Will you be piloting an Assault, and Why?
#1
Posted 23 June 2012 - 09:04 AM
#2
Posted 23 June 2012 - 09:09 AM
Otherwise, it is the case of games where it actually stands true and most people don't want to be the crushed ones.
#3
Posted 23 June 2012 - 09:10 AM
If its wide open spaces I want something that floats like a butterfly and stings like a bee
I dunno just a thought
#4
Posted 23 June 2012 - 09:10 AM
Being able to trade hit for hit with any mech on the field and be able to win through simple and yet effective tactics is probably what they think about.
But the most important reason might be because there are few light and medium mech players with the skill and courage to take them on toe to toe and win.
They want to win and they want to win often.
I'm mostly the same type of player as you OP. I used to love the Timber Wolf but then i suddenly fell for the Summoner because of it's tough looks and then i just suddenly found myself piloting a Stormcrow whenever i could.
And now i prefer to never go above 55 tons. I even have strong preferance for lights.
Edited by Spleenslitta, 23 June 2012 - 09:12 AM.
#5
Posted 23 June 2012 - 09:16 AM
#6
Posted 23 June 2012 - 09:17 AM
Effective scouting is what tempts me right off the bat because its the one thing that WoT got totally wrong. I dare say a hardline defence assault mech would be a worthy role to play too. There is something iconic about the tactical defender which would attract me.
I think I'd enjoy quicker mechs for aggressive styles of play, but who knows. I could find myself in at Atlas gunning at the enemy hey-diddle-diddle and enjoying every minute. I guess we'll have to wait and see.
Edited by Jonneh, 23 June 2012 - 09:17 AM.
#7
Posted 23 June 2012 - 09:17 AM
Mobility and firepower gets me all happy.
#8
Posted 23 June 2012 - 09:23 AM
#10
Posted 23 June 2012 - 09:28 AM
If you can choose all three of those things all the time when you're fighting slow mechs then the big mechs are just heading for the scrapyard.
#11
Posted 23 June 2012 - 09:29 AM
But the idea that a low tonnage team will, generally, beat a higher tonnage team is silly. That has basically never been true in the battle tech universe, unless a scenario was specifically designed to generate that outcome. And thus BV was introduced.
#12
Posted 23 June 2012 - 09:31 AM
A support mech should be behind the main lines of engagement, so I have no problem with it being slow, it's got the tonnage to carry some really heavy weapons, it's got the armour to survive a long range shoot-out with other support mechs, and gives a good mix of LRM and Laser fire so that it's support style switches on a whim from long range bombardment to sniping. The addition of four medium lasers and 2 SRM racks means it's got alot of up-close punch, and if may use it's long-range weapons at close range for a nasty alpha-strike if given the chance (In a situation where you can kill your opponent in one alphastrike at the cost of overheating, if it's not in the middle of a larger skirmish, it's nice to have the option to just pummel someone ALOT).
I really do love almost everything about the Stalker, fell in love with it in MW2:Mercs, in that one escort mission where you're forced to pilot it (I know everyone hated that mission, but I loved that mech), and it followed me into BT CCG when the Stalker became the mainstay for my IS decks. I loved the new artwork and redesign for the Stalker in MWO, and if there is 1 Assault mech that deserves to be seen on the field by Canon standards, it's the Stalker, the most widely produced and used Assault mech in the IS.
Edit: Figured I'll go further into detail. I am a huge fan of mobility, I am pretty sure Light mechs will be keeping the opponents honest by threatening to cap their base if they dont keep an eye on it and mechs ready to fall back to stop them from doing so. I can find alot of abuses for that situation.
The thing about Assault mechs though is they are line-pushers. They are SLOW, so once they start going forward, they need to focus on pushing the line to the enemy cap as quickly as possible. They do not have the speed to turn around and save the cap, or chase after a Jenner. They can however be the first one around the corner, take the innitial shots from the enemy while the heavy/mediums follow behind to be able to get into the fray without being shot at by a whole group.
