Edited by Zamiake, 25 September 2014 - 03:02 AM.
Inner Sphere Quirk Suggestions
#1
Posted 25 September 2014 - 02:49 AM
#2
Posted 25 September 2014 - 02:52 AM
I think IS heavies like the Catapult and Dragon need far more quirk help.
#3
Posted 25 September 2014 - 03:01 AM
#4
Posted 25 September 2014 - 03:02 AM
Lily from animove, on 25 September 2014 - 03:01 AM, said:
Somehow "complexity and fragile" are the last words which come to mind when i think "WARRIOR culture" sorry...
#5
Posted 25 September 2014 - 03:04 AM
#6
Posted 25 September 2014 - 03:08 AM
Lily from animove, on 25 September 2014 - 03:01 AM, said:
Its actually kind of the other way around. IS tech is old, abused, and pieced together over hundreds of years and like 4 succession wars.
IS Mechs are like a beater car kept running despite panels rusting off the car and a shady duct tape happy uncle (who thinks he is a mechanic) keeps it somewhat patched up enough to run, move, and stop.
Clan mechs are brand new cars with powerful engines that are built and maintained by people who know and actually understand how they work.
#7
Posted 25 September 2014 - 03:11 AM
Who's laughing now, Dire Wolves?
HUH?!
#8
Posted 25 September 2014 - 04:16 AM
#9
Posted 25 September 2014 - 04:42 AM
#10
Posted 25 September 2014 - 04:55 AM
Triordinant, on 25 September 2014 - 04:42 AM, said:
Its one of those "be careful what you wish for scenarios". Mechs need to be somewhat balanced. If they completely remove ghost heat from the King Crab's dual A/C20 setup, they will probably nerf something else on the chassis to keep it from bring too overpowered. The question then becomes, what is the lesser evil you can live with. Is it ghost heat, of some other balance mechanic like very limited arm movement or fragile arms, etc...
#11
Posted 25 September 2014 - 04:59 AM
They are much more limited in use (and I use them all). The only thing that makes the Cata (In my eyes at least) less usable is the amount of exposure you need to endure to bring all your weapons to bear..
-ST
#12
Posted 25 September 2014 - 05:02 AM
Zamiake, on 25 September 2014 - 02:49 AM, said:
Agree 100% I am soooo close to selling all of my Cataphracts because they drop faster than any Medium.
Regards
Edited by Andross Deverow, 25 September 2014 - 05:02 AM.
#13
Posted 25 September 2014 - 05:02 AM
MeiSooHaityu, on 25 September 2014 - 03:08 AM, said:
IS Mechs are like a beater car kept running despite panels rusting off the car and a shady duct tape happy uncle (who thinks he is a mechanic) keeps it somewhat patched up enough to run, move, and stop.
Clan mechs are brand new cars with powerful engines that are built and maintained by people who know and actually understand how they work.
I think of it more along the lines of Clan mechs being F1 vehicles that need to be constantly tuned. They're built for short quick ritualized battles. IS mechs are more like the farm truck that much more rarely get strong maintenance and will be much more likely to be running in twenty years.
#14
Posted 25 September 2014 - 05:03 AM
#15
Posted 25 September 2014 - 07:10 AM
#16
Posted 25 September 2014 - 07:14 AM
MeiSooHaityu, on 25 September 2014 - 02:52 AM, said:
I think IS heavies like the Catapult and Dragon need far more quirk help.
Russ was saying the Victor was getting the mobility nerfs reduced or removed, although it wouldn't be getting any positive quirks because it was considered a Tier 1 mech, and that there were 5 tiers of mechs.
Cataphract would probably fall between 1 and 2, though it doesn't have any (many?) negative quirks at the moment, so it could get something.
I do wonder if it could target certain variants more than others. The Victor K certainly isn't in the same class as the S, though it might be considered the same for Quirks, which would be sad.
I hope the Banshee 3M gets some cooling quirks....MOAR WUB!
#17
Posted 25 September 2014 - 07:17 AM
Mcgral18, on 25 September 2014 - 07:14 AM, said:
Russ was saying the Victor was getting the mobility nerfs reduced or removed, although it wouldn't be getting any positive quirks because it was considered a Tier 1 mech, and that there were 5 tiers of mechs.
Cataphract would probably fall between 1 and 2, though it doesn't have any (many?) negative quirks at the moment, so it could get something.
I do wonder if it could target certain variants more than others. The Victor K certainly isn't in the same class as the S, though it might be considered the same for Quirks, which would be sad.
I hope the Banshee 3M gets some cooling quirks....MOAR WUB!
I do remember Russ saying something about the tier system and the Victor. I am nervous about the Victor getting restored to where it was. It seemed too "Heavy like" for an Assault.
In any case, you want cooling for your WubShee, I want more cooling for my ThunderWub (5SS I think)
Edited by MeiSooHaityu, 25 September 2014 - 07:18 AM.
#18
Posted 25 September 2014 - 07:21 AM
Regards
#19
Posted 25 September 2014 - 07:23 AM
Mcgral18, on 25 September 2014 - 07:14 AM, said:
It'S the same with the Griffin. I'm not particularly fond of the mech, but I can work with the 3M. The 1S on the other side is just a piece of rubbish imho. 4 hardpoints in the right arm that is sooo oeasy to remove because one can it it from nearly 270 degree...
#20
Posted 25 September 2014 - 07:23 AM
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