Sybreed, on 26 September 2014 - 08:24 AM, said:
not a bad idea, could be linked to the fact that the houses pay for your mech expenses. I think a LRM Stalker should wait 90 minutes, but I got a bad bias against boats, I hate them
LRM's arent the problem, its the no cost linked target locks, when you peak a pixel of your mech out and one enemy mech sees it you shouldnt have to worry about 11 other mechs launching LRM's at you. Now if they have Tag/narc or maybe even BAP thats different but current system needs to go.
but back to time based repairs its honestly the most fair way to do it.
trial mechs are exempt
new players arent punished
People who spread/soak damage aren't punished since its not based of damage taken or if you even survive (biggest problem with R&R is it punishes good pilots and tanks)
even the most decked out mech you drop once or twice in another mech and its ready to go
maybe make it so premium time either
A. removes wait time (ehhh no people will whine P2W)
B. it cuts repair time to 1/2 normal
C. doesnt effect time but cuts the cbill skip cost 1/2
thinking something like this
Commando Chasi - 1 Minute repair from chasi (add 30 seconds for Endo &/or FF)
XL 210 - 1 minute repair (STD would be 1/2 that)
4 ML - 40 second repair (10 second each laser)
4 DHS - 1 minute repair (SHS would be 30 seconds same amount)
so this commando would take 3 minutes and 40 seconds to repair after any match (maybe give winners a reduced repair time?)
then 10 seconds to rearm per ton of ammo?
each gauss/AC20 would be say 45 seconds to repair?
each minute would cost 5000 cbills for Rush repair, so the above DK would cost 15k cbills to rush?
or maybe 10k per minute?
numbers would need tweaking because by these #'s most assaults would hit cap of 20 minutes just by default but then again thats kinda realistic and it would encourage more smaller mechs. but then again 20 minutes would be anywhere from 100000-200000
Edited by Ph30nix, 26 September 2014 - 08:39 AM.