Jump to content

Mad Dog Ballistic Arm


23 replies to this topic

#1 Lootax

    Member

  • PipPip
  • CS 2021 Participant
  • CS 2021 Participant
  • 20 posts

Posted 23 September 2014 - 11:38 AM

Bug found : When equiping a balistic on the balistic arm + activating arm actuator on the other arm, you can't turn your arms ingame.

#2 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 23 September 2014 - 11:40 AM

View PostExentius, on 23 September 2014 - 11:38 AM, said:

Bug found : When equiping a balistic on the balistic arm + activating arm actuator on the other arm, you can't turn your arms ingame.

I had this on the TW when trying it on the test server. I also see it on the DW A I just bought. It is as if having only one lower arm actuator is not always registered by the server.

#3 Worldspawn

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 52 posts

Posted 23 September 2014 - 01:15 PM

Bug confirmed on DW A arm, in fact there's only 1 arm which can have it on the DW, so right now its pointless.

#4 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,980 posts
  • LocationVancouver, BC

Posted 23 September 2014 - 02:04 PM

Having a heavy ballistic in either arm greatly reduces the arm arc for both arms, as heavy ballistics remove the lower arm actuator from the arm mounting it. The removed actuators 'override' the benefits of the other arm. Being able to add the lower arm actuator to the off arm will offset this penalty slightly, but not entirely. You should have limited movement side to side... a few degrees only.

These are observations from my experience with both the Stormcrow and the Dire Wolf, btw.

Hope it helps!

#5 CheeseyPeas

    Member

  • PipPipPip
  • The Merciless
  • The Merciless
  • 64 posts
  • LocationBlack Country, England

Posted 23 September 2014 - 02:35 PM

Same problem here, I get the reduced movement with Warhawk, stormcrow etc... but not working at all on the Mad Dog.

#6 Redhook

    Member

  • PipPip
  • Overlord
  • Overlord
  • 43 posts
  • Facebook: Link
  • LocationBrooklyn, New York

Posted 23 September 2014 - 03:28 PM

View PostStaggerCheck, on 23 September 2014 - 02:04 PM, said:

Having a heavy ballistic in either arm greatly reduces the arm arc for both arms, as heavy ballistics remove the lower arm actuator from the arm mounting it. The removed actuators 'override' the benefits of the other arm. Being able to add the lower arm actuator to the off arm will offset this penalty slightly, but not entirely. You should have limited movement side to side... a few degrees only.

These are observations from my experience with both the Stormcrow and the Dire Wolf, btw.

Hope it helps!

Seems you guys are new clan owners. lol This is not a bug.lol Stagger is correct. Your ballistic will move as in a Yen-Lo. It will not swing wildly from side to side and will limit your other arm. ^_^ ;)

#7 Voranis

    Member

  • PipPip
  • Wrath
  • Wrath
  • 33 posts

Posted 23 September 2014 - 04:09 PM

View PostRedhook, on 23 September 2014 - 03:28 PM, said:

Seems you guys are new clan owners. lol This is not a bug.lol Stagger is correct. Your ballistic will move as in a Yen-Lo. It will not swing wildly from side to side and will limit your other arm. ^_^ ;)



Not the issue.

There is zero movement, despite having a lower arm actuator on one side.
We understand that having an AC or PPC in one arm removes the actuator and thus having one actuator you get limited movement.

The problem is that there is no movement at all, not slow, not limited, not reduced, ZERO.


Did you even read the post?

Edited by Voranis, 23 September 2014 - 04:13 PM.


#8 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 24 September 2014 - 01:06 AM

Unless theres a way to move each arm independently, having an actuator in one arm wont do anything to improve the lack of an "elbow joint" in the other arm since both arms follow the same target point. you'd need lower actuators in both arms to get sideways movement.

That's thinking logically of course, I don't know if they used logic for this or not.

#9 Lootax

    Member

  • PipPip
  • CS 2021 Participant
  • CS 2021 Participant
  • 20 posts

Posted 24 September 2014 - 03:24 AM

I'm used on my Timber wolf, on my DIrewolf and on my Warhawk, on my Stormcrow to have reduced arms movement if i have only one arm actuator. But i can slightly move my arms.

