squishy locust to the team with those 2 tons of LRM, I can't even..


Spider all day long instead.

Edited by NeoCodex, 22 September 2014 - 01:00 AM.


#26 aniviron

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Posted 22 September 2014 - 01:03 AM

Only two real contenders, for me.

The first was the 6 large laser AWS-8Q. It doesn't work so well post ghost heat, but it was a blast before that. You got a reasonably sized engine, decent cooling, and could get off two alphas, on a cold map. Even in chain fire you could sustain a continuous burn for a good long while. Was a huge blast to play, even if 4PPC was better back then.

The other has to be the AC10 Raven. I always flipped back and forth between an AC10 and LB10; the tonnage matters when you're that small! Add in two medium lasers to get an AC20 Raven's alpha, but with more ammo and a maxed engine. That little thing was a beast, quite a lot of fun to play as well. It's a shame that the Raven's legs are far too huge to sustain a build like that in medium laser range, though.

#27 waterfowl

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Posted 22 September 2014 - 01:15 AM

2 ERPPC Nova (1 in RT)
4 ERLL Summoner

They both just sound sorta eh and sub par at first glance, but are both extremely effective if played in a correct sniper position. I think they both take advantage of their chassis the best they can

My 2 LB10X Cat was a pleasant surprise too

Edited by waterfowl, 22 September 2014 - 01:16 AM.


#28 waterfowl

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Posted 22 September 2014 - 01:20 AM

View PostNeoCodex, on 22 September 2014 - 12:39 AM, said:

What an underwhelming chassis, but so well played with it, I had to applaud.


This is why the Summoner is kind of fun. When you consistantly do good **** with it you know that it's all you.

I wouldn't say it's a handicap. It's a real man's mech.

#29 NeoCodex

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Posted 22 September 2014 - 01:30 AM

View Postwaterfowl, on 22 September 2014 - 01:20 AM, said:


This is why the Summoner is kind of fun. When you consistantly do good **** with it you know that it's all you.

I wouldn't say it's a handicap. It's a real man's mech.


I know the feeling. It's like the opposite whenever you clean house with the Dire Wolf or any other meta mech, almost feels like cheating in comparisson.

#30 Sam Slade

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Posted 22 September 2014 - 02:25 AM

Biggest surprise for me has been mixed role mechs. Ever since I rebuilt my Founders Atlas as a Super Stock(stock plus endo, Artemis, DHS & engine upgrade) and laid waste a few games running I've been trying out mixed weapon loads on everything. Thus far the most oddly effective have been:

Wolverine 7K: XL275, endo, DHS, PPC, 2xMedLas, 2xSSRM, LRM10, AMS & max jump jets . This thing is a surprisingly good escort for tanks and LRM boats. I am constantly surprised at how effective this potentially crap quasi-frankenmech is in PUGs if I stick to persistently harassing an LRM boats target(may add TAG).

Thunderbolt 9SE: STD275, Endo, Ferro, DHS, PPC, ALRM15, 3xMedPlsLas, TAG and max jump jets. This one I love; it can take a surprising amount of damage and maintain solid damage output(shield arm is great). I've found this one really useful against Clan mechs. You can make use of unusual approach(as with all JJ) and pour ever increasing damage as you close distance.

#31 Blue Boutique

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Posted 22 September 2014 - 02:29 AM

Summoner Fembot: Two UAC-5 in the chest and four ERMLAS. Feels girly just playing with the thing.

#32 Impyrium

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Posted 22 September 2014 - 02:30 AM

I tend to get a few "WTF"s with my 9xFlamer Hunchback. Novas have learned to hate me.

