Pika, on 25 September 2014 - 09:17 PM, said:
When people refer to "12 Man Stomps" they are referring to any game where at least 6 of the opposing team is part of the same group. It is easier to articulate that it is an unbalanced and un-fun environment for any player unless they are also in a group of at equal size and skill, by highlighting the worst case scenario. However the intent is to simply highlight that the team balance is often unpalatable, especially to rookiee pilots who simply want to play with their friends, and will most certainly remember the 12 clan mechs stomping on their neck more than the organized two lances.
Good. That clarifies things, because I can assure you, that's NOT what a lot of people who were debating from your side of the fence were implying.
Many claims were thrown about that they (small groups) CONSTANTLY were placed in small groups, against 8 - 12 man groups.
Which, as you can agree, is not possible, if big groups are the minority by simple mathematical logic alone.
What you are then trying to highlight a need for, is a matching improvement for the group queue, to match people in terms of skill.
As several people have already pointed out, this is difficult, because how do you measure 'casual'?
An example I used earlier.
A group of friends want to play. Are they casual?
What if these friends are professional gamers? Are they competitive?
What if they feel anti-social and don't use voice comms? Are they back to being casual?
What if they're drunk and are playing joke builds?
Also, how do you factor in group size to handicap smaller groups? Big groups don't mean 100% better play/teamwork and vice versa.
There's no objection being raised to debating/looking at this issue. There is however, strong opposition to people who propose 'breaking up the queue' as a solution. It is no solution. All it will do is frustrate people who have more friends.
The matchmaker's inherent issue is that groups screw around with Elo matching.
Scaling it down, by restricting group sizes, does not address the issue at all.
Pika, on 25 September 2014 - 09:17 PM, said:
Because of intentional ELO scrubbing and balancing along with the MatchMaker's hard caps on timer, the games where you are against large organized groups become more and more frequent, usually against the same teams for multiple games in a row.
The simple fact that I see this thread crop up at least 2-3 a month indicates, weather you believe it or not, that a large number of players find this a very large issue with the game.
I dispute both of these statements.
If you meet someone constantly while walking down the street, is it fair to assume you're being stalked by him? Or is it more likely he lives on the same street as you do?
If you meet a big group constantly, its more likely that either you're facing a bad run of luck, or you're launching at the same time some groups are having training sessions.
Perhaps I'm wrong, but my view is I think that these are cases of confirmation bias more than anything else.
Like I keep telling Kjudoon, by all means let's look at the issue. But when some people are coming into the discussion from a starting point that is clearly flawed (OP is a great example), then any solution derived from it is likely to be as flawed.
Edited by Valore, 25 September 2014 - 09:42 PM.