Edited by Exentius, 24 September 2014 - 03:24 AM.


#10 Ghozzt

    Member

  • PipPip
  • The People's Hero
  • The People
  • 34 posts

Posted 24 September 2014 - 06:24 AM

Yep, Bug. I have the same issue so it does not function like ALL other clan mechs. Having the ballistic arm while tossing a arm actuator on the opposite energy arm does not allow any arm movement unlike the other clan 'mechs.

PGI please look into this and fix please! Thank you!

#11 Reno Blade

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 3,466 posts
  • LocationGermany

Posted 24 September 2014 - 08:51 AM

I can confirm this bug on the Mad Dog - B arm-actuators.
See video here:


- If you only have one lower arm actuator, instead of 10 degrees you get no sideway movement of arm weapons at all. (No matter which arm)
- Using the same arm with both lower arm actuators works normal.
- All arms have the same problem on the -B variant
- No problem on the other two (Prime and -A variant)

note: I stopped recording on loading times (saving and testing grounds) to save some time.

#12 Aleski

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 873 posts
  • LocationFrance

Posted 24 September 2014 - 09:00 AM

Hey

I have exactly the same bug with my mad dog : i have a MPL on the right arm with the arm actuator ON, a LB5-X on the left arm but my arms are completely lock on the left-right dimension..... It's happen on the MDD-A, i don't have change the Omnipods.

It's a bit annoying!

#13 Ghozzt

    Member

  • PipPip
  • The People's Hero
  • The People
  • 34 posts

Posted 24 September 2014 - 04:17 PM

Has anyone that has tried this combo NOT had this issue? I am guessing everyone that has tried has the bug. Just curious if there are any people that did these loadouts without an issue.

#14 Fire and Salt

    Member

  • PipPipPipPipPipPipPip
  • 526 posts
  • LocationFlorida

Posted 24 September 2014 - 06:14 PM

I am getting the same bug.


No 10 degrees of movement with a single actuator, which is inconsistent with the other clan mechs.



I even went so far as to put a hand as well as a lower arm actuator on one side, and I was able to see the hand in game, so i know it saved properly... still no arm movement.

#15 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 24 September 2014 - 06:54 PM

View PostAsmosis, on 24 September 2014 - 01:06 AM, said:

Unless theres a way to move each arm independently, having an actuator in one arm wont do anything to improve the lack of an "elbow joint" in the other arm since both arms follow the same target point. you'd need lower actuators in both arms to get sideways movement.

That's thinking logically of course, I don't know if they used logic for this or not.

They didn't use any logic. It's PGI we're talking about.

Instead the default is "10 degrees of movement" in left or right (20 total).

Much like the Victors with their AC/20 arms.

The problem being reported here is the Mad Dog isn't even getting that.

#16 Platinum Spider

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 209 posts

Posted 25 September 2014 - 01:13 AM

+1, I've noticed this as well.

#17 Ghozzt

    Member

  • PipPip
  • The People's Hero
  • The People
  • 34 posts

Posted 26 September 2014 - 09:48 PM

This makes half of my proposed loadouts significantly more difficult to use. I look forward to the fix!

#18 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,963 posts

Posted 26 September 2014 - 10:56 PM

Same here. Mad Dog B.

#19 Sevronis

    Member

  • PipPipPipPipPipPip
  • CS 2024 Top 12
  • CS 2024 Top 12
  • 216 posts
  • LocationHouston, TX

Posted 27 September 2014 - 10:58 AM

Been noticing this issue as well first on my Mad Dogs. For example, take my PRime variant which uses both of the B arms, so I haver both lower AND hand actuators on both sides. However, I mount a PPC in the right arm and left is regular lasers. So I should still have arm yaw movement, but I don't. One of my other Mad Dogs has the ballistic arm with the other with regular lasers and the lower actuators. Still no yaw.

Now when I tested this with my Timberwolf C build using LBX in the right and lasers in left, I had arm yaw.

Wut?

#20 Ghozzt

    Member

  • PipPip
  • The People's Hero
  • The People
  • 34 posts

Posted 28 September 2014 - 07:58 AM

Any word PGI when this fix will happen?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users