Russ Bullock said:
Although we look forward to working closer with the community on ways we can improve the match maker's performance to provide the most competitive match's possible. I wanted to discuss the implementation of one particular change that should make an immediate impact.
One of the more common problems currently is that the match maker would be able to put together a very competitive game based on the players skill levels, however one or more of those players or groups have incompatible game modes selected. Therefore the match maker has no choice but to avoid that high quality match and continue to wait or even eventually put together a game that is significantly lower quality. This can result in a play experience that is less fun or even frustrating when lower skill players are set to play against highly skilled teams.
What I propose to do is change the functionality of the game mode selector window. Currently you select the game modes that you accept to play, and are guaranteed to avoid the game modes you do not select. The way the window will function after the change is that each box selected counts as a vote. Therefore the match maker will be able to put together the best game possible based on the players skill level then at that point will take a tally of all the votes, with the highest vote count determining what game mode you play. A tie will result in a random selection of the game modes tied.
A change like this should at the very least increase the frequency of competitive matches by a modest degree. At least we would like the opportunity to see just how much it helps with our live population numbers.
Also if the player base accepts this change and it works out well, we would consider putting this voting system in place for map selection. Players will have the ability in the front end UI to select the maps that they vote for, similar to game modes. The code will then tally votes to select the map the game will take place on.
The timing of the game mode selector change would be for the Oct 7th patch. The timing of the map vote selector is unknown as it would take additional UI work but we would push to deliver it inside of 2014.
Please let us know with your vote if you would give up the ability to guarantee your game mode for having a higher chance of getting in a competitive match.
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There is some major problems I have with this. The ability for a group of players to basically choose what match they want, in the group queue, will lead to further decrease the modes played (less Conquest) and maps selected (Terra Therma) if extended to maps.
As per this suggestion, a group can choose to not vote for maps and modes. It's already a given that Conquest will not be played by most players. So for the odds of Conquest being selected for play will be just as small as it is now, if not even smaller.
This is because for Conquest to be selected for play, one side has to have the desire to play Conquest. But since Conquest is considered inferior for game play, the odds of Conquest tying in the map votes for it show up will be extremely low.
If this mechanic is extended to maps, you will see the same happen to Terra Therma and River City Night. These are some of the least enjoyed maps by the community.
Look at the example below:
- Group A, with 12 members, only wants to play Skirmish on Forest Colony.
- Group B, with 12 members, will play Conquest and Assault but on any map.
- Group C, with 12 members, will play Assault and Skirmish on River City Night.
- Group D, with 12 members, will play Conquest and Assault and on River City.
- If Group A gets paired with Group B, Forest Colony is guaranteed to be picked.
- If Group A gets paired with Group C, Skirmish is guaranteed to be picked.
- If Group A gets paired with Group D, then the mode will be randomly selected and the maps will be randomly selected between Forest Colony and River City.
- If Group A gets paired with Group B, Forest Colony is guaranteed to be picked.
The only time a random selection is made is if both sides show no overlapping selections, meaning that one side will have to play a map/mode that they did not vote for. All other cases, the group with the narrowest selection will always get at least the map they want or the mode they want. Because of this phenomena, the types of modes and maps being played will be along an ever decreasing selection of maps and modes.
This will be especially pronounced in a specific grouping of players, like for example, large group play. If a unit decides to want to play Conquest, but will allow other modes, the Conquest mode will be at the whelms of their peers to select Conquest. If Conquest is shunned by this grouping of players, then a single group with that grouping will rarely, if ever, have the chance to play Conquest UNLESS they decide to be disruptive to the system and select Conquest only, forcing the mode to be random.
As just a FYI, I am assuming a group that is dropping is making a single vote for the entire group on what they want to play.
The way this is presented, in a Battletech universe, is done poorly and out of context. Instead of allowing for specific modes of combat and environments to fight in be directly voted upon (never happens in a fight), instead players should have a selection of mechs available to them to pick for a specific mode and map combination that comes up.
Having a pool of mechs that is available for selection, players can tailor mechs to types of environments but can not make mechs directly to specific map and mode combinations as there will be more map/mode combinations than available mechs to a player.
Thus, I hope PGI and the community reconsiders the idea of allowing players to vote on modes and maps as those modes and maps which are considered poor for gameplay, for whatever specific reasons, will be seen less with this mechanic.
As a FYI, I voted no.
The above is incorrect! Disregard.
Edited by Zyllos, 22 September 2014 - 09:25 AM.