Quote
Drop Ship Mode
[color=#00FFFF]Players will be able to prepare their own personal drop ships that house 4 BattleMechs. The limit of 1 'Mech per weight class still remains and if you do not own a 'Mech of a certain weight class, an appropriate weight class trial 'Mech will be used to fill that spot. When CW-Phase 2 is released, both IS and Clans will have trial 'Mechs that cover all weight classes.[/color]
[color=#00FFFF]A concern about not being able to bring 4 of a single weight class was brought up. This ties in with player preference of only piloting Light 'Mechs for example. Do not think of Drop Ship Mode being about bringing what you are most efficient in, think of it more along the lines of being able to rejoin the match to support your team in any available resources that remain at your disposal.[/color]
This is really stupid. As in tragically stupid. So long as each team has access to the same number of mechs of each class, it shouldn't really matter in balance terms how many of each an individual player takes. Forcing people to take mechs for a playstyle that they hate will simply encourage them not to play.
I know I don't intend to play dropship mode if this restriction is left in.
Here is what you ought to do instead:
Current implementation=12 players x 1 mech of each class for a total of 12 mechs of each class,
You simply use the current screen from the 12 man which lists the number of mechs from each class currently used (ie x/3 lights, y/3 mediums, z/3 heavies, n/3 assaults), except that each player now selects four mechs which appear in the screen, and the totals would be out of 12 instead of 3. As people add their list of four mechs, totals are added up in the same way, but now out of 12.
In the case of my unit, we have 3 guys who really specialize in light mechs--and when I say specialize, I mean that is literally all that two of them play. They could each take 4 lights, leaving M/H/A slots open for the rest of us. This is more fun for everyone, as our lights hate playing heavies, and our heavies/assaults prefer the big guys and snipers anyways.
Your excuse "[color=#00FFFF]
think of it more along the lines of being able to rejoin the match to support your team in any available resources that remain at your disposal."[/color]is just lazy. Why would you take a resource to battle that you knew you weren't going to use? No army logistic command is that stupid, and every decent team/army is going to encourage people to specialize in what they are good at.
I know that Russ made a post recently about not saying that something is easy when we don't have all the details, but you have to do way better than this in explaining why using something like the current 12 man drop screen won't work if you expect us to believe you at all. This seems like simply shoddy and lazy design work, especially since an analogous asset already appears to be in place.