Need Help With My Hunchback
#21
Posted 08 October 2014 - 06:56 AM
is my only build i ever run anymore because i don't have the 4SP or 4J to have SRMs. No XLs are permitted in the hunchie!! regardless what happens you need the LT to soak the DMG. in some cases a hunchie can tank as much as a smaller heaviy with an XL. the hunchie does not get fast enough, nor does it carry enough extra firepower to justify the XL. a STD 250 is the best engine for a brawling hunchie, 20 tons left for heat sinks or guns with near full armor. 89.1 KPH. with tweak. very quick twisting. also note that the 4G and GRID IRON have 10 degrees extra pitch on the torso. the 4H has more firepower, but the cannon is more limited in fire range. the hunchback is made for street fighting like in river city or crimson city. keep it that way! no sniper builds are very useful in the hunchie and every thing will out do it, if you want a sniper go for a Black Jack or SHD. i got the Ace of spades in the hunchie on river city. never have had too much trouble with protecting the hunch. its a split mech, you lovew and are BOSS in it, or you suck and hate it. there is never a middle ground with the Hunchback. HBK is a great starter mech, it teaches you many things and can be a good moneymaker, and there is variety, no varient is horrible (i'm looking at you Spider......), and they can be useful all the way through your mechwarrior years.
Now, I hope that helps you out, and remember no HUnchie is comeplete unless you perform...... A FINALITY! (lulz)
GO FORTH AND DEFEAT THE ENEMY!!!
#22
Posted 12 October 2014 - 04:55 AM
Soulscour, on 02 October 2014 - 03:37 PM, said:
People run the 250 engine because it comes with the required 10 heatsinks already. How do you fit extra weapons and the extra heatsink on your mech while still having enough room for the armor upgrade which frees tonnage? I'm going to assume that you cant.
235 + 1 heatsink = 17tons
250 - 1 ton for upgrade = 17.5 tons
Thats .5 ton to go 5kph faster
Example of build here HBK-4H
here's my build: HBK-4H
the std 250 weights 18.5 tons btw and i dont wanna have an standard ac20 and 3 mediums.. i need a little more range and burst in close combat
Edited by Thrudvangar, 12 October 2014 - 04:57 AM.
#23
Posted 12 October 2014 - 10:30 PM
Thrudvangar, on 12 October 2014 - 04:55 AM, said:
It was a comparison based upon the included heatsinks in the engine and the ability to fit the armor upgrade which frees the extra ton. Your build has less dps, less heat efficiency despite having 3 more doubleheatsinks, and less burst damage measured by smurfy. It does have the longer range ultra ac5 and feels more dakkaie which means you can miss some shots and put in some damage still. Anything that is going to trade off with you at that range however is going to outgun you by 3 or more times more firepower however. Also you have to keep exposing your valuable hunch for longer periods of time to put in damage.
Lets throw all that out the window however and look at your build and what I was talking about for engine size. This to me is a better build. HBK-4H You drop 1 double heatsink, and the ams.
You gain 7kph in speed, and the armor upgrade which gives you a shitton of more armor (50 points).
Just drop with the radar dep module and that extra 7kph you wont even notice the ams gone.
Orrrrr
HBK-4H
Instead of the extra armor my god man, thats a 270 engine and your going 12.4kph faster just with 1 less heatsink and no ams.
What do you think?
Edited by Soulscour, 12 October 2014 - 10:31 PM.
#24
Posted 13 October 2014 - 02:15 AM
Soulscour, on 12 October 2014 - 10:30 PM, said:
It was a comparison based upon the included heatsinks in the engine and the ability to fit the armor upgrade which frees the extra ton. Your build has less dps, less heat efficiency despite having 3 more doubleheatsinks, and less burst damage measured by smurfy. It does have the longer range ultra ac5 and feels more dakkaie which means you can miss some shots and put in some damage still. Anything that is going to trade off with you at that range however is going to outgun you by 3 or more times more firepower however. Also you have to keep exposing your valuable hunch for longer periods of time to put in damage.
Lets throw all that out the window however and look at your build and what I was talking about for engine size. This to me is a better build. HBK-4H You drop 1 double heatsink, and the ams.
You gain 7kph in speed, and the armor upgrade which gives you a shitton of more armor (50 points).
Just drop with the radar dep module and that extra 7kph you wont even notice the ams gone.
Orrrrr
HBK-4H
Instead of the extra armor my god man, thats a 270 engine and your going 12.4kph faster just with 1 less heatsink and no ams.
What do you think?
yeah sounds really good but i wanna keep the ams, it helps against getting narced
but thanks for the reply, i will try it out, for sure.
Thanks
#25
Posted 13 October 2014 - 12:55 PM
Thrudvangar, on 13 October 2014 - 02:15 AM, said:
yeah sounds really good but i wanna keep the ams, it helps against getting narced
but thanks for the reply, i will try it out, for sure.
Thanks
There's this build with ams HBK-4H. I view ams as a luxury used with heavy and assault mechs primarily. 1.5 tons more of engine in a 50 ton mech is a much greater increase in speed for most situations.
