There are two additional solutions that come to mind, if modules were to continue being on a mech-by-mech basis.
The fourth solution, would be to cut module prices down greatly, thinking around 20%-10% of their original price.
Quoting my prior example of improved gyros, Info Gathering and weapon modules on 9 brawlers :
18 Mil + 36 Mil + 54 Mil = 108 Mil
If prices were cut down to 20% :
3.6 Mil + 7.2 Mil + 10.8 Mil = 21.6 Mil.
A reduction to 10% would probably be ideal, as it would cut down even the most expensive module prices down
to Gauss Rifle/AC20 price tags
1.8 Mil + 3.6 Mil + 5.4 Mil = 10.8 Milion.
Thus making modules mech-by-mech, desirable,
and far more affordable for large collections of mechs.
The fifth solution, simply would be to increase earnings overall from matches, however truth be told, I would not know the first
thing as to how much the sums would have to be increased to remove so great a grind barrier, but it is an idea.
It is however the least likely idea to happen simply because of how this might affect (arguably) their biggest
income factor from this game, the slow process of accumulation of wealth.
As it stands, I see five potential solutions, some far more ideal than others.
In order of my own personal priority, Id prefer :
1.Shared Modules
2.Auto Pull Checkbox from other mechs
3.Cut down Costs (Prefferably 10%)
4.Increase earnings (Unlikely, but its an option)
I do not consider find module mechanics to be a good solution,
it would reduce the frustration of dealing with the UI somewhat, but not eliminate the core of the problem effectively, as you'd still be required to perform menial clicks to avoid spending ludicrous sums, resulting in less games being conducted over the course of the day, and ultimately, players who might seek greener pastures due to frustration (thus spend less).
Three of the above four ideas could also be implemented towards purely cosmetic pieces,
like cockpit items and camos, this would motivate people to purchase them, knowing it's 'fire-and-forget' eye candy, Thus making 'micro-transactions for cosmetics' a far more tangible and appealing concept in this game,
Wide scale micro-transactions would compensate whatever premium time whales exist out there
because of this flaw.
But as it currently stands, most people don't bother, and I don't blame them, its enough of an effort with modules that grant a noticeable benefit, why add more nuisance on top of it with eye-candy that you have to move around or otherwise fairly restricted with?.
Again, I'd love to hear an official response, but after seeing so many threads come and go on this subject, I must say,
overall, I am quite pessimistic that it will ever happen.
Edited by The Iron Chancellor, 26 September 2014 - 06:39 AM.