Bilbo, on 23 September 2014 - 08:18 AM, said:
Doesn't matter because in the end it would balance itself out. Sometimes you might get shafted, others you would be able to give the shaft.
Also I have to say that when I first started playing they didn't even attempt to balance the teams by weight. Sometimes you would be facing all Assaults on the enemy team, others all lights and this asymetrical balance was some of the most fun gameplay I have had. I mean it actually felt like what you would experience in real life battles where the sides might never be equal.
My wishlist has always been very large maps with random objectives, random missions, limited respawns and asymmetrical teams fighting on the battlefield. It would be great to have this huge map that takes a light mech 10 mins to cross a full speed then toss out about 5 different victory point locations randomly on the map, then give each team a mission like defend Victory Points A, C, D with secondary objectives of destroying supply depot at Victory Points B and E. The other team would then have a mission like protect your supply points while destroying all enemy mechs. Then you would give each player a drop deck limited by tonnage and allow them to respawn in as many times as they have mechs in the drop deck. Finally the match timer would be extended to 1 hour. That is the game I wanted to play.

























