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Repair And Rearm


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#21 Sybreed

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Posted 26 September 2014 - 08:24 AM

View PostPh30nix, on 26 September 2014 - 08:14 AM, said:

this

also this
R&R can be brought back but it shouldnt cost Cbills it should cost Time, give mechs a "time to repair" bassed off amount of cost of equipment. say start at 2 minutes and go up to 20 minutes if you want to skip the time then you can choose to pay a c bill cost.

not a bad idea, could be linked to the fact that the houses pay for your mech expenses. I think a LRM Stalker should wait 90 minutes, but I got a bad bias against boats, I hate them ;)

#22 Ph30nix

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Posted 26 September 2014 - 08:29 AM

View PostSybreed, on 26 September 2014 - 08:24 AM, said:

not a bad idea, could be linked to the fact that the houses pay for your mech expenses. I think a LRM Stalker should wait 90 minutes, but I got a bad bias against boats, I hate them ;)

LRM's arent the problem, its the no cost linked target locks, when you peak a pixel of your mech out and one enemy mech sees it you shouldnt have to worry about 11 other mechs launching LRM's at you. Now if they have Tag/narc or maybe even BAP thats different but current system needs to go.

but back to time based repairs its honestly the most fair way to do it.
trial mechs are exempt
new players arent punished
People who spread/soak damage aren't punished since its not based of damage taken or if you even survive (biggest problem with R&R is it punishes good pilots and tanks)
even the most decked out mech you drop once or twice in another mech and its ready to go
maybe make it so premium time either
A. removes wait time (ehhh no people will whine P2W)
B. it cuts repair time to 1/2 normal
C. doesnt effect time but cuts the cbill skip cost 1/2

thinking something like this
Commando Chasi - 1 Minute repair from chasi (add 30 seconds for Endo &/or FF)
XL 210 - 1 minute repair (STD would be 1/2 that)
4 ML - 40 second repair (10 second each laser)
4 DHS - 1 minute repair (SHS would be 30 seconds same amount)
so this commando would take 3 minutes and 40 seconds to repair after any match (maybe give winners a reduced repair time?)

then 10 seconds to rearm per ton of ammo?
each gauss/AC20 would be say 45 seconds to repair?

each minute would cost 5000 cbills for Rush repair, so the above DK would cost 15k cbills to rush?
or maybe 10k per minute?

numbers would need tweaking because by these #'s most assaults would hit cap of 20 minutes just by default but then again thats kinda realistic and it would encourage more smaller mechs. but then again 20 minutes would be anywhere from 100000-200000

Edited by Ph30nix, 26 September 2014 - 08:39 AM.


#23 Madd Dawg

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Posted 26 September 2014 - 08:34 AM

View PostSteel Claws, on 25 September 2014 - 10:42 PM, said:

I think repair and rearm should be brought back into the game. It will help reduce al the boated LRMs and ballistics. Make them pay for all that ammo they burn through.


Learn to play. Adapt, overcome and conquer. No whining needed. LRM's and ballistics make the game more interesting. If you are having issue with them maneuver around and take them out.

R&R will kill the game.

#24 Joseph Mallan

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Posted 26 September 2014 - 08:36 AM

View PostBishop Steiner, on 26 September 2014 - 05:15 AM, said:

worries me he runs around with your pic on his siggy then, Joe. You guys sweet?
Don't ask don't tell Bish.


U Gellin? :wub:

#25 Bishop Steiner

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Posted 26 September 2014 - 08:39 AM

View PostMadd Dawg, on 26 September 2014 - 08:34 AM, said:


Learn to play. Adapt, overcome and conquer. No whining needed. LRM's and ballistics make the game more interesting. If you are having issue with them maneuver around and take them out.

R&R will kill the game.

if only the two extremes were mutually exclusive....

#26 Ph30nix

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Posted 26 September 2014 - 08:40 AM

OH OH OH duh

QUIRKS & PILOT SKILLS!!!!
they could use quirks to either increase repair time needed or to reduce it.

#27 Joseph Mallan

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Posted 26 September 2014 - 08:41 AM

View PostMadd Dawg, on 26 September 2014 - 08:34 AM, said:


Learn to play. Adapt, overcome and conquer. No whining needed. LRM's and ballistics make the game more interesting. If you are having issue with them maneuver around and take them out.

R&R will kill the game.

