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Centurion Size And Scale Issues.


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#21 Jin Ma

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Posted 22 September 2014 - 04:01 PM

View PostDerrpy, on 22 September 2014 - 12:01 PM, said:

why is it the size of a heavy mech? seriously its a medium mech and it has the sillote of a heavy, this makes it a HUGE target.

for reference this: http://gyazo.com/4d2...930b01d1c99420d is how tall it should be, about the same size as the hunchback.

I love the way the centurion looks and plays but its far to big of a target to be effective in its intended role.

the centurion is not the only mech to suffer from this problem, im pretty sure most mechs are not meant to be as tall as the atlas....


http://mwomercs.com/...-and-quickdraw/

hello

#22 Mechteric

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Posted 22 September 2014 - 04:05 PM

View PostDrAwkward, on 22 September 2014 - 03:37 PM, said:

Don't forget on that side shot -- those fins add an extra head of height. So, is being eye-to-nipples to the Victor being "nearly the same height?" As for the width, how many people have had half their firepower lost in that Jenner-sized gap between the arms and torsos on the CN9? The armor walls that let the Centurion effectively spread and block damage is what's most likely causing you to think it's bigger than it is.


Sorry, I should have recalled my reference pictures. The Centurion is about the same size as the 70 ton Cataphract. Its the Quickdraw which is about the same size as the Victor.

Just saying there's 20 tons of difference, thats less armor, less weapons, yet just as easy to hit.

Here's the source image:
http://imageshack.us...90/756/6rav.jpg

#23 ismell your fear or soiled pants

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Posted 22 September 2014 - 04:26 PM

cents fine in my opinion could use a bit faster torso twist

#24 LordKnightFandragon

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Posted 22 September 2014 - 04:56 PM

Why are lights the size of a toddler? lol...why is the Atlas 3m bigger then it should be? Guess PGI isnt good with size and scaling...

#25 White Bear 84

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Posted 22 September 2014 - 05:04 PM

The irony is that the centurion is probably one of the most hardy medium mechs in game, infamous for its zombie status.

#26 DrAwkward

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Posted 22 September 2014 - 05:07 PM

@Kyle Lewis: Just used opacity settings.

View PostCapperDeluxe, on 22 September 2014 - 04:05 PM, said:


Sorry, I should have recalled my reference pictures. The Centurion is about the same size as the 70 ton Cataphract. Its the Quickdraw which is about the same size as the Victor.

Just saying there's 20 tons of difference, thats less armor, less weapons, yet just as easy to hit.

Here's the source image:
http://imageshack.us...90/756/6rav.jpg


That's 18 useable tons before you pay for the bigger engine and armor to make up for being slower and having slower torso and leg turn rates. To illustrate my earlier point, here's a finless comparison:

Posted Image

Posted Image

The CTF has bigger, saggier boobs than the CN9 and has enough power-shoulders to make the 80's proud (Also that CTF right arm pod is almost as big as an Xbox). Basically, you're looking at the difference between an American Football player and a Soccer Star. Neither of them skip leg day, but one of these bros actually lifts.

#27 Karazyr

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Posted 22 September 2014 - 06:11 PM

View PostWhite Bear 84, on 22 September 2014 - 05:04 PM, said:

The irony is that the centurion is probably one of the most hardy medium mechs in game, infamous for its zombie status.

I run mine man mode with lots of guns and an XL because im crazy like that.

i should just get a victor, they are the same mech but more armored, more tonnage, jumpjets and dont get damaged by ******* heavys and assaults not knowing where they are going.

#28 Mechteric

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Posted 22 September 2014 - 07:02 PM

View PostDrAwkward, on 22 September 2014 - 05:07 PM, said:

That's 18 useable tons before you pay for the bigger engine and armor to make up for being slower and having slower torso and leg turn rates. To illustrate my earlier point, here's a finless comparison:

The CTF has bigger, saggier boobs than the CN9 and has enough power-shoulders to make the 80's proud (Also that CTF right arm pod is almost as big as an Xbox). Basically, you're looking at the difference between an American Football player and a Soccer Star. Neither of them skip leg day, but one of these bros actually lifts.



