Squally160, on 27 September 2014 - 06:21 PM, said:
If you have read any of my posts, I do not want to go up agaisnt "punching bag" teams. I just want to be able to play, same as you. Do you think tactical/comp teams sit around and wait to drop until there is 8+ of us on? No, we drop with what we have and do our best to win regardless of what we are up against.
People in here, do not share that mindset, and thats fine, but dont segregate us into a special q because less of us are on right now. Do you really think small groups would like it anymore being rolled by a lance of 4, as opposed to a group of 8? I doubt it.
Honestly, what you guys should be screaming for is better Elo matching, rather than your own q.
I'm in a unit that has 7 companies of 12 or more. 2 of which compete in third party tournys and do well. I know precisely what competitive teams do when they don't have 12. Lance practice happens, 8 man drops... all of that.
The point is 4 man lances are easier to balance and get closer matches than anything over 6 it seems. The better the Elo Granularity, the better chance for good matches, the less suprises hidden in groups, the less need for elo inflation or deflation by the MM. The best elo matches are the solo queue, even in a sync drop because if your elo isn't in the range, you don't get in. I posted earlier the math on that, and that ten 12man teams can ruin the week for around 9-10 THOUSAND people in MWO at best and drive a portion of that away never to return causing the crisis of getting people to play with you in larger groups.
You are not being 'segregated' as I have posted in the past like some pariahs any more than the solo queue. There MUST be a middle ground here using Opt In functions. Just in case people haven't seen it:
1. Solo Queue (individual players only)
2. Lance Queue (Groups of 2-4 with opt in Solo players)
3. Company Queue (Groups of 5+ with opt in Solo and Lance Queue teams)
Do this and the following happens:
The player base expands with solo players who enjoy the challenge.
Solo Players are protected from all groups
Social / Casual players are protected from competitive teams practicing in larger than a lance as was tradition
Team players get more options including 11man groups.
Furthermore, if you offer the ability to match/drop in teams 8+ as another option, you expand the ability to match better AND vary the gamestyle more giving back the Closed Beta level of 8v8 which would make a LOT of people happy too.
I cannot understand how ANYONE would not want such a plan to go into effect.
Edited by Kjudoon, 27 September 2014 - 06:49 PM.