Clan Vs Is 90% Win Ratio
#1
Posted 22 September 2014 - 06:55 AM
I have a quick question regarding "Tweaks" to MWO based on the 90% win ration Clan has over IS.
How did PGI measure that? There are so many variables.
Were those games set up with known players?
If not:
How many matches did they use for this evaluation?
Given the matches the matchmaker does create I highly doubt that they measured equally skilled teams facing each other.
I assume most people with clan packages are veterans. From that I take that said veterans would play mostly vs more casual players. (Again I don't know if they chose a select player base for those tests) If that would be the case the results from that "survey" would not be significant.
Does someone have more information on this?
#2
Posted 22 September 2014 - 07:07 AM
#3
Posted 22 September 2014 - 07:22 AM
#4
Posted 23 September 2014 - 01:19 AM
#5
Posted 23 September 2014 - 01:33 AM
#6
Posted 23 September 2014 - 02:14 AM
does anybody know if the matches they used to get the data were set up?
Because if the matches were generated by the "matchmaker" the gathered data would not be significant since the
so called matchmaker does not generate evenly matched games + most people playing clan at the time of the test
would most likely be veterans.
So my question remains unanswered - Is the collected data statistically significant or not?
(and please do only answer if you have information on this and you know what statistically significant means)
Thank you in advance
#7
Posted 23 September 2014 - 02:18 AM
But it was done before the latest Clan Weapons balance phase and the latest IS vs Clan test (the one with 73%).
#8
Posted 23 September 2014 - 02:30 AM
SgtKinCaiD, on 23 September 2014 - 02:18 AM, said:
But it was done before the latest Clan Weapons balance phase and the latest IS vs Clan test (the one with 73%).
Wow thank you - that is a lot to digest.
(but you do not have any more info on how PGI collected their data (and hopefully cleaned it up) when they set the matchmaler to IS vs Clan?)
#9
Posted 23 September 2014 - 04:02 AM
#10
Posted 23 September 2014 - 04:08 AM
Rauchsauger, on 23 September 2014 - 02:14 AM, said:
Because if the matches were generated by the "matchmaker" the gathered data would not be significant since the
so called matchmaker does not generate evenly matched games + most people playing clan at the time of the test
would most likely be veterans.
Yes, it was significant data despite the matchmaker. Manually set up matches are statistically insignificant. Thousands of matches played by everyone is where you get actually useful data.
#11
Posted 23 September 2014 - 05:06 AM
I would hope that they are at least cleaning it up a little to remove anomalies (remove DCs, Teamkills, etc.), but in the grand scheme of things, they don't really want their data to be too clean. They are concerned with overall player experience, not the perfect match. This is my bias as an ecologist showing, but it's like the difference between field and lab studies. In the lab one can control for all sorts of variables (tonnage difference, DCs, Elo, 4x3, builds, etc.), and isolate only the relevant treatment/response (tech type/win ratio). In a field experiment one manipulates the desired treatment (no mixed tech), but is forced to let the other variables go where they may. The tests that they have run are closer simulations of how the general populace will perform.
Of course, the test also depends on the question. If the only matches with fixed tech are going to be organized teams (as per CW description), then the tests should be done with organized teams. I guess what PGI has done is more comparable to a pilot study then a conclusive experiment.
#12
Posted 23 September 2014 - 06:19 AM
Modo44, on 23 September 2014 - 04:08 AM, said:
ouch. That depends on what you want to measure. If you want to measure the balance of mechs and you just set your matchmaker to IS vs Clan then you are not measuring the mechs...
You also have to get rid of player skill, team skill for example. Given the time when they did the test and the duration of it (from what I could gather) They pitched more veterans (clan) vs new players (IS). The data from Kiior suggests the same.
In other words those thousands of matches were ALL lobsided by the influences stated above so the data is not statistically significant if it is not cleaned up by for example a control group (which is a manually setup group of course) so please Modo44 I just want to know if anyone KNOWS how PGI does their research / if said research was done correctly.
Edited by Rauchsauger, 23 September 2014 - 06:20 AM.
#13
Posted 23 September 2014 - 06:27 AM
Edited by Pariah Devalis, 23 September 2014 - 06:28 AM.
#14
Posted 23 September 2014 - 06:27 AM
Darwins Dog, on 23 September 2014 - 05:06 AM, said:
I would hope that they are at least cleaning it up a little to remove anomalies (remove DCs, Teamkills, etc.), but in the grand scheme of things, they don't really want their data to be too clean. They are concerned with overall player experience, not the perfect match.
[...]
I think it is perfectly OK if they have an eye on overall player experience but that test (again - as far as I know) also did not measure the overall experience since the time they made the test carried special circumstances. (Like I stated in the above post to Modo44)
Also if you want to achieve that changes to mechs are not what you need to do - but changes to gameplay like handicap or a functioning matchmaker. Or other balancing factors like tonnage limits instead of number limits on games and / or economy back in game.
Edited by Rauchsauger, 23 September 2014 - 06:33 AM.
#15
Posted 23 September 2014 - 06:36 AM
Rauchsauger, on 23 September 2014 - 06:19 AM, said:
Of normal matchmaking, without special balancing against Clan mechs, therefore effectively measuring how strong Clan tech really is. But hey, why accept facts.
#16
Posted 23 September 2014 - 08:13 AM
This should remain the case till Clan weaponry and equipment is mountable on IS mechs (as will ultimately happen over the course of time in any war).
#17
Posted 23 September 2014 - 08:25 AM
- They collected data on something like 260 matches.
- The Clans won 73% of the time.
- The Clan teams had a generally higher Elo (so yes, they ARE taking player skill into account here)
- Russ feels that Clan's may not need any more weapons nerfs, but he hopes that the quirks they're about to give to IS 'Mechs will level the playing field, and he will think about adding penalties to Clan 'Mechs with XL engines if one of their side-torsos is destroyed (such as lower heat dissipation, or, possibly, a reduction in speed/mobility).
But yeah, man. If you think their statisticians don't know that they have to account for player skill when running these tests, you're just being foolish.
Edited by DEMAX51, 23 September 2014 - 08:30 AM.
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