The Assault mechs also are really good at areas of denial/lanes of fire, because they carry so much firepower and armour, the direction they are facing means something is about to have a bad day in that general direction. Now it's great if you're in a light/medium to try and circle around, but what the Assault mech has done is provoke you to move out of possition by threatening your current one. You can try to run around, but if the Assault is supported, it means trying to get the Assault's back is turning your own to 2-3 medium/heavies.
And that's the lynchpin of the argument, the Assault who is out on his own is just too slow to deal with most things that are focused around manuvering. It is there to take the innitial punch when pressing the line for it's comrades, it is there to offer an overwhelming amount of firepower to whatever doesnt get out of it's way, and it's through the assault mech that most people will rally and push onward.
If an Assault mech with a pair of lancemates push all the way to your cap, it's going to be hell to get them off it, and they can win. In this case, the Assault mech then doesnt have to chase you down, you have to come to it. This means typically the Assault isnt chasing anyone down, it's just there to push them out of the way.
You also have the added benift of being able to use an Assault as mobile cover. Since it takes quite a few shots to core it, it means that if you are getting shot at, you can try to manuver behind your Assault lancemate and let him become the distraction.
The Assault mech isnt 'the one to rule them all', but instead becomes a valuble asset to his team. Whatever role he chooses to take, he is capable of influencing the board by his sheer presence and applied firepower.
I am sure once MWO comes out, we'll have alot of dangerous newcomers who treat it as a one-man army, and they will be more of a hinderance than help, but I also believe that once you have a good Assault player on your team, you will see the difference and know that an Assault mech is indeed the backbone to gaining ground.
Edited by MacabreDerek, 23 June 2012 - 09:51 AM.
#13
Posted 23 June 2012 - 09:31 AM
#14
Posted 23 June 2012 - 09:35 AM
as for why chose an assault over others... sometimes you just want to be the biggest thing out there.
#15
Posted 23 June 2012 - 09:41 AM
symbolic, whoops
#16
Posted 23 June 2012 - 09:42 AM
You can guess what I pilot.
#17
Posted 23 June 2012 - 09:43 AM
#18
Posted 23 June 2012 - 09:43 AM
- Looks grumpy and badass. Ol' Granpappy Atlas gonna bend you over his knee and break you in half.
- Provides some room for error while learning the game. As has been stated before, you can afford to screw up a bit with a 100-ton mech in a way you can't afford to in a 35-ton.
- Has a varied weapon load. While getting the hang of all the weapons in the game and understanding how they operate, it would be helpful to have a mech that can mount a new weapon type to try out while still retaining enough space for more proven, reliable weapons in case it turns out you absolutely hate said new weapon. I'd like to be able to test out an LB-10X AC, for example, while keeping a solid bank of lasers to prevent screwing myself over for a game if the AC doesnt perform as I'd like.
#3 is probably the biggest reason I took the Atlas. It will serve me as a reliable training mech until such time as I have no further use for it in such a role, then it will be a big, stompy C-Bill farming machine.
#19
Posted 23 June 2012 - 09:44 AM
Lights are to scout and lure mechs.
Mediums are the hornets the bite you in the butt.
Heavy have both firepower and speed and are heavy attack force.
Assault are the big guns and the rally point.
I like the Medium class (Shadow cat) to lure enemy's to my teammates personally. Its so fun watching there faces go pale.
#20
Posted 23 June 2012 - 09:51 AM
i enjoy big ponderous mechs they do require skill to pilot well. if you think a pile of armor and weapons makes you a god ill remind you that lions kill elephants
assualt mechs are at a disadvatage in many scenarios, especially when they are outnumbered.
HOWEVER
my fave mech is a 60 ton rifleman and if ( ! WHEN ! ) they add it you will most likely see me piloting that.
until then my first purchased mech will be a centurion which is one of my all time faves from tt
the only mechs i dislike are ones that sacrifice all, for speed, just to be annoying ( pew pew boats in my groups lingo)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
















