I'm sorry, but I don't have time right now to read all 17 pages before I post this. I am sorry if I am repeating something already stated. If I do and someone wants to kindly point that out, I will appreciate it.
I have a thought.
I have seen some Units having internal problems because some people in the Unit want to play Clan mechs, others want to use IS mechs, and then there are those who want to use all their mechs. The real thing that makes this topic hairy is that many of the people involved have spent real life money on IS Hero mechs, Phoenix packages, and Clan packages.
When you start telling people that their real life money investment is for all intents and purposes wasted, they start to get a little upset to say the least. Also, I'm sure PGI, understandably, wants people to have no reason to spend less real life money in the future buying both IS and Clan mechs and packages.
So, my proposed solution would provide the benefits of:
Preventing Units from feeling pressure to make a choice that alienates many of it's members.
Preventing PGI from causing many people to feel that the real life money people have spent on buying both IS and Clan mechs is basically wasted now.
My proposed solution:
Allow each Unit (if the Unit chooses) to choose both an allied House and an allied Clan.
Hear me out.
In order to make this not a conflict of interest, you could make some choices mutually exclusive. Maybe, the FRR and Clan Ghost Bear would be a good example. If you choose one of these, then you cannot choose the other.
Also, keep in mind that any Unit with such convictions due to RP reasons may choose not to exercise this option at all. You are not forced to choose both. But, even Units who are centered around a specific RP could choose to ally themselves with a House or Clan that attacks their enemy.
An example of this would be an FRR Unit choosing a Clan option that primarily battles Kurita. That way they can make use of their Clan mechs in the role of playing an "enemy of their enemy".
Don't think of it as one Unit actually being allied to both IS and Clan. Think of it from an RP point of view as only actually being allied to one and being able to play as NPC's of sorts elsewhere. (This distinction here really only matters for those who care heavily about the RP aspect.)
The benefit, though is that Units (many of which have been together since even before closed beta) who want to keep the members that they accumulated on a basis other than RP choices and faction allegiance could still stay together and not have to find themselves split by necessity. I truly believe that to do such would greatly hurt the community and, in turn, hurt the strength of the game's future.
Those members of the Unit who want to play IS only, can.
Those members of the Unit who want to play Clan only, can.
Those members if the Unit who want to play both, can.
If you limit the House/Clan choices so that their borders don't intersect, then you eliminate the potential of a conflict of interest. Nobody will have any benefit from logging on for one side and "throwing the match" or whatever. (Besides the fact that doing so would also be a colossal waste of the Unit's Coffers.)
Now, in Phase 3 it still might be that certain Clan or House choices might affect which IS or Clan mechs you can get at what price or whatever, but that really doesn't tell people that their real life money has gone to waste. That is the real issue at stake here.
Edited by Antonius Prime, 08 October 2014 - 05:16 AM.