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Paul: Have You Tought About The Melee Weapons?


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#1 KuroNyra

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Posted 23 September 2014 - 10:50 AM

A simple question.
But since long, I wanted to know if you had plan or idea to implement the Melee weapons who could really give some fresh air to the battlefied.

Sur, new mech are nice, new map too. But new kind of weapon could be nice and allow for the introducgtion of some iconical mech. Axeman for exemple.

#2 Metus regem

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Posted 23 September 2014 - 10:56 AM

-shutters- From there it is but a small leap to people asking for TSM in and a Berserker...

http://www.sarna.net/wiki/Berserker
http://www.sarna.net...Strength_Myomer

#3 Mcgral18

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Posted 23 September 2014 - 10:58 AM

Nova U would be a nice addition....8 MGs and a sword.


The current system couldn't actually handle 20 weapons; it caps at 16.

#4 Solomon Ward

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Posted 23 September 2014 - 11:01 AM

Melee is my most anticipated feature.

Even before a destructible environment and Death from above.

#5 terrycloth

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Posted 23 September 2014 - 11:03 AM

We need separate melee attack animations for each fist and foot, and a peck attack for the Raven. Crouching, blocking with either arm, going prone and rolling sideways down hills (a faster retreat option for assaults), climbing buildings like King Kong...

#6 Paul Inouye

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Posted 23 September 2014 - 11:07 AM

Melee weapons would require large amount of engineering/animation resources that we do not have at the moment. The biggest issues would be collisions and proper physics that would have to be replicated across the network.

Since day-1 of announcing MWO, we have stated that we have no plans for melee weapons and that is not about to change any time soon. But don't get us wrong, we're not against them in principle, it's just very tricky to implement technically. Mech collisions/knockdowns would be in development before melee would even be considered at this point.

#7 KraftySOT

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Posted 23 September 2014 - 11:07 AM

Never happen. We've gone to far. You cant go back and add those animations for all those mechs at this point.

However as a 'one off', maaaaybe. They could figure out how much it would cost and kickstarter it. You might see an Axeman/Hatchetman combo, with them being the only mechs able to do that. But that seems like it would have its own set of annoying challenges.

How you make it cool, and not just a 10m range "autocannon" is the challenge. You can open your doors on some mechs, so they can have parts animate...its theoretically possible...but making it look cool, and act cool...no idea.

#8 KraftySOT

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Posted 23 September 2014 - 11:10 AM

View PostPaul Inouye, on 23 September 2014 - 11:07 AM, said:

Mech collisions/knockdowns would be in development before melee would even be considered at this point.


And thats kind of low priority anyways I think.

For melee in a mechwarrior game to actually be fun, interesting, and work from a technical standpoint, I believe youd have to be more like Titanfall, and I dont think anyone wants that. Youd have to leave behind the slow lumbering machine, and have mechs duck, go prone, fist fight, kick, trip, jump all over the place, climb on things, pick up clubs, etc..

Thats at least one part of the TT I think almost everyone can agree that not many are interested in translating.

It would be cool...but...not for MWO.

Collisions and knockdown though, if you can make it fun to do, and not a death sentence for the light being rammed or the assault being knocked over. That would be cool.

Edited by KraftySOT, 23 September 2014 - 11:12 AM.


#9 CDLord HHGD

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Posted 23 September 2014 - 11:13 AM

View PostPaul Inouye, on 23 September 2014 - 11:07 AM, said:

Melee weapons would require large amount of engineering/animation resources that we do not have at the moment. The biggest issues would be collisions and proper physics that would have to be replicated across the network.

Since day-1 of announcing MWO, we have stated that we have no plans for melee weapons and that is not about to change any time soon. But don't get us wrong, we're not against them in principle, it's just very tricky to implement technically. Mech collisions/knockdowns would be in development before melee would even be considered at this point.

Any plans to then bring in modified versions of mechs that do mount melee weapons? Specifically, I'd like to pilot a Hatchetman. Even if the hatchet was kept just for looks... It's a cool, iconic mech.

#10 BarHaid

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Posted 23 September 2014 - 11:14 AM

View PostPaul Inouye, on 23 September 2014 - 11:07 AM, said:

Melee weapons would require large amount of engineering/animation resources that we do not have at the moment. The biggest issues would be collisions and proper physics that would have to be replicated across the network.

Since day-1 of announcing MWO, we have stated that we have no plans for melee weapons and that is not about to change any time soon. But don't get us wrong, we're not against them in principle, it's just very tricky to implement technically. Mech collisions/knockdowns would be in development before melee would even be considered at this point.


WE EAGERLY AWAIT COLLISIONS AND KNOCKDOWNS!

It's true.

#11 Calamus

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Posted 23 September 2014 - 11:15 AM

View PostPaul Inouye, on 23 September 2014 - 11:07 AM, said:

Mech collisions/knockdowns would be in development before melee would even be considered at this point.


