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So I Was Grinding Out Mech Variants For 2X Xp Weekend And...

Gameplay Metagame Upgrades

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#141 KraftySOT

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Posted 23 September 2014 - 10:19 AM

And if I wanted a light, id just grab whatever the current meta ecm light is....and never master it.

If PGI is trying to get me to want to buy mechs, theyre failing miserably at that. My inner "munchkin" wants me to buy a clan pack, but I cant justify that much money for digital goods, even if it would increase my ability to lulz people to death.

The only thing thats going to get me to buy more mechs, is if the mech I have, starts not being able to do everything I want it to do, and I have to buy another mech to accomplish that.

Like if only light mechs could capture. Id get a light mech so I could capture. But barring that kind of stuff...ill just pilot whatever mech is good, and suits my fancy, until such time as the game changes to where its not the best option any more.

And to be fair it didnt take but a month of playing every few days to get up the cbills to buy one of the best meta mechs and out fit it right. It just requires you get on the forum and figure out what that mech is, before wasting a ton of cbills on mechs that you want because youre attached to them from the lore.

View PostRemarius, on 23 September 2014 - 10:11 AM, said:


Two awful games.



BS, Path of Exile out Diablo3'd Diablo3. Its an astoundingly good game. You might not like the genre of action rpgs...but its better than the master of the genre's latest iteration.

#142 Heffay

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Posted 23 September 2014 - 10:19 AM

View PostPjwned, on 23 September 2014 - 09:50 AM, said:

Well, it makes me not want to play and directly impacts how often I do play, which is to say I barely play this game at all anymore, so is it suddenly a problem now?


Gameplay makes you want to play a game. And the gameplay for MWO is spot on perfect, which is why you're still here playing.

#143 Almond Brown

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Posted 23 September 2014 - 10:20 AM

View Postaniviron, on 22 September 2014 - 02:32 PM, said:


Not true at all. Off the top of my head, Path of Exile and Spiral Knights both have no grind; both have leveling systems, and neither can be sped up by paying, either.


Quote

Action RPGs have always been about two things: devastating skills and valuable items. Skills in Path of Exile are items - gems that grant abilities when socketed into equipment. A wide range of support gems allow the behaviour of skills to be modified. You can augment your Fireball to chain from enemy to enemy or split into multiple flaming projectiles. Up to five support gems can affect a skill at any time. Because gems level up independently and some are hard to find, they can be very valuable in trade.


So you get ALL those GEMS right off the BAT or do you have to hunt for them? If that is your definition of No Grind then... cough (BS) cough!

P.S. Those go into your Gear as well. Glad we got all that up front as well... (not)

#144 KraftySOT

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Posted 23 September 2014 - 10:20 AM

Though to be fair...Path of Exile, and all action RPGs, are grind city.

Thats all youre doing until you level cap and can take on the end game stuff. Grind grind grind.

#145 Almond Brown

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Posted 23 September 2014 - 10:22 AM

View PostPjwned, on 23 September 2014 - 08:25 AM, said:


Maybe I don't spend money because of the grind.


And had you spent a few bucks, your complaint would be moot. Wait, your complaint is moot anyways. ;)

#146 KraftySOT

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Posted 23 September 2014 - 10:22 AM

All RPGs are grinds really, other than your Baldurs Gates and your Icewind Fales...

You guys may be to young to remember this, but RPGs and all other genres used to be seperate. Now RPG game devices are a part of EVERY genre.

Thats where your grind came into genres it was never in before. When they started tracking XP and stuff with lite RPG mechanics.

What I think developers didnt understand was that it wasnt the grind people enjoyed, its the accumulation of power.

If you arent retardly more powerful, I mean Final Fantasy more powerful, at the end of the grind...then it was a wasted journey.

#147 Remarius

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Posted 23 September 2014 - 10:23 AM

Have to be honest this weekend I did all the basics for 5 locusts and 2 commandoes, then elited them, then did between 8 and 16k of the 21.5 towards mastery on all of them.

It really wasn't a grind and that was on the worst mechs in game.

Surprisingly fun tbh.

Today as a reward for that I get Mad Dog's and a new map. :D

#148 KraftySOT

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Posted 23 September 2014 - 10:26 AM

Hey to each their own. I have no desire to master a mech, because the benefit is inverse to the grind.

Every player will be different.

I think PGIs goal should be to make more mechs more attractive. Maybe the Quirk pass will do that. If the quirks are unique enough, that might get me to want to master something or at least buy another mech or two, because they might do things my mech cant do.

#149 terrycloth

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Posted 23 September 2014 - 10:30 AM

Path of Exile is the worst Diablo clone I've seen. If you want to have fun and don't like Diablo3 (which is a lot more fun than path of exile) get Titan Quest or Torchlight.

#150 MadLibrarian

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Posted 23 September 2014 - 10:34 AM

I think it's mostly just the cost that makes it a grind. I've been grinding quickdraws this weekend, which is actually pretty easy on the costs, but I still had to stop and run a hero for 20 matches or so to save the cbills for the next variant.

For a new account, or someone going back to old beta account, the cbill grind is incredibly slow if you try for anything bigger than 50 tons.

I think that the cadet bonus is a great way to continue helping new players find mechs they like and want to keep playing. Currently, with only 30 matches, it's really just promoting the creation of new accounts to test different chassis. If you pick one you don't like playing, and/or is too expensive, it's a lot easier to just make a new account and re-roll.

100 matches of cadet bonus would be much more forgiving. Helping you not just buy your first mech, but maybe even mastering one, or at least switching to another if your first wasn't to your liking.

