Stefka Kerensky, on 24 September 2014 - 02:53 AM, said:
Mech collisions should be easy to implement, so we could have "charge" and "dfa" features.
But I don't know if we'll ever have these... they are too battletech-ish for pgi....
Yeah.... they had knockdowns in closed beta. There are serious netcode issues that make mechs warp and move all over causing their hitboxes to not be in the same place on everyone's screens.
It is my opinion that the ability to knock over trees and stuff was added to allow them to work on the back end net code that would let them add collisions, knock down, and eventually melee into the game.