Sorry that's just another bad real life comparison that doesn't hold true in this case, most professional athletes are not less than half the height of the tallest members of the game, even between futbol and American football. This is nothing like the height range you get between lights and assaults in this game.

At any rate it really doesn't matter what the real life perception of the difference should be, but how the game should balance it. And I can tell you right now, medium mechs would fare better if they weren't so easy to hit (or hit in specific areas), and bigger targets are simply easier to hit. Make them smaller, and they will become less easy to kill. Its simple, and its logical.

#29 Brody319

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Posted 22 September 2014 - 07:32 PM

I find Cents just wont die. Its really durable for a mech of its size and tonnage. Their attack abilities not just defensive that would be affected. They wouldn't be able to fire over hills.
Personally I think Medium's problem is they just cant pick a strategy. If they go fast they are a bigger target, but they cant carry enough weapons to punch like Heavies. They should be able to move fast and hit decently but with their current tonage, and the weight of weapons and ammo, mediums are forced to pick between sucking at one field and being okay at another rather than being okay with both. While I don't know any of the lore, if medium mechs are the work horses of the universe, then they must outnumber and just be cheaper to use than heavies or assaults. Match Making would have to be 1 light, 2 mediums, 1 heavy/assult for a team to feature this. Maybe a gamemode could be made that features a lance system.
I think it would be better if they just reworked the hardpoints, and engine power for mediums. possibly just give them a small spead boost in general regarldess of the engine used. Then people could build more weapon focused Mediums while also going faster than heavies.
But there will always be mechs that are underpowered. Not every mech is viable in a game like this. There will be mechs of every weight class that just wont be used because they cant carry enough.

#30 DrAwkward

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Posted 22 September 2014 - 08:36 PM

View PostCapperDeluxe, on 22 September 2014 - 07:02 PM, said:



Sorry that's just another bad real life comparison that doesn't hold true in this case, most professional athletes are not less than half the height of the tallest members of the game, even between futbol and American football. This is nothing like the height range you get between lights and assaults in this game.

At any rate it really doesn't matter what the real life perception of the difference should be, but how the game should balance it. And I can tell you right now, medium mechs would fare better if they weren't so easy to hit (or hit in specific areas), and bigger targets are simply easier to hit. Make them smaller, and they will become less easy to kill. Its simple, and its logical.


Disappointing.

It's clear you didn't actually read the post. No one was claiming anything about "real life perception." I was just providing commentary on the clear, visible difference in size between the two chassis. It's no wonder you're having such a hard time in mediums, if this is indicative of how much effort you put into running them.


To recap, you originally made the ridiculous comparison of VTRs to CN9s for size. I point out that this is quite wrong. You wheel back, saying you really meant "The Centurion is about the same size as the 70 ton Cataphract." I show that this is also wrong, offering some color commentary. Now you try with your "But they should just be smaller" bit.

That may be one of the most inane paragraphs I've read on these forums. No ****, dude. Literally any 'Mech becomes better by being smaller. That doesn't mean it's reasonable or necessary. Hell, I'm an average player at best and I've got a 1.88 KDR in my worst CN9. I'd bet there's people with at least twice that. Instead of moaning and groaning about "the grass would be greener if my bad play was harder to punish," why not take the opportunity to learn to play to the strengths of a 'Mech as it exists? Then maybe you'll learn to respect things as they are. Or, if you're not up for that, try playing an assault to a decent KDR, so I can look forward to a "why is Banshee so tall?!" post in your future. Ooh, or with DireWolves coming out for CBills, you should play those so I can see you demand they have faster engines!

Edited by DrAwkward, 22 September 2014 - 11:32 PM.






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