

Russ- Question On Skill Trees
#1
Posted 23 September 2014 - 07:20 PM
Some time ago, early last year I think, Paul( I think it was Paul, but this was a long time ago in game time) had some comments about a system wherein:
Owning all Variants of a chassis would grant some kind of chassis perk, possibly in pilot tree, or added to the mech skill tree.
Mastering all variants of a chassis would add another perk or build on the first perk or some such. Possibly it was switched, where mastering granted the base perk and owning all added to it.
So, question one: Is this on the table yet?
Question two: If so, what kind of perks or whatnot are we talking about?
I ask this as owner of 119 mechs and 120 bays. Now, I find each chassis interesting and adapt it to my playstyle. However, i am sure I am not alone in having a few variants I am less fond of, and some mechs that wont see much time if any down the road. While I am a pretty OCD "gotta catch'em all!" player, even I got to a point where without a reason, really at all, to keep a variant i am less fond of- all it is doing is taking up a mechbay and holding onto C-bill assets in doing so.
IF a system where master/ownership of all variants were to be in place, it would give reason to hold onto these less desired mechs. Mechbays are cheap IMO, but then again, if there is zero reason to keep some of these mechs, why would I buy more, even cheap ones? I see the perk as both incentive and reward of sorts for buying the bays(as in, sending you cash) and also incentive/reward for the time investment(gameplay wise) in mastering all the variants.
So anyway, this got a little winded, but I hope you can respond to this. Thanks
-Eld
#2
Posted 23 September 2014 - 07:30 PM
Edited by FupDup, 23 September 2014 - 07:31 PM.
#3
Posted 23 September 2014 - 07:31 PM
#4
Posted 23 September 2014 - 07:33 PM
#5
Posted 23 September 2014 - 11:00 PM
o7
#6
Posted 24 September 2014 - 02:26 AM
#7
Posted 24 September 2014 - 03:35 AM
(i.e. I sold all ravens but 3L, which is master, and it better stay that way or they will have broken the no reset promise)
#8
Posted 24 September 2014 - 04:26 AM
Sergeant Random, on 23 September 2014 - 11:00 PM, said:
o7
Alienate? Really? Would you rage quit if they added a 5% dmg reduction for owning/mastering all mech variants? Or a c-bill boost?
It's not like they would slap a 25% cooldown reduction on or something. Wouldn't it make sense to have SOME incentive to keep all the mechs so people buy more mechbays?
#9
Posted 25 September 2014 - 03:55 PM
#10
Posted 25 September 2014 - 06:41 PM
Eldagore, on 25 September 2014 - 03:55 PM, said:
I'm not in favor of your proposal in the OP, mostly because it doesn't involve ripping out the skill tree as it exists and replacing it with a better system. Either remove it entirely to make a level playing field, or make it a proper tree, i.e. something that branches and goes in multiple directions, instead of a flat road that is monotonous right now. Adding more patchwork systems on top of this just entrenches the terrible system we have now, and I would rather not see that happen.
#11
Posted 25 September 2014 - 06:51 PM
#12
Posted 25 September 2014 - 07:28 PM
Eddrick, on 25 September 2014 - 06:51 PM, said:
If I recall, it was some kind of two part thing, where mastery was one part, and the ownership had an added effect to that.
I have no idea what they had in mind for perks, but I can't imagine it would be anything breaking. IMO, a mech/gameplay perk for mastery would be good, and a c-bill perk for ownership(after mastery is completed) would be fine as it costs mucho c-bills to own the mechs.
As for reworking the whole ting, that isnt off the table with this either. The mastery perk(s) could be a stand alone system. I dont know for sure, but you can see the little basic/elite/master flag from mechlab, so it is possible the mech is flagged outside of the actual skill tree, which would make adding a system for this as a stand alone quite easy.
#13
Posted 25 September 2014 - 08:30 PM
Eldagore, on 24 September 2014 - 04:26 AM, said:
It's not like they would slap a 25% cooldown reduction on or something. Wouldn't it make sense to have SOME incentive to keep all the mechs so people buy more mechbays?
I don't really see why it's necessary to give any bonus for mastering multiple mechs, but in order to avoid (further) pay2win concerns it would need to be limited to a currency boost such as c-bills or XP.
#14
Posted 25 September 2014 - 08:51 PM
#15
Posted 25 September 2014 - 08:59 PM
smokefield, on 25 September 2014 - 08:51 PM, said:
Yeah thats what I was thinking, would prolly have to follow rule of 3 so that it wouldnt require a hero mech or somthing. Maybe, make some kind of additional(small) bonus for anything over 3? Champions count as whatever the non champ they are based on is in the skill tree, so I dont think that would be an issue at all.
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