It made the game much more in depth for the players at my table. Its just silly that we pilot multi million C-Bill war machines and have no consequence for making THAT mistake.

#28 Sybreed

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Posted 26 September 2014 - 08:48 AM

View PostMadd Dawg, on 26 September 2014 - 08:34 AM, said:


Learn to play. Adapt, overcome and conquer. No whining needed. LRM's and ballistics make the game more interesting. If you are having issue with them maneuver around and take them out.

R&R will kill the game.

are you afraid to manage your ammo?

Ironic for a guy that spams "l2p" everytime someones talks about R&R. You should be able to adapt to that as well... or can't you?

#29 Joseph Mallan

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Posted 26 September 2014 - 08:50 AM

View PostSybreed, on 26 September 2014 - 08:48 AM, said:

are you afraid to manage your ammo?

Ironic for a guy that spams "l2p" everytime someones talks about R&R. You should be able to adapt to that as well... or can't you?

Odd I DON'T say L2P but do support R&R... What does that say about character I wonder?

#30 ApolloKaras

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Posted 26 September 2014 - 09:35 AM

View PostMadd Dawg, on 26 September 2014 - 08:34 AM, said:


Learn to play. Adapt, overcome and conquer. No whining needed. LRM's and ballistics make the game more interesting. If you are having issue with them maneuver around and take them out.

R&R will kill the game.

I have never seen Steel criticized for pilot ability. I'm going to go out on a limb and say you've never played against Steel...

#31 Mothykins

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Posted 26 September 2014 - 09:42 AM

You know, we had this discussion last week and it devolved into a back and forth "you're stupid" that I'm ashamed i participated in. I think maybe, seeing how it's already going down that path where it's nothing but personal opinions and attacks on others character, we should stop. I believe Russ said they where looking at the game economy, let's see what comes of that.

Edited by Cavale, 26 September 2014 - 09:43 AM.


#32 Ryokens leap

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Posted 26 September 2014 - 10:19 AM

R&R would cut down on consumable spam.

#33 Killstorm999999

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Posted 26 September 2014 - 10:24 AM

I like how people assume that Repair and Rearm costs would ruin the game. Are you really incapable of imagining a balanced and interesting system for managing your costs?

Several things can make this work:
1) Increase the C Bills you earn.
2) Provide more salvage opportunities which could drastically reduce repair costs (if the components you salvage correspond to damages items you have equipped.)
3) Provide a subsidy to cover various expenses. This could vary between missions (there should be PvE missions, btw) and also between matches. This could be something that the MM decides on based on what kind of difficulty it thinks the team will face. If you are asked to take on a high risk mission, you might be expected to gain more benefits from it, after all.

#34 Hospy

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Posted 26 September 2014 - 10:28 AM

Only if they significantly buff match rewards.

Keeping the same economics and adding repair and rearm would be some seriously bad news for new players.

#35 KharnZor

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Posted 26 September 2014 - 11:11 AM

View PostMadd Dawg, on 26 September 2014 - 08:34 AM, said:


Learn to play. Adapt, overcome and conquer. No whining needed. LRM's and ballistics make the game more interesting. If you are having issue with them maneuver around and take them out.

R&R will kill the game.

The thing is he doesn't need to learn to play and there certainly was no whining from his OP.
Repair and rearm is something that CW needs in some form or another. Risk/reward and all that.

#36 Bishop Steiner

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Posted 26 September 2014 - 11:30 AM

View PostKharnZor, on 26 September 2014 - 11:11 AM, said:

The thing is he doesn't need to learn to play and there certainly was no whining from his OP.
Repair and rearm is something that CW needs in some form or another. Risk/reward and all that.

if anything, I would postulate that the other poster is afraid he would have to learn how to play, much the way people cry at the thought of anything being done to their precious Timber Woves.

#37 darkkterror

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Posted 26 September 2014 - 11:34 AM

I'm not a fan of R&R returning...ever.

#38 Funkadelic Mayhem

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Posted 26 September 2014 - 11:56 AM

How about No.... absolutely NO!

#39 dario03

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Posted 26 September 2014 - 12:17 PM

View PostFunkadelic Mayhem, on 26 September 2014 - 11:56 AM, said:

How about No.... absolutely NO!


This guy knows whats up.

All it does is putting larger gap between the space poor and space rich. Somebody that has 100,000,000 cbills won't even notice but somebody with 1,000,000 will. Unless you wanna start putting tax brackets and stuff :huh:





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