#151 Pjwned

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Posted 23 September 2014 - 10:37 AM

View PostHeffay, on 23 September 2014 - 10:19 AM, said:


Gameplay makes you want to play a game. And the gameplay for MWO is spot on perfect, which is why you're still here playing.


Not only is it far from perfect, the grinding directly affects the gameplay, and I already made it clear that I'm barely playing this game in response to you saying my problems with the game are fine as long as I'm still playing at all. Is it only going to become a problem if/when I stop playing the game completely?

Edited by Pjwned, 23 September 2014 - 10:37 AM.


#152 Remarius

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Posted 23 September 2014 - 10:38 AM

View PostKraftySOT, on 23 September 2014 - 10:26 AM, said:

Hey to each their own. I have no desire to master a mech, because the benefit is inverse to the grind.

Every player will be different.

I think PGIs goal should be to make more mechs more attractive. Maybe the Quirk pass will do that. If the quirks are unique enough, that might get me to want to master something or at least buy another mech or two, because they might do things my mech cant do.


In a world of no negative weapon upgrades that's not really true anymore. ;)

In fairness however those are my very last 7 mechs to complete.

#153 Xtrekker

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Posted 23 September 2014 - 10:39 AM

This is all just about having nothing else to do, so it makes the grind seem more...grind-y. Assuming PGI ever figures out how to give us some kind of purpose and rolls it out in an imaginative way (tall order for PGI, if not impossible), you'll have the mechs, xp, and c-bills before you know it while having fun doing it.

We're all basically just a bunch of bitchy roommates who are sick of each other and with nothing to do but the same monotonous linear crap we've been doing for two years.

#154 Remarius

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Posted 23 September 2014 - 10:40 AM

View PostPjwned, on 23 September 2014 - 10:37 AM, said:


Not only is it far from perfect, the grinding directly affects the gameplay, and I already made it clear that I'm barely playing this game in response to you saying my problems with the game are fine as long as I'm still playing at all. Is it only going to become a problem if/when I stop playing the game completely?


its ok I think you clearly explained many times that you're complaining for the sake of complaining. We got it. ;)

#155 Heffay

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Posted 23 September 2014 - 10:44 AM

View PostPjwned, on 23 September 2014 - 10:37 AM, said:


Not only is it far from perfect, the grinding directly affects the gameplay, and I already made it clear that I'm barely playing this game in response to you saying my problems with the game are fine as long as I'm still playing at all. Is it only going to become a problem if/when I stop playing the game completely?


It's not a problem now. If you don't like the pace, then move along. Plenty of people have no problem with the way the game works right now. You "not liking it" isn't a reason to change it. You aren't representative of the population as a whole.

#156 Maphr

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Posted 23 September 2014 - 10:46 AM

View PostGrimlox, on 22 September 2014 - 02:45 PM, said:


If you try to play in small groups and lose 6 matches in a row in the group queue it can definitely feel like a grind. I don't even care so much about the cbill grind but when I buy a pack of mechs for money I want to get some money's worth out of them by getting the x2's but running subpar chassis and getting abyssmal xp rewards on a loss makes me wonder why I even bother buying packs that have at least a couple lousy chassis on them that are painful to unlock.

I'd be much happier if the XP grind was not so bad especially for losses. Cbills I don't care as much about but buying the masakari pack I feel like certain chassis I just want to get over with but can't because I lose with them and am stuck for an eternity unlocking an adder or locust but don't want to leave them unplayed because I spent money on them. If it keeps up I will likely just consider not buying packs in the future and sticking only with the a la carte good chassis that don't feel like such a chore. Less money for PGI that way though.

Posted Image

Because 15k exp was soooooooooo hard to get on x2 exp weekend.

#157 Pjwned

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Posted 23 September 2014 - 10:53 AM

View PostHeffay, on 23 September 2014 - 10:44 AM, said:


It's not a problem now. If you don't like the pace, then move along. Plenty of people have no problem with the way the game works right now. You "not liking it" isn't a reason to change it. You aren't representative of the population as a whole.


So according to you it's not a problem as long as I still play the game, and when I make it clear that I barely even play at all it's still fine because I don't represent the entire population of the game.

Cool story, maybe try not bulldozing the goalpost as much.

#158 Heffay

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Posted 23 September 2014 - 10:56 AM

View PostPjwned, on 23 September 2014 - 10:53 AM, said:


So according to you it's not a problem as long as I still play the game


Exactly. If the game isn't fun, you wouldn't play it. Unless you're one of those special type of people who like sado-masochism. But then again, that wouldn't be a problem with MWO then; it would be more of an issue you have to deal with.

#159 Pjwned

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Posted 23 September 2014 - 11:09 AM

View PostHeffay, on 23 September 2014 - 10:56 AM, said:


Exactly. If the game isn't fun, you wouldn't play it. Unless you're one of those special type of people who like sado-masochism. But then again, that wouldn't be a problem with MWO then; it would be more of an issue you have to deal with.


You're telling me that it's not a problem as long as I still play this game and then proceed to say it's not a problem regardless of whether I play or not, doesn't sound like a very solid argument.

#160 Heffay

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Posted 23 September 2014 - 11:16 AM

View PostPjwned, on 23 September 2014 - 11:09 AM, said:


You're telling me that it's not a problem as long as I still play this game and then proceed to say it's not a problem regardless of whether I play or not, doesn't sound like a very solid argument.


Both are true. It's not a problem if you play the game. It's not a problem if you don't play the game.

It's not a very difficult concept to understand.





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