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Beached Whale!


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#21 Moonlander

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Posted 22 September 2014 - 02:17 PM

View PostDasaDevil, on 22 September 2014 - 02:11 PM, said:

Lol, I look forward to the amount of tears people will spill when they buy a Dire Whale and learn that it actually is, indeed, a Whale, and that they will not suddenly become gods of war with them.

I look forward to the free kills, personally. My Stormcrow is hungry for PUGWhales.


It's definitely not something you just jump in a faceroll people with. They will quickly learn how big of a target they really are. Easily gimped.

#22 Kain Demos

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Posted 22 September 2014 - 02:20 PM

View PostMoonlander, on 22 September 2014 - 02:17 PM, said:


It's definitely not something you just jump in a faceroll people with. They will quickly learn how big of a target they really are. Easily gimped.


I know I was shocked at how easy I went down at first. It wasn't "god mode" like MW4, that's for sure.

After getting used to it, getting better with PPCs and Gauss, mastering all 3 chassis though I feel most at home in one now. I've never been able to consistently land 4-6 kills in any other machine.

#23 STEF_

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Posted 22 September 2014 - 02:29 PM

I remember the first days when nova came uot for c-bills my k/d ratio improved, thanks to a lot of noobs overheating (and then all here in the forum whining about how hot was nova prime, how bad it was, etc.)

I guess it will be the same with the whale. Yummy.... I hope to find a lot of dire out of position to lurm them to death.
(and then, all togheter in the forum posting "how sloooow the dire is?..... it's too bad that it has build with engine locked/capped.... it's too biiig etc.)


Happy hunting! :)

#24 KamikazeRat

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Posted 22 September 2014 - 02:32 PM

View PostKain Thul, on 22 September 2014 - 02:11 PM, said:


I never heard of that. I have hard copies of MW4: Vengeance, MW4: Black Prince, MW4: Mercenaries and both Mech Packs but was unaware of any weapon packs or rereleases.

I don't think you can get it anymore

Long story short, MekTek was making add-on packs for Mechwarrior4Mercenaries, and eventually, they were allowed to distrubute their fully Modified version free. But around the time MWO came out they pulled the plug...not sure if they were related, but they probably were...im sure you can still get it out there...somewhere...legally? idk

#25 Koniving

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Posted 22 September 2014 - 02:39 PM

View PostFupDup, on 22 September 2014 - 01:00 PM, said:

According to Paul and Russ, they aren't currently planning on further nerfs to Clan guns (just XL penalties and Inner Sphere mech quirks)...that's the claim at least.

I'm hoping they use the tabletop XL penalties (which were actually both IS and Clan for any critical hits on the engines; it won't translate the same though since the engines have health... and that health is not enabled, so only Clans would see it).

The tabletop XL penalty was something I suffered through horrifically in the Phoenix versus Clan Wave 1 Megamek match I had.

Apparently per crit you take to the engine you get 0.5 heat per second. One crit, 5 heat per turn (10 seconds). Two crits (destroyed side torso) 10 heat per turn (1 heat per second).

Much like running is 2 heat per 10 seconds (0.2 heat per second). Jumpjetting is 3 heat minimum for jumping, with 1 additional heat per jumpjet (5 heat for 5 JJs; a 10 second flight or 1 turn is X heat per second until you land). PGI reworked that a bit, but put it as 3 and up heat PER SECOND.

So I'm terribly afraid they will do that again, assuming that things are instant and not over time, and do 10 heat per second (overkill) for losing the side torso of an XL engine.

(Fun fact: This rule applied to all engines in tabletop, but it's a lot easier to get crits on XL engines due to more slots to crit).

Combining 1 heat per second (effectively neutering 10 SHS or 5 DHS) in addition to all the DHS you lost in the side torso and arm you lost... that's absolutely crippling even in TT.

For my Nova, I lost a number of DHS just losing the arm and side torso. The heat was pretty bad, I had to keep tuning down the power on my ER MLs so that each was doing 1 heat and 3 damage with significantly reduced range in order to keep fighting. Even then, just firing 6 ER ML at 6 heat and 18 total damage, one at a time, I'd still spike enough heat to melt heatsink after heatsink and a few times hit shutdown risks. I couldn't walk or run due to a busted hip actuator. Had to do piloting rolls for every jumpjet leap, but thankfully good pilot.