Unsurprisingly, the build's not exactly effective. :P

#33 NeoCodex

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Posted 22 September 2014 - 02:48 AM

Tested the 9 flamer thing too and the trick is that it will overheat you just as well as the target. Even worse, if you do not keep your flames on the target, you will run hotter than the enemy. And if you cycle them (which some say it's the trick that you should do), their heat will not rise at all. Tried it out in tera therma in the middle of the volcano, and while I was cycling them, the heat on the target timber wolf did not move anywhere, also any attempt to duel it failed too, in the end I was hot enough just with my lasers and flamers, while delievering minimal heat and damage to the enemy. Even on the stripped components, the damage with 9 flamers was minimal while my own heat was enourmous. I managed to get a few lucky kill steals with in in pug games, and trashed it afterwards. They might look cool, but flamers are absolutely not worth it (even on the Ember).

Edited by NeoCodex, 22 September 2014 - 02:48 AM.


#34 MeiSooHaityu

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Posted 22 September 2014 - 04:07 AM

I decided to ditch the smattering of A/C 2s and 5s in my Shadow Hawk (P) and go with... 1 Gauss, 2MGs, 3SRM4s.

I had avoided anything gauss due to the charge mechanic (except for the occasional dual gauss Ilya).

Boy, how surprised I have been with the Gauss's performance in the Shad. Great sniper (I have the zoom mod on it). Once up close, the Gauss/SRM combo is brutal on the bigger targets.

I am pulling better damage and kill numbers over the Dhaka puke builds.

I never thought I'd run a single gauss, I like it in this machine.

#35 TercieI

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Posted 22 September 2014 - 04:21 AM

4 LPL STK-3F. I built it almost as a joke, but got seven kills my first match and it's pretty effective PUGging. Also super fun.

#36 NeoCodex

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Posted 22 September 2014 - 04:22 AM

Oh, even a single gauss is still viable. Make no doubt about that. The charge mechanic is not that hard to master at all. In fact, it would be weird for me now if it would be gone.

And I tried that LPL stalker too. Works surprisingly well, until you land on a hot map, it really impacts that build more than any other (due to short heat spikes).

Edited by NeoCodex, 22 September 2014 - 04:23 AM.


#37 Alistair Winter

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Posted 22 September 2014 - 04:54 AM

Gauss Cicada 3M. My first match playing with it, I did 541 dmg. And I've been playing it with regular intervals ever since. It's a lot of fun, when you're in the right mood. When the Shadow Cat is released, I will have years of experience already :)

Also, dual gauss CTF-3D, I did that way before it was cool. During the times before jump jets had been nerfed to the ground and the gauss rifle had a charge mechanic. I still kept playing it after they introduced gauss charge, turning a few heads.

Please give me my MWO street cred. I'm an orginal gangster.

#38 Duke Nedo

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Posted 22 September 2014 - 05:08 AM

Dual gauss, quad mlas is my main 3D build and has always been, love to play it and it's not anywhere near bad. Perhaps its even considered meta now after ppc and jj nerfs...

#39 Randomm

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Posted 22 September 2014 - 05:27 AM

After the AC2 nerfing, my Dragon 5N load out(s) became almost useless. The Dragon 1N had not been used much after mastering,but, with the 5N out of commission, I started to play with load outs for the 1N - The first "hey all slots are used" load out look terrible, all poke, no punch and as most threads will tell you, "Its all about the alpha". 1ERL, 2xAC2, and 2xLRM5 with XL300 engine.

Run, poke poke, run some more, poke poke... pester, tease and stay near cover. Played this mech for a few days and had a blast. If you get jumped by 2-3 lights, you can take a leg or two, but, you are dead, Solo play was great fun and the stats amazed me 4:1 Kill and 2:1 win.

Fast enough to get into kill spots and almost fast enough to get out . Not a run with the pack mech, but, a great light mech swarm pack leader.

#40 VirtualSmitty

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Posted 22 September 2014 - 05:33 AM

My favorite mech is my BLR-1D. 400XL engine, ES, command console, BAP, four medium pulse lasers, ERPPC, three machine guns. I love it, moves as fast as any clan heavy, as fast as some IS mediums, has enough heatsinks to fire pulse lasers all day long, crazy sensor range, and lots of armor.

Banshee 3E I had been running with 2 LB10X/2 Large pulse laser. Recently switched back to the meta 3E though, triple AC5/four medium lasers to test some weapon modules.





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