Almond Brown, on 25 September 2014 - 09:58 AM, said:
Then it would seem reasonable to have the Groups police their own ranks in regard to activity. No one can actually expect PGI to track player activity on a "group by group" basis right? Sounds like an internal Team management issue.
Bilbo, on 25 September 2014 - 10:01 AM, said:
Especially considering there is not a buy-in requirement. It wouldn't be hard to purge when required and re-invite later.
Groups can do that, but why should they have to? Why do groups have to measure the worth of their players based on their activity? I understand some will do that regardless, and on a group by group basis that's fine - set whatever criteria you like for your members, after all.
But why should less active players be a direct drain on the unit? Why should a unit basically be forced to pay for players who play less?
That's just bad game design. From a game design viewpoint, you want to remain inclusive, to not punish players who already suffer for being unable to play often. Charging a unit on a per-member basis whenever they drop results in a unit being forced to weigh players financially: Is their presence in the unit a net loss? If that player only plays, say, a few matches per weekend, but the unit is large and runs CW drops daily, the unit is going to have to pay to keep that player on their roster
even if that player isn't directly contributing to CW, and even though that player happily donates his percentage of his per match earnings to that unit's coffers.
Now, i can image some saying this is fine, if he's not contributing to CW directly, maybe he should get out of the unit? But that's a terrible, terrible way to force units to be. Again, some units may
choose to be exclusionary, and that is their right, but from a game design standpoint you absolutely do not want to punish units for being groups of friends first and foremost.