Edited by Soulscour, 13 October 2014 - 12:55 PM.
#26
Posted 13 October 2014 - 09:22 PM
Heinreich, on 24 September 2014 - 09:42 AM, said:
I'm actually confused with this one.
http://mwomercs.com/...x-localization/
Yes, it's back is now all back armor. Some jerk at pgi "fixed" it.
#27
Posted 13 October 2014 - 09:23 PM
#28
Posted 13 October 2014 - 10:37 PM
Edited by UrsusMorologus, 13 October 2014 - 10:38 PM.
#29
Posted 13 October 2014 - 10:38 PM
#30
Posted 14 October 2014 - 01:49 AM
I have a feeling torso twisting is not working particularly well for Hunchback, hunch is so big even that you twist it is hit sideways.
So better to use hit and run, pop 0.5s unleash 4P's alpha and vanish, than to that somewhere else, never pop from somewhere that people pre-aimed to you.
#31
Posted 14 October 2014 - 02:41 AM
Also go for the unorthodox build and put large highly accurate pinpoint weapons in those skinny hard to hit responsive arms. Like so:
http://mwo.smurfy-ne...0594727764fd437
(Machinegun for comic effect).
Edited by mad kat, 14 October 2014 - 02:42 AM.
#32
Posted 14 October 2014 - 09:43 AM
mad kat, on 14 October 2014 - 02:41 AM, said:
Also go for the unorthodox build and put large highly accurate pinpoint weapons in those skinny hard to hit responsive arms. Like so:
http://mwo.smurfy-ne...0594727764fd437
(Machinegun for comic effect).
HBK-4H
#35
Posted 14 October 2014 - 02:57 PM
Fire and Salt, on 24 September 2014 - 04:48 AM, said:
Yep, I said it. It is not a crime to put an XL in a hunchback.
Okay, I have the devil on one shoulder and an angel on the other.
The devil says, "Yea, that's right!! You're no help at all with 2 medium lasers so using a XL engine is a great way to pack more weapons on a Hunchback.
I want my Hunchback teammates to start using an XL for that added punch! "
The angel says, "Many times where it was 5 vs 5 remaining, even though my AC20 was gone I still managed to help carry our team to victory... with 2 medium lasers "
Edited: Oops grammar mistakes
Edited by HeroForHire, 14 October 2014 - 03:00 PM.
#36
Posted 14 October 2014 - 04:03 PM
#37
Posted 14 October 2014 - 04:50 PM
My curiousness gets punished, too: Everytime I look at one of those new clan machines I get wrecked in fractures of a second. I learned to never be in the front of those or at least never get looked at by them. In light mechs this is actually very doable - not so in mediums unfortunately.
Nevertheless I brought my Hunchies and Centurions and when you play really carefully - hiding behind your own Daishis and Mad Cats and cover (as mentioned already) - you can be quite succesfull and eventually reach damage ratings of 400+. This can be quite exhausting though.
Then one evening I was impressed by an LRM-Hunchie-4SP pilot, who I witnessed killing many and doing a lot of damage several games over. As I also play LRM support Catapults I thought, I should give it a try. Just have around 30 Tubes (2 LRM 15s or 3 LRM 10s), a TAG-laser and at least one medium laser as backup. Engine should be an XL of course - 255 is fine. You do not need a BAP. Consumables are optional and I would go with a recon probe and an arti-strike.
Always stay with the pack - do not try any solo stuff until you run out of missiles. Stay behind your Mad Cat and Daishi friends and shoot at what they shoot at - the missile ports are in the shoulders, so they can easily go over their heads and help finishing enemies off.
This strategy leads to a very relaxing experience, you also make a lot of C-bills, you know, to buy all that shiny new stuff someday - You do not have to hang back and feel useless, but most of the time you get many assists, as you can spread damage all over the place - Wolverines and Griffins can be converted into missile support boats, too, by the way - I think one Griffin can have 50 missile ports and has 4 launcher hardpoints... Have not tested it yet though
#38
Posted 14 October 2014 - 07:50 PM
Fire and Salt, on 24 September 2014 - 04:48 AM, said:
I have 2ERLLs in the top two energy points in the hunch, backed up with 7 medium lasers.
Its powered by a 275XL
I choose to just accept that the hunchback can't last in a brawl...
It makes a great peek and snipe mech.
And since I don't particularly care about being alive if all I got is 2 medium lasers... I say screw it: and I run an XL.
STD engines are good for boosting your KDR, but if you only got 2mls left you aren't going to be a huge help to your team anyways.
Yep, I said it. It is not a crime to put an XL in a hunchback.
There is an exception to every rule. I choose to use my hunchbacks in more brawly configurations so xl is out of the question. I pilot them where they are either getting the jump on other mechs and then to run away or as escort mechs in a group. They are not ment to go toe to toe with heavies and assaults on even terms. Hunchbacks dont stay in brawls. They dart in and out of them. Sometimes they stick around if they are unnoticed.
Edited by Soulscour, 14 October 2014 - 07:57 PM.
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