i was going through currently unreleased BattleMech Weapons,
and decided to compile this list of those Weapons, as so others could comment,
here is the list,
starting from Energy, moving to Ballistics, and finally Missile,
i will also give reasons i feel these Weapons should be added & how they matter,
please note some of these Weapons don't become available until 3050-3054,
for all those worried about timelines, the TimberWolf-S comes out in 3052,
so all these should fit with in the timeline or just barely outside it,
Binary Laser Cannon(Energy)
Nicknamed the Blazer, the Binary Laser Cannon is widely considered a dead technology,
Taking two large laser cores and fusing them, it was designed to fire both at the same time,
thus increasing damage, In practice, though damage was low compared to firing separately,
high heat generation by the Blazer severely taxed available heat sink technology of the time,
thus the weapon was abandoned in 2812, personally i feel it would be a cool weapon anyway,
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acting similar to hot running Large Laser and as direct fire weapon systems,
hot firing but more damage, make it a good choice for missile boats and cooler systems
(if added, its likely they would Short Beam Duration, but longer Cool-downs, for Sniping use)
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BLC- 16Damage,....9Ton,...4CritSpace,...13heat,....0min-range 450norm-range 900max-range,
(Blazers are Energy, they are the largest of Lasers, they have heat problems but a very fast burn)
Rifle(L-M-H)(Ballistics)
The precursor to modern Autocannons, Rifles were based on weapons used by older tanks,
phased out of service because it lacked stopping power against heavier battlefield units,
The Light Rifle used heavier rounds and larger propellant loads to fire its shells,
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acting similar to slow firing Autocannons and as direct fire weapon systems,
much slower firing, but with much faster rounds make rifles good sniping weapons,
(if added, its likely they would act as slow firing Primitive Gauss Like Alternatives)
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LR- 3Damage,....3Ton,...1CritSpace, 1heat,....0min-range 360norm-range 720max-range,
MR- 6Damage,...5Ton,....2CritSpace, 2heat,....0min-range 450norm-range 900max-range,
HR- 9Damage,....8Ton,...3CritSpace, 4heat,....0min-range 540norm-range 1080max-range,
(Rifles are ballistics, they fit between Machine-guns and ACs, but have Very long reload times)
(also the one of the few weapons here Available to both InterSphere and Clan)
Mech Mortars(1-8)(as Ballistics or as Missiles)
Mech Mortars fire a small shell or shells in a high arc that falls onto the target,
used around the time of the Succession wars, as a direct and indirect fire weapon,
but after was dropped in favor of LRMs, being a more accurate and reliable weapon,
with the addition of AMS systems MM(Mech Mortars) started making a come back,
as AMS systems weren't designed to identify or shoot down Mech Mortars,
Mech Mortars come in several sizes based on how many mortars are shot,
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Damage per mortar shell=2, shells act as LRMs for direct or indirect fire,
no incoming missile warning, or AMS counter, but can dodge much more easily,
(if added, its likely they would have a high Arch & smoke stream, signifying launch)
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MM1- 2Damage,...2Ton,...1CritSpace, 1heat,...180min-range 630norm-range 1280max-range,
MM2- 4Damage,...5Ton,...2CritSpace, 2heat,...180min-range 630norm-range 1280max-range,
MM4- 8Damage,...7Ton,...3CritSpace, 5heat,...180min-range 630norm-range 1280max-range,
MM8- 16Damage,.10Ton,.5CritSpace, 10heat,.180min-range 630norm-range 1280max-range,
(in lore MM are Missiles, however they have been described as able to replace both)
(also the one of the few weapons here Available to both InterSphere and Clan)
Rocket Launcher(10-20)(as Ballistics or as Missles)
Rocket Launchers fire a single-volley of inaccurate "dead-fire" missiles that lack guidance,
primitive versions of Rocket Launchers where used in the Pentigon wars with Star League,
Despite their simple nature, their relatively light weight, compact size allows multiple launchers,
allowing them to replace a large missile launcher or Autocannon, offering other Fire Options.
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Damage per rocket missile=1, missiles act as SRMs systems for direct fire,
have longer range but Much slower and less Hp per missile, AMS counter-able,
(if added, its likely they would work as an Unguided Missile-Stream(CLrm+Srm))
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RL10- 10Damage,.. 1/2Ton,...1CritSpace, 3heat,...0min-range 450norm-range 900max-range,
RL15- 15Damage,...1Ton,......2CritSpace, 4heat,...0min-range 450norm-range 900max-range,
RL20- 20Damage,...1.5Ton,...3CritSpace, 5heat,...0min-range 450norm-range 900max-range,
(in lore RL are Missiles, however they have been described as able to replace both)
Arrow IV Artillery(as Missles)
the Arrow IV Artillery fires a single Super Long Range missile that can be devastating,
It was first introduced by the Terran Hegemony in 2600 and was used by the Star League,
but was lost long ago to be eventually rediscovered by the Capellan Confederation in 3044,
Arrow IV launchers can be equipped with standard area saturation missile or homing missiles,
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Damage per rocket missile=20, missiles act depending on their type,
Stardard Arrow IV Missles act as SRMs firing straight a head in direct fire,
Homing Arrow IV Missles act as LRMs firing and homing in on targets indirectly,
(if added, its likely they would work as both as SRMs and as LRMs)
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SA4- 20Damage,15Ton,15CritSpace,10heat,0min-range 1000norm-range 2000max-range,
HA4- 20Damage,15Ton,15CritSpace,10heat,0min-range 1000norm-range 2000max-range,
(in lore A4s are Missiles, and they have been described as having 8Maps range)
=Notes=
Balance Wise, values can be changed, and most of these weapons have low Ammo per-Ton,
Lore Wise, there is a good Chance PGI will Time-jump to 3055+, most likely next year,
For multi-type weapons, thats a PGI call, so it will be up to them to decide,
notice a pre-3054 weapon you want to see on this list?
comment your weapon, and ill see to adding it to this list,
what do you think about these Weapons?
Thoughts, Comments, Concerns?
Thanks,
for my Clan topic see, Omni Invasion!
Edit- Spelling,
Edit2- options weren't multiple choice,
Edit3- range change,
Edit4- added 3rd Medium-range,
Edit5- second question added,
Edit6- MM(refined to Clan and IS)
Edit7- added "if added" Notations,
Edit8- Added both Arrow4 Missiles,
Edit9- added links to Sarna.net,
Edit10- fixed error in poll
Edit11-Blazer Stats refinded
Edited by Andi Nagasia, 26 September 2015 - 08:05 AM.