Hot Fix - September 23Rd, 2014
#1
Posted 23 September 2014 - 12:26 PM
#2
Posted 23 September 2014 - 12:29 PM
Thanks for getting onto the bug-fixing pronto.
Incidentally, there's also a bug with Victor which leads it to have worse turning agility than at Atlas, even though Victors have 20 tons less armor/loadout. While you've got the hood up, be a good chap and sort out that Victor bug too, would you?
Good man. There's a generous tip in this for you at the end when you're done.
Edited by Appogee, 23 September 2014 - 12:35 PM.
#3
Posted 23 September 2014 - 12:31 PM
Source: elevator and cross-walk buttons.
#4
Posted 23 September 2014 - 12:33 PM
#6
Posted 23 September 2014 - 12:37 PM
Pyrrho, on 23 September 2014 - 12:31 PM, said:
Yeah, but mashing buttons works for those
Cathy, on 23 September 2014 - 12:33 PM, said:
What, you'd prefer a polluted function call...?
Edited by Appogee, 23 September 2014 - 12:38 PM.
#8
Posted 23 September 2014 - 12:52 PM
#9
Posted 23 September 2014 - 01:05 PM
#10
Posted 23 September 2014 - 01:06 PM
#11
Posted 23 September 2014 - 01:08 PM
#12
Posted 23 September 2014 - 01:10 PM
#14
Posted 23 September 2014 - 01:34 PM
Appogee, on 23 September 2014 - 12:29 PM, said:
Thanks for getting onto the bug-fixing pronto.
Incidentally, there's also a bug with Victor which leads it to have worse turning agility than at Atlas, even though Victors have 20 tons less armor/loadout. While you've got the hood up, be a good chap and sort out that Victor bug too, would you?
Good man. There's a generous tip in this for you at the end when you're done.
Ya that Victor bug is really nasty, wish something could be done about it... Also I predict TBRs might get bugged pretty soon aswell
#15
Posted 23 September 2014 - 01:43 PM
#18
Posted 23 September 2014 - 11:14 PM
#19
Posted 24 September 2014 - 04:19 AM
No room for Patch Notes Feedback, so I'll put this here, JUST so I can say F#CK YEAH MAN!
So no more shooting invisible walls in the volcano? If this turns out to be 'yes', then please do the middle area of HPG (on top!) and the entire Tourmaline.. This should be great.
#20
Posted 24 September 2014 - 05:48 AM
Willothius, on 24 September 2014 - 04:19 AM, said:
No room for Patch Notes Feedback, so I'll put this here, JUST so I can say F#CK YEAH MAN!
So no more shooting invisible walls in the volcano? If this turns out to be 'yes', then please do the middle area of HPG (on top!) and the entire Tourmaline.. This should be great.
Yeah, this is something I would like to see too. The pillars on top of HGP are sometimes something like 50% bigger for shooting than what they are for visuals.
On Tourmaline I have found a TAG to be pretty useful in seeing where invisible stuff is. Pretty useful for knowing what to hide behind with my LRM-boat. I can see them, they can see me, but my TAG stops in mid air, meaning their lasers also stop in mid air right in front of me! Invisible shield makes me happy, but it doesn't feel like it's working as intended.
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