In my last 10 seconds, I had only 7 DHS left; I had melted more than 5 just trying to get away while still fighting, and had reduced myself to only firing 3 ER ML at 3 damage each (1 heat each), but with the 10 heat and inability to properly cool down I overheated, the mech shut off and the pilot blacked out.

(That match is being posted in segments on here. The Phoenix mechs versus Clan wave 1 mechs match.)

Edited by Koniving, 22 September 2014 - 05:12 PM.


#26 Brody319

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Posted 22 September 2014 - 04:01 PM

Just saw a guy running a build with 4 ultra ac/20's thing was a monster.

#27 Kiiyor

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Posted 22 September 2014 - 04:08 PM

View PostScratx, on 22 September 2014 - 01:09 PM, said:

I'm going to enjoy eating Dire Wolves for breakfast.


From behind, of course.

#28 Moonlander

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Posted 22 September 2014 - 04:18 PM

View PostKain Thul, on 22 September 2014 - 02:20 PM, said:


I know I was shocked at how easy I went down at first. It wasn't "god mode" like MW4, that's for sure.

After getting used to it, getting better with PPCs and Gauss, mastering all 3 chassis though I feel most at home in one now. I've never been able to consistently land 4-6 kills in any other machine.


Same, once I really got the feel for it and learned it's weaknesses, I became much better and really loved it. Like you said, it's not only about being good with the chassis but your weapons systems as well. If you can't sling a Gauss/PPC and hit your target while moving at full speed, you're in trouble. No time to just stay stationary, imo.

I also feel it is a MUST to master them. The extra perks just make it that much more comfortable to pilot as well.

EDIT

View PostBrody319, on 22 September 2014 - 04:01 PM, said:

Just saw a guy running a build with 4 ultra ac/20's thing was a monster.


I can't imagine him having much ammo... I'm going to have to check that out myself...

Edited by Moonlander, 22 September 2014 - 04:19 PM.


#29 Mechwarrior Buddah

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Posted 22 September 2014 - 04:21 PM

View PostMoonUnitBeta, on 22 September 2014 - 01:00 PM, said:

I think the only nerf that might happen is what ever they decide to do with the side torsos for all the clan mechs. I don't really see them nerfing specifically the direwolf anytime soon.


Then again, without any nerfing on that, that by its nature makes them op vs the IS and we cant have that

View PostBrody319, on 22 September 2014 - 04:01 PM, said:

Just saw a guy running a build with 4 ultra ac/20's thing was a monster.


Ive seen those as well. If you get in front of it youll be murdered (in the one or two shots it gets before overheating - remember 23 heat on the second shot and that also includes the ultra tap... times 4, or times 8 on all 4 ultras)

Edited by Mechwarrior Buddah, 22 September 2014 - 04:22 PM.


#30 Lyoto Machida

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Posted 22 September 2014 - 04:25 PM

Very excited for this actually. Gonna take all the camos off my DWs and put them back to pug stainless steel and try to blend in with all the noob DW drivers out there... :ph34r:

#31 Viges

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Posted 22 September 2014 - 04:29 PM

so many fun builds possible...

#32 Kitane

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Posted 22 September 2014 - 04:59 PM

I've used the xp weekend to level my remaining assault mechs (Atlas, Warhawk, DireWolf) before DW for c-bills hits the store.

First DW was UAC5 spammer and it was done in 11 matches (10 wins)
Second DW was ERPPC/Gauss cheese and that took 12 matches (10 wins)
These were simply disgusting.

I've decided to spice up at least elite skills on my third DW and made a Boomwhale

4 Gauss Rifles
80 rounds of ammo
~430 armor

A little suicidal, underperforming, but still viable enough to work in solo queue, it's now one of my favorite for lulz builds.

Edited by Kitane, 22 September 2014 - 04:59 PM.


