FupDup, on 24 September 2014 - 06:36 PM, said:
EDIT: I misinterpreted the thread. I thought this was about the assault mech poll, not the map/mode poll!
The Zeus' late comeback surprised me.
I hope that if we do get it (Russ said it would be either the Zeus or Clops, depending on certain game factors) we get the ZEU-6Y variant. It's the best excuse we've got to get the Binary Laser Cannon in-game. IS customization is fairly stale right now.
Blazer (binary laser) vs. two large lasers:
2 large lasers = 10 tons, 4 slots, 16 heat, 16 damage, range 450m
1 binary laser = 9 tons, 4 slots, 16 heat, 12 damage, range 450m
Those are TT stats, possible MWO stats (actual for the LLs) are:
2 large lasers = 10 tons, 4 slots, 14 heat, 18 damage, range 450m
1 binary laser = 9 tons, 4 slots, 14 heat, 14 damage, range 450m
The only advantage Blazers had in TT was that system used random hit locations where you rolled dice to see where on the enemy 'mech your beams hit and both of a Blazer's beams would hit the same location. In MWO, its advantage would be using only 1 energy hardpoint compared to 2 hardpoints for 2 LLs, but I'm not sure if that'll offset the bad heat to damage ratio. It might be a roundabout way to get around ghost heat, though. Just my 2 space cents...