Ok. Any chances of this on the horizon? Maybe? PLEASE?

#12 Scratx

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Posted 23 September 2014 - 11:18 AM

View PostBarHaid, on 23 September 2014 - 11:14 AM, said:


WE EAGERLY AWAIT COLLISIONS AND KNOCKDOWNS!

It's true.


If it's done well, it really is true.

I'm a bit skeptical, though, because that's going to lead to problems. If a pair of Jenners, one with 50ms and the other with 250ms lag cross each other such that only one of them actually collides on the client side, which one gets the server's honor? How does that mess with the client-side predictive architecture? Etc.

#13 KraftySOT

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Posted 23 September 2014 - 11:19 AM

Just remember that the only times a mech collides in the TT, is with a charge...and you cant fire, and charge, at the same time.

No one wants to see Banshees screaming across the map ACs and pulse lasers blazing, body checking Jagermechs off of cliffs...

(or do we?)

Also no one wants their idiot team mate in an Atlas, stomping their ECM cover flat.

Id rather see something crazy like, a speed boost at the cost of your weapons not being able to fire for X amount of time, and during that, is the only time you can damage people with a collision, and then REALLY beef up the damage based on tonnage variance when that happens.

Then watch that mech vote thats stickied change to the Charger real fast lol.

Something TT inspired...not just a run of the mill, "Aww we bumped uglies because you cant drive now I have a yellow left leg" pointless game device.

#14 Karl Marlow

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Posted 23 September 2014 - 11:20 AM

Good to know one of the major mechanics in Battletech isn't even being considered at this point.

This is why people wonder if you have even heard of Battletech before.

#15 DEMAX51

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Posted 23 September 2014 - 11:21 AM

View Postcdlord, on 23 September 2014 - 11:13 AM, said:

Any plans to then bring in modified versions of mechs that do mount melee weapons? Specifically, I'd like to pilot a Hatchetman. Even if the hatchet was kept just for looks... It's a cool, iconic mech.

They actually already do this. The Yen-Lo-Wang, for instance, is supposed to have a hatchet in its "shield arm." They ditched the hatchet, but the 'Mech still made its way into the game.

Edited by DEMAX51, 23 September 2014 - 11:22 AM.


#16 KraftySOT

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Posted 23 September 2014 - 11:24 AM

And from a technical standpoint, only having to check collisions on the mech or mechs that are currently "in charge mode", means they dont have to check EVERY mechs collision and send data blasting around when everyone crowds into a choke point like lemmings.

Also "charge mode" would be TT, and would be the first honest attempt of any mechwarrior game, ever, at physical combat.

Edited by KraftySOT, 23 September 2014 - 11:24 AM.


#17 LauLiao

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Posted 23 September 2014 - 11:27 AM

View PostKuroNyra, on 23 September 2014 - 10:50 AM, said:

iconical mech.


Much better than those stupid icubical mechs, or those annoying iparabolic ones...

#18 CDLord HHGD

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Posted 23 September 2014 - 11:59 AM

View PostDEMAX51, on 23 September 2014 - 11:21 AM, said:

They actually already do this. The Yen-Lo-Wang, for instance, is supposed to have a hatchet in its "shield arm." They ditched the hatchet, but the 'Mech still made its way into the game.

Yes and no... At this point in time it's not a hatchet, but "sharpened finger spikes" on the left hand.

Excerpt from Warrior: En Garde said:

He raised his 'Mech's left arm and smiled at the titanium-sheathed blades attached to the last three fingers on the 'Mech's hand. He'd had them added to Yen-lo-wang in honor of Tsen Shang. The jutting, triangular shards of metal looked fearsome and could slice into another 'Mech's armor, but Justin tended to agreed with Noton's assessment of the weapons. If I get in close enough to have to use these blades, it will be a very desperate fight, indeed.

Excerpt from Blood Legacy said:

The subsequent explosion of their comrade's 'Mech made landing difficult for the other two Clansmen. One flew through the fireball and touched down, but by that time the Centurion had leaped down from the fang and sprinted toward the landing site. Coming in low and fast, Yen-lo-wang held the fingers of its left hand hooked like claws. In a passing strike, it raked its fingers across the Clan 'Mech's belly, then filled the wound with laserfire from the forearm-mounted pulse lasers.


#19 Grey Ghost

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Posted 24 September 2014 - 02:39 AM

View PostPaul Inouye, on 23 September 2014 - 11:07 AM, said:

Since day-1 of announcing MWO, we have stated that we have no plans for melee weapons and that is not about to change any time soon

Let the I.S. Mechs have the option to remove Hand Actuators. Since they will continue to do nothing for the foreseeable future, except waste valuable Crit space.

#20 STEF_

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Posted 24 September 2014 - 02:53 AM

Mech collisions should be easy to implement, so we could have "charge" and "dfa" features.

But I don't know if we'll ever have these... they are too battletech-ish for pgi....





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