#33 Hoffenstein

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Posted 22 September 2014 - 05:02 PM

A competent Atlas pilot can roll a Direwolf if they use their arms and immediate damage weapons properly. No need for Nerfing :D

#34 MoonUnitBeta

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Posted 22 September 2014 - 05:10 PM

View PostMechwarrior Buddah, on 22 September 2014 - 04:21 PM, said:

Then again, without any nerfing on that, that by its nature makes them op vs the IS and we cant have that

Sure? I'm not sure what you said...
"On the other hand, without nerfing on the side torso nerf then something natural makes clans op against IS, which is why we can't have nice things"???
:S sorry i'm confused what you mean and what exactly you're referencing... :(

#35 Hardin4188

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Posted 22 September 2014 - 05:11 PM

View PostKamikazeRat, on 22 September 2014 - 02:32 PM, said:

I don't think you can get it anymore

Long story short, MekTek was making add-on packs for Mechwarrior4Mercenaries, and eventually, they were allowed to distrubute their fully Modified version free. But around the time MWO came out they pulled the plug...not sure if they were related, but they probably were...im sure you can still get it out there...somewhere...legally? idk

You can still download, but MekTek doesn't host it anymore. I downloaded it again recently, but I can't remember where I got it. I loved mw4 multiplayer, but I don't know if the 3.1 servers are still up. The Mercenaries campaign is still fantastic.

#36 Koniving

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Posted 22 September 2014 - 05:12 PM

View PostBrody319, on 22 September 2014 - 04:01 PM, said:

Just saw a guy running a build with 4 ultra ac/20's thing was a monster.

The Value of 4 UAC/20s.

Of the 6 matches...almost all of them went like this.

#37 jaxjace

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Posted 22 September 2014 - 05:41 PM

Dire wolf is not as durable as an atlas. an atlas with an std engine is immensely more tanky.

#38 Mechwarrior Buddah

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Posted 22 September 2014 - 06:24 PM

View PostMoonUnitBeta, on 22 September 2014 - 05:10 PM, said:

Sure? I'm not sure what you said...
"On the other hand, without nerfing on the side torso nerf then something natural makes clans op against IS, which is why we can't have nice things"???
:S sorry i'm confused what you mean and what exactly you're referencing... :(


I had a conversation on Reddit with Garth (after my vacation started here) and Id noted the idea that I for one would welcome the challenge of more powerful (if not full strength) clans had they not been monetized (or as I thought later, after they are all available for cbills).

He couldnt even understand how I would have that viewpoint and thought I was trolling.

I wasnt. There was a reason that I was going to go FRR at first in this game, as I wanted a chance to push back the clans, thinking they wouldnt be monetized and would be at full strength (being that if they were monetized and sold, they COULDNT be powerful being that they would be pay to win).

I tried to explain to him that Id WELCOME the challenge of fighting plainly OP clan mechs because that presents a challenge. As I said then, "Something we cant seem to have in games nowadays".

He said he just couldnt understand that mentality...
NOW we cant have clans being OP vs IS because that edges on pay to win and we cant have that

View PostKoniving, on 22 September 2014 - 05:12 PM, said:

The Value of 4 UAC/20s.

Of the 6 matches...almost all of them went like this.


wooo watch that heat

as long as the second ac20 shot is 23 heat (and the Ultra seems to trigger this) then 4x is a walking coffin if you dont kill it in the first volley

Edited by Mechwarrior Buddah, 22 September 2014 - 06:28 PM.


#39 White Bear 84

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Posted 22 September 2014 - 06:25 PM

A direwhale in the open is like hitting a target the size of the moon at point blank.

With LRM's th ease of taking out the target grows exponentially. With a well placed narc/tag it is toast before you have even fired LRM's

A bit of focus fire and it will go down like a fly.

Seriously. There will be no nerf.. ..only zuul.

As a direwolf pilot I can tell you, while they do a good deal of damage and can get some monstrous scores - they can also be particularly vulnerable and easy to take out.

Edited by White Bear 84, 22 September 2014 - 06:27 PM.


#40 El Bandito

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Posted 22 September 2014 - 07:46 PM

Of the 2 main builds that I am going to use, one has 1800 meter max range, and the other has 1980 meter max range. My whale is gonna be juuuust fine.

Those who brawl with the whale, are not doing it right.

Edited by El Bandito, 22 September 2014 - 07:54 PM.






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